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Metal Gear Solid 4 Guide By Mike Hazleton Back to Metal Gear Solid 4 Index :: MGS 4 | MG Online

Metal Gear Solid 4 Logo
Introduction Controls Hints and Tips
Walkthrough Prologue: Ground Zero Act 1: Liquid Sun
- Red Zone: NW Sector
- Red Zone - Militia Safe House - Urban Ruins - Downtown - Advent Palace - Advent Palace Garden - Crescent Meridian - Millenium Park Act 2: Solid Sun
- Mission Briefing
- Hill - Power Station - Confinement Facility - Vista Mansion - Research Lab - Boss: Laughing Octopus - Mountain Trail - Tank Escape - Confinement Facility (2) - High Woodlands Highway - Marketplace Act 3: Third Sun
- Mission Briefing
- Midtown Central Sector - Midtown NW Sector - Midtown NE Sector - Midtown N Sector - Church Courtyard - Riverside West - Riverside East - Boss: Raging Raven Act 4: Twin Suns
- Mission Briefing
- Metal Gear Solid Flashback - Snowfield - Heliport - Nuclear Warhead Storage Building - Snowfield and Comms Tower - Boss: Crying Wolf - Blast Furnace - Casting Facility South - Casting Facility North - Underground Base - Boss: Vamp - Surface Tunnel - Boss: Metal Gear Ray Act 5: Old Sun
- Mission Briefing
- Ship Bow - Command Center - Boss: Screaming Mantis - Boss: Liquid Ocelot Epilogue: Naken Sin
Metal Gear Online Basic Tips and Controls Skills and Unlockables Game Modes Gameplay Secrets
Completion Emblems Additional Unlockables Passwords Drebin Points The Ghosts of Shadow Moses: Cut Scene Flashbacks


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Metal Gear Solid 4 Guide - Prologue: Ground Zero

(Cut Scene 1, Length: 04:03)

We join a Solid Snake disguised as a member of the local militia group caught up in a conflict against PMCs (Private Military Companies). The ultimate goal of this section is to locate Rat Patrol Team 01.

As the cutscene shows the hunched, smoking figure disembarking the truck, gameplay begins. The instruction manual provides the real tutorial for this section, but I'll provide the basics for these first few sections too. As the heads-up-display materializes you are in full control of Snake for the first time. Use this area to get used to controlling him in the glorious next-gen graphics. Everything should feel pretty familiar to Metal Gear Solid veterans.

To progress, walk towards the truck you saw Snake disembarking from and hold X to go prone and lie flat. Crawl under the body of the vehicle to trigger the next cut scene (there is a Ration underneath the other truck too).


Go prone to proceed

(Cut Scene 2, Length: 00:50)

Now simply walk down the street, ignoring enemy militia as we are appropriately disguised until a cut scene is triggered. Feel free to experiment some more with the controls in this section.

(Cut Scene 3, Length: 01:40)

Move north down the street, waiting for the first Gekko to charge forwards and take out the militia before you run behind it. Turn right into the decrepit building at the earliest opportunity to give yourself decent Gekko cover. Head into the street to the east and duck underneath the overhanging rubble.


Head underneath this overhang

Turn left at the end and wait for the patrolling Gekko to turn its back away from you. At this early stage in the game, particularly on the easier difficulties it is very much possible to alert the Gekkos to your presence and simply run off to trigger the cutscene. Enemy engagements can be easily avoided here. Another will land in so quickly round the corner and enter the next building on the right. Take cover if necessary to ensure the Gekko doesn't see or pursue you. There should still be enough militia left to take most of the fire on your behalf. Wait until the newest Gekko moves off down the side street then reemerge to where you entered the building and go through the next doorway on the right to trigger the cutscene.


The door with the arch is the one you want to take to complete the section

(Cut Scene 4, Length 04:45)

OPENING: END

(Cur Scene 5, Length: 04:32)

Previous: Hints and Tips
Next: Act 1: Liquid Sun
- Red Zone: NW Sector






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