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Metal Gear Solid 4 Guide By Mike Hazleton Back to Metal Gear Solid 4 Index :: MGS 4 | MG Online

Metal Gear Solid 4 Logo
Introduction Controls Hints and Tips
Walkthrough Prologue: Ground Zero Act 1: Liquid Sun
- Red Zone: NW Sector
- Red Zone - Militia Safe House - Urban Ruins - Downtown - Advent Palace - Advent Palace Garden - Crescent Meridian - Millenium Park Act 2: Solid Sun
- Mission Briefing
- Hill - Power Station - Confinement Facility - Vista Mansion - Research Lab - Boss: Laughing Octopus - Mountain Trail - Tank Escape - Confinement Facility (2) - High Woodlands Highway - Marketplace Act 3: Third Sun
- Mission Briefing
- Midtown Central Sector - Midtown NW Sector - Midtown NE Sector - Midtown N Sector - Church Courtyard - Riverside West - Riverside East - Boss: Raging Raven Act 4: Twin Suns
- Mission Briefing
- Metal Gear Solid Flashback - Snowfield - Heliport - Nuclear Warhead Storage Building - Snowfield and Comms Tower - Boss: Crying Wolf - Blast Furnace - Casting Facility South - Casting Facility North - Underground Base - Boss: Vamp - Surface Tunnel - Boss: Metal Gear Ray Act 5: Old Sun
- Mission Briefing
- Ship Bow - Command Center - Boss: Screaming Mantis - Boss: Liquid Ocelot Epilogue: Naken Sin
Metal Gear Online Basic Tips and Controls Skills and Unlockables Game Modes Gameplay Secrets
Completion Emblems Additional Unlockables Passwords Drebin Points The Ghosts of Shadow Moses: Cut Scene Flashbacks


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Metal Gear Solid 4 Guide - Act 1: Liquid Sun
Red Zone: NW Sector


(Cut Scene 1, Length 01:33)

RED ZONE: NW SECTOR

Head down the path you are looking towards at the start of the section. Watch out for guards patrolling on the right as you emerge. Head into the doorway on the right as soon as you round the corner and move through, triggering a cutscene.

(Cut Scene 2, Length: 00:16)

An APC rolls in via the cutscene which gives us more enemies and a large vehicle to avoid. The militia and PMCs have a small firefight by the APC. When you reach the door on the left going back out to the street, go prone and crawl through the small space in the wall next to it (also getting an Arsenal Compress in the process). Stay prone as you come out and wait for any guards in sight to turn away, which may take a little while. Crawl to the burnt out car and go prone, allowing your OctoCamo suit to activate at any sign of trouble. Enter the doorway next to it and have a root around inside.

 

You can pick up Rations from on top of the bed in the eastern room of the building as well as to the right of the pile of rubble blocking the way through the centre of the room. To proceed, go prone and crawl underneath the rubble.


Crawl under this rubble to move on

You are treated to the sight of a member of the militia being finished off by a PMC troop. Wait for the dust to settle and the guard to visibly move on, and crawl out from your hidey-hole. Move up to the first set of crates and cover behind them, then proceed to the next set by the wall on the right. The guard we saw earlier should now be in a side room to the south-east with his back to the door (handy how Metal Gear Solid guards do that). He will walk backwards towards the door, turning as he nears the front and moving north. As he does this, move up behind him and take him out using CQC (close-quarters-combat, by pressing R1 while using a weapon with the CQC icon next to it in your inventory) and your Stun Knife.


A great chance to try out CQC

Continue under the cover of the buildings and move into the next door. There are now no guards until you reemerge into the open, but be careful not to stand up and jump around in view of the street. As you near the western door of the building, leading outside, let the two PMC soldiers move down the street with their back to you before moving. Quickly turn to the right and run behind the cargo container, then through the door to the southeast to move to the next area.

Previous: Prologue: Ground Zero
Next: - Red Zone






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