Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Mr.G&W will pump air in front of him and can hit a target multiple times by pressing the attack button continuously.
Mr.G&W will slam a chair to the enemy
Mr.G&W will swing a flag upward
Mr.G&W will throw a wooden plank in front of him, tripping enemies.
Dash Attacks
Mr.G&W will run and trip.
Smash Attacks
Mr.G&W will hit the opponent using a torch
An overhead headbutt
Mr.G&W will Smash two mallets on both sides.
Special Attacks
(These are the default Specials)
Launch food from a frying fan. Hold the Special button to launch five pieces consecutively
Number 1 to 9 will appear overhead before swinging the hammer. The higher the number, the higher the damage.
Firefighter NPCs will launch Mr. G&W to the air. He will deploy his parachute on the way down, and you'll be able to control his descent.
Mr. G&W will use a bucket to catch and absorb energy projectiles. (This doesn't work with physical projectiles like arrows and bombs). Once the bucket is filled, you can unleash the stored power back to your opponents.
Air Attacks
Mr. G&W will spill a fishbowl, releasing two fishes that can hit opponents on both sides.
Mr. G&W will hold a brick in front of him.
Mr. G&W will hold a turtle to the back
Mr. G&W will blow up in the air.
Mr. G&W will drop down the ground using a key.
Final Smash
Mr. G&W turns to a giant Octopus that hovers above the ground. Pressing the attack button while in this form will stretch its limbs for a longer reach. The Octopus form follows the floor under it so to reach a higher platform, it needs to “jump” while maintaining the same distance from the floor.
Recovery
Mr. G&W's only vertical recovery move is his Up Special (Fire) which can be used both on the ground or while in mid-air. After deploying his parachute, you can cover more ground horizontally by heading to the left. Press Down to remove the parachute and drop to the ground faster. He lacks any reliable horizontal recovery moves.
Mr. Game & Watch lacks good projectile moves and melee distance. He's not that mobile, his speed average, and he's a lightweight. These limitations make him a challenging character to play, especially for an inexperienced player. He'll rely primarily on his Smash attacks or Judge to deal most of his damage. Judge's number is generated randomly but landing on a 9 can deal severe damage and launch an enemy as well. Chef is Mr.G&W's main projectile move that can be used to annoy opponents at medium distance but don't expect to deal that considerable damage with that move. His Fire (Up Special) move is a good escape move because of its good height reach and horizontal coverage once the parachute is deployed. His aerial attacks have better range against airborne targets as well. Like any lightweight character, Mr. G&W needs to consistently rack up damage before his limited powerful moves can finish off opponents.