Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
Marth performs a couple of normal upward slashses.
Marth steps forward and slashes up.
Marth looks up and performs a higher, upward slash.
A low, sword stab.
Dash Attacks
A wide, diagonal slash after sprinting.
Smash Attacks
Marth performs a powerful downward slash.
Marth performs a powerful upward thrust.
Marth strikes low on both sides that can launch enemies away.
Special Attacks
Marth performs a powerful stab that pierces through and breaks through shields.
Keep pressing the special button while tilting the circle pad to perform a flurry of slashes, up to four times. The second to fourth strikes can be changed by tilting up while the third and last strikes can be modified by tilting down while the move is in progress.
Marth quickly jumps in the air while slashing upward. This deals minor damage but can reach a good height.
Marth takes a counterattack stance in anticipation of the incoming attack. If successful, she can deal the same damage as the strength of the attack countered. She can even counter when she has her back away from the enemy.
Air Attacks
Two fast, wide-ranged, horizontal slashes
A standard, downward slash
Marth slashes upward towards the back.
Marth somersaults while slashing upward.
Marth swings his sword downward
Final Smash
Marth dashes forward at blinding speed, and will deliver a critical blow to the first enemy that's standing along the path. If there are nearby opponents, they'll be launched off the stage too. This strike can launch any opponent, even the heaviest ones and even without damage. However, there's a danger of flying off stage if there are no opponents hit or obstacles to stop Marth's dash. You can cancel this move by pressing the special button again.
Recovery
Like Lucina, Marth's primary recovery move is the Dolphin Slash. This gives him a good height recovery though its angle is a bit limited so you have to be very close to the stage's edge to ensure that you'll be able to grab it. This move also puts Marth in fall state so if he misses his mark, he'll fall helplessly to the ground or to oblivion. Marth lacks reliable horizontal recovery moves so its better to rely on carefully timed double-jumps to get back to the stage.
Marth's moveset is exactly the same as Lucina's. Like her, his attacks rely heavily on his sword. Though he doesn't deal that much damage, his sword gives him decent range when attacking. Marth is agile enough to connect his sword swings flawlessly. Marth relies on precision hits, instead of attacks that require button mashing. He needs to build up damage through successful hits or attack opponents that have already high damage in order to score a knock out. His Dancing Blade move will be his main offensive staple, in order to deal decent damage while performing a good multi-hit combo.
Marth's Shield Breaker is very potent against shields and deal decent damage. Charging it increases its potency and damage but this will leave you vulnerable, making timing difficult.The charging time isn't that optimal though; so don't expect to use this move that often without proper timing. His moves are very similar to Lucina so if you're playing as the latter, you'll be immediately familiarize yourself with Marth's moves.