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- Heliport

Metal Gear Solid 4: Guns of the Patriots Walkthrough and Guide

by Mike Hazleton  

 
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Metal Gear Solid 4 Guide - Act 4: Twin Suns

Heliport

You can probably manage to take off Night Vision just here to get your bearings and a bit of a breath of air. There are no enemies around the heliport so feel free to explore, reminisce and collect the items dotted around. There is a Ration against the southern fence and a very useful Chaff Grenade on the helipad itself. Head to the northeast of the base to the stairs (follow the route you used in the MGS1 flashback if you get confused!) and a cutscene will be triggered.

(Cut Scene 3, Length 00:14)

Follow the walkway and crawl through the gap to reach the Tank Hangar. Follow the ventilation shaft all the way along, ignoring the rats but collecting the iPod music en route. Feel free to look through some of the grates to spy on the enemies below. Once you come to the destroyed hole in the vent, press Triangle to hang down, then wait, suspended in midair. There are literally dozens of Dwarf Gekkos in the area, so while hanging, wait until the trio nearest you rolls away and the one in the corner scans the other side of the corner, then drop down yourself.


Avoid the Gekkos if you can help it!


Head backwards (or right as you are looking over the centre of the hangar) and around the wall to the small alcove to wait for the Dwarves to make another pass. As they move off again, check that the patrolling group in the hangar is also looking away and vault over the railing and down to the bottom level of the hangar. Spin around quickly and duck under the door, rolling through the scanning beams to emerge in the snow. If you alert the enemy use the Chaff Grenade we picked up or just get out of that back door and hide in the snow. Don't go too far or fire in this area though unless you're using a suppressed or silenced weapon.

Why? Well there are two sleeping Gekko ahead which, while you can crouch walk past them, will wake up and pursue you if you make too much noise. There are also plenty of items in the area, but getting too many of these will risk waking the Gekko. You may need to reactivate Night Vision to be able to spot them effectively. Move between the two Gekko (towards the end of the area directly to the north) and go prone to crawl underneath the gap in the door.



 
 
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