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Metal Gear Solid 4 Guide By Mike Hazleton Back to Metal Gear Solid 4 Index :: MGS 4 | MG Online

Metal Gear Solid 4 Logo
Introduction Controls Hints and Tips
Walkthrough Prologue: Ground Zero Act 1: Liquid Sun
- Red Zone: NW Sector
- Red Zone - Militia Safe House - Urban Ruins - Downtown - Advent Palace - Advent Palace Garden - Crescent Meridian - Millenium Park Act 2: Solid Sun
- Mission Briefing
- Hill - Power Station - Confinement Facility - Vista Mansion - Research Lab - Boss: Laughing Octopus - Mountain Trail - Tank Escape - Confinement Facility (2) - High Woodlands Highway - Marketplace Act 3: Third Sun
- Mission Briefing
- Midtown Central Sector - Midtown NW Sector - Midtown NE Sector - Midtown N Sector - Church Courtyard - Riverside West - Riverside East - Boss: Raging Raven Act 4: Twin Suns
- Mission Briefing
- Metal Gear Solid Flashback - Snowfield - Heliport - Nuclear Warhead Storage Building - Snowfield and Comms Tower - Boss: Crying Wolf - Blast Furnace - Casting Facility South - Casting Facility North - Underground Base - Boss: Vamp - Surface Tunnel - Boss: Metal Gear Ray Act 5: Old Sun
- Mission Briefing
- Ship Bow - Command Center - Boss: Screaming Mantis - Boss: Liquid Ocelot Epilogue: Naken Sin
Metal Gear Online Basic Tips and Controls Skills and Unlockables Game Modes Gameplay Secrets
Completion Emblems Additional Unlockables Passwords Drebin Points The Ghosts of Shadow Moses: Cut Scene Flashbacks


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Metal Gear Solid 4 Guide - Act 2: Solid Sun
Marketplace

(Cut Scene 17, Length 05:11)

We've now ditched the vehicles and need to get to the extraction point.

Head down the slope and turn left at the bottom to duck behind the first market stall underneath the arches.


Head through the shadows to avoid the Gekkos' attention


Continue on in a straight line down past the side of the houses, with civilians running through at you. There is a Gekko exploring around the corner so prepare a suitable grenade to stun it so you can get past. There is also an M72A3 anti-tank rocket launcher near where the Gekko first emerges and this is also a viable tactic if you back off and unleash a rocket on it. Should you get too close it will knock you to the ground and make getting past very tough indeed, taking off around two-thirds of your health each time.

Head down the alleyway and back out onto the main street, using the same tactics as before to get past the Gekko patrolling the street, or waiting for it to move past. There is another one blocking the end of the road; dash/roll underneath it after stunning it with a grenade to complete the level.


Get through the last Gekko's legs


(Cut Scene 18, Length 08:44)

Previous: - High Woodlands Highway
Next: Act 3: Third Sun
- Mission Briefing






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