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Chapter 08: Birdie's Gift

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Thanks to the message we received from Birdie we can finally be reunited with our Silverballers, which just between us mates I really do not get why 47 gave them up so easily... I mean Birdie is a rather easy to intimidate character, you would think that 47 could have found another way, but nope.

As the level opens we see the Agency HQ ship – AKA the ICA Mobile Command Center – and Jade is briefing Travis about a message that they received from Birdie in the form of 47's empty ICA case with a wanted poster for 47. Scrawled on the poster is a note stating that they have a mutual problem, that being of course 47, so it seems that while Birdie returned our Kit in a way, he is still an enemy.

Completing the Suit Only and Infiltrator Run-through

Primary Suite-Only and Infiltrator Run-through

The Gun Shop owner tells 47 that the Silverballers are not for sale – and a conversation ensues in which the ownership of the Weapons is discussed. The owner decides that if 47 can out-shoot a particular girl in a shooting competition, he will sell them to him.

There are three ways you will be doing this level due to the Challenges, but for the Primary Run-through we are going to go ahead and do the shooting competition as our strategy.

Head towards the girl on the shooting line and talk to her for a CS in which she tells you to pick out any gun you want (except the Silverballers of course) and then head back and chose a weapon, then walk past the wall of ammo to load up!

When you return to the firing line you start the shooting competition, and a two-minute timer starts. Your objective is to score higher than 471 points in order to win – which is Lillie's score. Your best bet here is to go for headshots – and using Instinct for Point Shooting can help a lot.

If you have trouble with this you should try to relax and sort of go with the flow. You can use Instinct to spot the targets you have a hard time seeing. Just take your time and try not to miss, focus upon headshots as they give the most points – 20 – as long as you hit in the red kill ring.

After the competition you get a brief CS of 47 recovering his Weapons, and a note is revealed from Birdie that shows Blake Dexter and the pointed hint that Dexter is your mutual problem. Clearly Birdie is burning the candle at both ends!

To end the level simply walk out the doors. You will have unlocked the Achievement “Signature Weapons” (10G) You re-gained your signature Silverballers. And the Achievement “Grand Master” (150G) You completed 100 Challenges.

You will also have unlocked the Challenges Infiltrator, Suit Only, Choosing Weapons, Bullseye, and Up Your Arsenal - Part 1. In addition you will have unlocked the Technique Controlled Breathing II.

That wraps up the Primary Run-through, and a fair piece of the Challenges. Now we need to complete the mop-up phase.

Clean-Up Replays

You will very likely be doing a number of Clean-Up Replays for this level in order to collect all of the Weapons as well as the Challenges – which we will now cover:

Item List

  • Worn Z&M Model 60 (from the Police Officer)

  • SA .44 Auto (you start the mission with this)

  • Silverballer (in a case in the main showroom)

  • Swiss 3000 (in a case in the main showroom)

  • Ultramax in the secret bunker)

  • Mustang Snub (in the Gun Shop Office)

  • Pink Aries Charging Ram (obtain from Lillie or in a case in the second office)

  • HX AP-15 (in a case in the main showroom)

  • HX UMP (in a case in the main showroom)

  • M590 12GA (obtained from Lynch of Kane & Lynch fame on the gun range)

  • Kazo TRG (in a box in the back of the gun range trenches)

  • Hope Police Officer Disguise (from the Police Officer)

  • Gasoline Can (in the range trenches and upstairs in the shop)

  • Baseball Bat (behind the showroom counter leaning in the corner)

  • Keycard (behind the counter in the showroom)

  • Metal Pipe (near the counter in the showroom and in the indoor range area)

  • Key (inside the safe in the office - opens the Silver Baller case in the shop)

  • Notebook (in the bunker or on the body of the Shop Owner - has the safe combination)

  • Radio (in the second office area off of the showroom)

  • Evidence (in the secret bunker)

While completionists will want to have collected everything, technically for the Challenges you really only need to collect the disguises and the Evidence, and for the other collection the Weapons.

Challenges Strategies

Chameleon

Pick up all of the disguises in the level. That means basically the Hope Police Officer Disguise, and you will want to grab that during the Rambo run-through.

Evidence Collector

Find all of the Evidence in the level. There is only one piece of Evidence in this level, and it is found in the secret bunker in the Gun Shop. You reach the bunker by obtaining the keycard from behind the counter and then move through the trenches in the gun range, then enter the bunker entrance door.

Infiltrator

Avoid being spotted. This should be unlocked automatically on this level assuming you do not trigger an alarm.

Suit Only

Avoid using disguises. This should be unlocked automatically on this level assuming you do not trigger an alarm.

Unlocking the Assassin's Signature Challenge

Assassin's Signature

Win the shooting contest with the Silverballers and a score over 671. To accomplish this you will have to steal the Silverballers so this will be done on one of your replays. After talking with Lillie head through the heating vent near the indoor range to reach the office, wait for the owner to come in, take him out to get the notebook and then open the safe to obtain the key to the case that holds the Silver Ballers. Return to the showroom and claim your Weapons, and then complete the shooting competition with them!

Note: to unlock this you need to use the silencer on your Silverballer as that is his signature.

Depends on the Girl

Lose the shooting contest. Just like it sounds, you intentionally fail to obtain a 471 or better score. This Challenge will require a level replay.

Bullseye

Win the Shooting Contest with a score over 471. This should be unlocked on your Primary Play-through. Simply score above 471 to unlock it.

Ultramax

Win the shooting contest with the Ultramax and a score over 471. This weapon is in the Bunker so you will need to retrieve it from there before you can do the contest. This is obviously one of the Challenges you will do on a replay.

It Wouldn't be Stealing

Do not enter the contest, just take the Silverballers. Just like it sounds - steal the Silver Ballers and then leave the shop to end the level to unlock this.

Shiver Me Timbers

Shoot the cannon fuse to fire the gun range cannon.

Unlocking the Duck Hunting & Shiver Me Timbers Challenges

Duck Hunting

Shoot ten duck targets in the gun range.

Choosing Weapons

Clear the mission.

Up Your Arsenal - Part 1

Use nothing but your guns for this mission.

Up Your Arsenal - Part 2

Win the shooting contest with a lot of different guns.

Up Your Arsenal - Part 3

Win the shooting contest with ALL of the guns available in the level. Actually this should really say all of the gun types, because it unlocked for us after we won he match with the handgun we started with, the Ultramax and the Sniper Rifle.

Mastery

Complete all of the Challenges in the level.

 
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Comments for Chapter 08: Birdie's Gift

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2 comments, latest first.
Jun 21st 2014 CMBF
That should read 671 not 471 ... Thanks for catching that.
ID #403710
Jun 16th 2014 Guest
in the Assassin's Signature challenge, ur score should be over 650 , not 471
ID #400855
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