Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Shulk performs a three-hit combo with a punch, kick, and upward sword slash.
A wide horizontal slash.
An upward sword slash.
An low sword slash.
Dash Attacks
A running, horizontal sword slash.
Smash Attacks
Shulk stabs his sword then extends a beam from it.
Shulk slams the handle of the sword on the ground and extends a larger beam upward.
Shulk spins his sword around near the ground.
Special Attacks
Shulk's Neutral Special activates one of his five Monado Arts. These increases specific stats while lowering his other stats. You can only have one Monado Art active and you can't instantly use the same Art consecutively. A freshly activated Art has a cooldown and will appear grey when you try to use it again. In order to shuffle from different arts, you just need to keep pressing the Neutral Special button continuously. The Art will deactivate automatically after it reaches its effect's time limit. You can deactivate the current art by pressing the Special button at least three times.
This green aura increases Shulk's jump height and distance but lowers his defense.
This blue aura increases Shulk's overall movement speed. His damage and jump height is lowered.
This yellow energy increases the defensive capability of your shield but makes your movement slower, jump height lower, and also decreases the damage you can inflict.
Shulk can deal more damage but he'll receive more damage as well. With this Art active, he can't launch opponents as much as before with Smash attacks.
Shulk can launch opponents easier but has the same risk of getting launched easily as well. He has lesser damage output as well.
Shulk will leap forward and deliver a heavy downward slash.
A jumping upward sword slash that can send opponents in the air. Press the Special button again to follow up with a horizontal slash.
Shulk enters a defensive mode to counter any incoming attack.
Air Attacks
Shulk swings his sword vertically around.
A wide downward slash.
A backward stab
Shulk stabs upward then extends a laser beam from his sword.
Shulk stabs downward and extends a laser beam from his sword.
Final Smash
Chain Attack
Shulk traps an opponent in a field of light and takes them to a separate space where he calls in his allies to gang up on the target before finally landing a massive beam slash that launches an opponent far. If Shulk has an Art active when the Final Smash is activated, the damage output of this finisher will depend on the active Art. Buster Art deals the most damage while Smash Art deals the lowest damage.
Recovery
Shulk has very limited recovery options so be careful and use them at the right time; a moment's delay when recovering can mean certain death most of the time. Shulk's Air Slash has limited jump height but its follow up horizontal slash can move Shulk a bit forward, which can be pretty useful if you didn't make it to the edge of the stage during the upward slash. If you can, try activating Shulk's Jump Art then follow up with an Air Slash for an increased recovery height.
Unlike other sword-wielders in the game, Shulk versatility comes from five different Monado Arts at his disposal. Choosing which Art to activate is key to maximizing Shulk's capability. This requires knowing your opponents and your current standing in the game. If you're after opponents suffering from high damage, switching to Smash Art gives you an advantage. If you're fighting defensively, Speed Art can help you. Shulk has good range, thanks to his sword's reach. He lacks reliable recovery options so avoid fighting offstage even if his aerial attacks have good range.
His sword's extended beam does extra damage in addition to the initial sword damage, if it connects. Even if only the beam hits the enemies, they can still get interrupted or launched while suffering minor damage. Back Slash has good reach and can deal heavy damage and has a wide vertical range. Make sure not to use it near the edge of the stage. Air Slash has also good vertical range upward and the follow up horizontal slash is a good way to recover or damage enemies. Vision gives Shulk a good defensive option, especially when he has Buster or Smash Arts active.