Please use the map below as reference for weapons that can be acquired from Adventure Mode. The adventure map is divided by grids. We will designate the rows with letters where Row A is the bottom and Row H is the top. The columns will have numbers starting from 1 from the left and 16 to the right. The starting position is A-8.
Harp
The Harp is a very versatile and useful weapon that allows Sheik to command various elements for attack and defensive purposes. The Harp can tap the powers of the water element to create a protective barrier around Sheik that can protect her even from the annoying poison from Deku Babas or the paralyzing wind of Gibdos. The Harp also allows Sheik to summon a spinning shield of lightning around her, instill Darkness to increase her attack speed and summon a black hole that sucks enemies inside it. One of the best skills of the Harp is the ability to deploy a glyph on the ground that restores Sheik's SP meter while she's standing on top of it.