Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
A couple of basic swings.
A normal hook
ROB will raise both of his arms, hitting enemies.
ROB will perform a low attack using both of its arms
Dash Attacks
ROB will end its dash with a downward swing using both of its arms.
Smash Attacks
ROB unleashes a short-range burst of laser that can launch enemies.
ROB will turn upside down and blast his thrusters upward.
ROB will spin around with both of its arms outstretched, capable of hitting enemies on both sides.
Special Attacks
ROB releases a laser beam from its eyes. You can slightly tilt its trajectory and it can even bounce on the floor. You cannot spam this move since it has a cooldown period. This is indicated by the strobe on top of ROB's head. If it's blinking fast and the strobe light is large, that means you can fire another charged up laser again which deals higher damage and has larger size.
ROB outstretches both of its arms and spins them like a rotor. Keep pressing the special button to extend the spin and deal more damage. This move also reflects back projectiles while active.
ROB blasts off using its thrusters. You can cut the thrusters and hover for a few seconds then press Up again to activate the thrusters. This move has one of the highest jump height as long as you kept boosting up without interruptions until ROB runs out of fuel. ROB's fuel is recharged while it's on the ground.
ROB fires a top to the opponent. If you charge it, the farther the top reaches and the longer it spins on the ground. This can also be picked up and thrown like a normal item. ROB can't use the same move again while a top is still present in the Battlefield.
Air Attacks
ROB releases a fire burst from its thrusters.
ROB swings both of its arms downward.
ROB fires up its thrusters to the back, and he'll get pushed to the opposite direction because of the blast.
Both of ROB's arms spins upward.
ROB will blast its thursters downward.
Final Smash
ROB transforms into a giant blaster that fires a massive beam. This branches off to four smaller beams at a short distance. Any opponent who gets hit by the branching beams will be sucked towards the main beam. Near the end of the final Smash, ROB releases one last shot that deals extra damage.
Recovery
ROB's main recovery move is the Robo Burner. This move has one of the highest jump height as long as you kept boosting up without interruptions until ROB runs out of fuel. ROB's fuel is recharged while it's on the ground. You can cut the thrusters and hover for a few seconds then press Up again to activate the thrusters. You'll be in free fall after using this move but you can still control the direction where you'll land. If you need an extra push, you can use ROB's Arm Rotor. This doesn't leave you in free fall which allows you to follow up with another jump or Robo Burner if you haven't used them yet. You can also use ROB's Side Air (Back) but you have to be facing the stage to take advantage of the move's blast so that you'll get pushed towards the opposite direction.
ROB doesn't have fast combos so he'll have to rely on timing to make use of his tools better. Most of his powerful moves have recharge times, like his Robo Beam and Gyro. Robo Burner is a great recovery move but it requires fuel that ROB needs to recharge by staying on the ground. Arm Rotor is also a great multi-hit move with good reach but it lacks launching power. The advantage of this move however, is that it can also reflect projectiles. ROB's Side Smash has good knockback and considerable damage with decent range. Its aerial attacks are quite effective as well. A well-timed Down Air move has a meteor effect and a bit higher damage due to the blast for ROB's thrusters. Its Side Air (Back) move requires proper orientation and timing to deal damage and blast opponents away.