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Game Modes

Metal Gear Solid 4: Guns of the Patriots Walkthrough and Guide

by Mike Hazleton  

 
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Metal Gear Online Guide - Game Modes

Deathmatch:

A free-for-all frag fest with few rules. Length is moderated by respawn tickets and a timer. Pick an aggressive skill loadout if this is going to be your mode of choice. You don't need supporting skills like Surveyor, Monomania, NARC or Scanner as these are designed to help teammates and there are none here! Weapon skills are the best, with Blades, Quarterback and CQC also being useful. If you are winning you appear on the SOP as a glowing character, so a good tactic is to plant traps and corner yourself in the map with a few minutes to go if you're winning. You should be able to rack up a few kills as the rest of the pack comes to get you using the SOP.

Team Deathmatch:

Team-based frag fest where teamwork and strategy is essential. This game mode supports two teams and the winner is whoever reduces the other team's respawn tickets to zero, or the team with the most when the time runs out. SOP supporting skills are worth looking at here, and it's also worth considering skills that take advantage of enemies' divided attention, such as CQC (you can sneak up behind people and create easy kills for the team) and also other team kills, such as Quick Recovery.

 



Capture Mission:

Both teams race to capture separate targets and return them to their bases where they then must hold them until a timer reaches zero. A decision must be made on players to defend, attack and support. If both teams have their targets the timer is reset so it is important to keep teammates around the enemy drop-off point too. You can see the time in goal for each team at the top of the screen. More team-based action with possibilities for stealth and infiltration are here but at the same time defence is important, and enemies will be huddled together making Trickster or Quarterback good skills. The SOP abilities allow you to keep an eye on the enemy team and ensure they are not overwhelming your target.

Base Mission:

There are various bases located over the map and the first team to capture them all, or the team with the most when the timer runs out, wins. It is important to remember that unlike in a lot of games there are no points for the duration that you hold the bases. The only important thing is making sure you capture all of the enemies or at least always have the majority of bases on the map when the timer starts to get low. Frequently the enemy team will allow you to capture many of the bases and just heavily defend a couple before taking lots near the end while your team is concentrated on one place. Grenades are great here, as is CQC and Scanner because you can use it as people are capturing bases and level up quicker as a result. Try to learn where most of the enemies are and take unguarded points and remember not to play it as an individual just capturing and killing for yourself as nothing matters if your team loses!

 



Rescue Mission:

Essentially an attack/defend mission as you would find in other games, one team works to capture Ga-Ko (the target) and the other defends. The most important thing is to not let the enemy get it to begin with using traps, grenades and heavy defence. The attacking team does have to take it back to their goal though, so keeping one defender in the middle of the map or by their base isn't a bad idea. SOP skills are really handy for tracking a player after they have taken Ga-Ko. As attackers use Sixth Sense to spot enemy traps, watch for grenades and bombard their base yourselves. If you die you can not respawn. You can however turn 'ghost pranks' on in the settings to allow players to move around as ghosts and play pranks on other players once they die. Sometimes you will become an evil spirit which can be seen by other players.




Sneaking Mission:

Fans of the campaign will love this, where one player is chosen randomly as Snake and must get a certain amount of dogdags from the other players. Remember, kills are not the ultimate aim if you're Snake! You need to knock out other players and search them with Triangle, or hold them up, then search them with Triangle. Kills are still important, both for ensuring you don't get killed yourself too many times, and for deciding the game at the end. Stealth is what it's all about here, so use your advantage of OctoCamo as much as possible. As regular players you need to try to take Snake out from range so he can't get a Mk. 2 shot on you or hold you up. He has full use of OctoCamo so be aware! If there are enough players the Metal Gear Mk.II will also take part on Snake's team under player control. It is risky to pick a particular skill set for stealth or offense here as you don't know if you'll end up as Snake or a regular player (though obviously the chances are you'll be a normal character)





Team Sneaking:

Like Sneaking Mission, but with an entire team instead of just one stealth player. One team can use full stealth abilities to capture the target (Ga-Ko or Kerotan) and return it to their base, while the other must stop them. If either team kills all the other team members they also win. Pick your skills and weapons based on whichever you are best at – but it is again a risky strategy to go too heavy on stealth or aggressions as you don't know which team you'll be!

 



 
 
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