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Metal Gear Solid 4 Guide By Mike Hazleton Back to Metal Gear Solid 4 Index :: MGS 4 | MG Online

Metal Gear Solid 4 Logo
Introduction Controls Hints and Tips
Walkthrough Prologue: Ground Zero Act 1: Liquid Sun
- Red Zone: NW Sector
- Red Zone - Militia Safe House - Urban Ruins - Downtown - Advent Palace - Advent Palace Garden - Crescent Meridian - Millenium Park Act 2: Solid Sun
- Mission Briefing
- Hill - Power Station - Confinement Facility - Vista Mansion - Research Lab - Boss: Laughing Octopus - Mountain Trail - Tank Escape - Confinement Facility (2) - High Woodlands Highway - Marketplace Act 3: Third Sun
- Mission Briefing
- Midtown Central Sector - Midtown NW Sector - Midtown NE Sector - Midtown N Sector - Church Courtyard - Riverside West - Riverside East - Boss: Raging Raven Act 4: Twin Suns
- Mission Briefing
- Metal Gear Solid Flashback - Snowfield - Heliport - Nuclear Warhead Storage Building - Snowfield and Comms Tower - Boss: Crying Wolf - Blast Furnace - Casting Facility South - Casting Facility North - Underground Base - Boss: Vamp - Surface Tunnel - Boss: Metal Gear Ray Act 5: Old Sun
- Mission Briefing
- Ship Bow - Command Center - Boss: Screaming Mantis - Boss: Liquid Ocelot Epilogue: Naken Sin
Metal Gear Online Basic Tips and Controls Skills and Unlockables Game Modes Gameplay Secrets
Completion Emblems Additional Unlockables Passwords Drebin Points The Ghosts of Shadow Moses: Cut Scene Flashbacks


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Metal Gear Solid 4 Guide - Act 2: Solid Sun

Mission Briefing


Mission Briefing (Length 11:39)


Press Square when the screen splits up to take control of the Metal Gear Mk. II and move it around the level. You can go to full screen using the onscreen prompts too. You can find various items around the area, including a Battery neat the helicopter, a Camera behind one of the desks and an iPod tune and some Noodles upstairs.

(Cut Scene 1, Length 09:33)

You begin behind some rocks above the PMC base. Militia troops are being held hostage in the centre as you may have noticed in the cutscene, so now you have a few choices. If you free the rebels, they will help you take out the rest of the guards in the section and indeed through the rest of the level. You can buy a sniper rifle from Drebin via the Start menu and pick off the guards like that from the top of the hill, though there are many of them, or, get up close and draw them towards you with gunfire to free the Militia early and allow them to help you take out the rest. This guide will go for this second option. If you want to avoid confrontation altogether, just follow the directions given as the method outlined here is designed to use sneaking as much as possible anyway.

To begin, once the guard in sight on the road below turns away, head left and drop down behind the building, shielding you from the guards' view.


Drop down here


Move along to the right hand corner and, with the guard looking away, dart across to the grass in the shade across the street. Go prone or crouch until the guard either gets close enough to spot you or is just a couple of metres away. Take him out with a silenced weapon and wait for his allies to come and inspect the area. Take each of them out from your covered position. Move up the wall towards the rebels and pick off the PMC soldiers in the area. More will come to investigate, so do the same. Keep in the shadows and your weapon silenced so that the enemies coming in do not know your exact position – ideally you want to stay out of alert mode. After taking out all the guards in the immediate area the Rebels will get up and take the weapons.

Rescue the Militia


Now head to the east, where you want the thinner of the two paths, the second one as you go from south to north. Any guards you see en route should be despatched using silenced weapons so they don't all come up on you at once (there are a lot in the area). As you move along take out the guard up on the ledge above before stepping up and climbing onto it yourself using the lower ledge. Move up in the same fashion on the left hand side of the embankment. You can wait for the Militia troops to catch you up and deal with many of the PMCs if you want. As you reach the top behind the house and move through the corridor you'll receive a call about your new psychological counselor.

Previous: - Millenium Park
Next: - Hill






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