Neutral Attack / Special | Press the attack or special button only without using the Circle Pad. |
Side Attack / Special | Hold the circle pad to the left or right then press the attack / special buttons |
Down Attack / Special | Hold the circle pad down and press the attack / special buttons |
Up Attack / Special | Hold the circle pad up and press the attack / special buttons |
Up/ Side / Down Smash | Hold the circle pad to the corresponding direction and press the attack button at the same time. Smash attacks can be charged. It can be released prematurely or the character will release it after charging the move enough. |
Dash Attack | Tap left or right to dash then press the attack button. |
Air Attacks | Similar to basic attacks and specials, most characters perform different air attacks by using similar button and circle pad combinations. |
Recovery | This is the recommended move to get back to the edge of the stage ledge if ever you get blown off but not KO'd |
Final Smash | After successfully destroying a Smash Ball, press and hold the special button to unleash your character's Final Smash attack. |
Basic Attacks
A couple of punches followed up by a somersault kick
A basic kick. Tilting the circle pad to the NE/NW will make PAC-MAN perform a high kick, while tilting it to the SE/SW will make PAC-MAN perform a low kick.
A basic headbutt
PAC-MAN turns in to the iconic yellow ball muncher he is and dashes to the enemy.
Dash Attacks
PAC-MAN turns in to the iconic yellow ball muncher and will chomp his way through several times.
Smash Attacks
PAC-MAN summons a red ghost in front of him to damage and launch enemies.
PAC-MAN strikes upward with a light-blue ghost.
PAC-MAN unleashes two ghosts on both sides.
Special Attacks
Press Special button once and let it cycle through different fruits and items. Interrupting the cycle like moving or activating your shield will store the last fruit that appeared during the cycle. The next time you press the Special button, PAC-MAN will throw that fruit or item. If the cycle is not interrupted, a key will be selected automatically. Here the list of items and their damage:
Cherries: 4%
Strawberries: 6%
Oranges: 8%
Apples: 9%
Melon: 12%
Galaxian: 11%, can hit twice
Bell: 8%, stuns the target it hits. If it doesn't connect, you can still pick it up immediately upon landing and throw it again.
Key: 15%, travels fast and has good knockback power.
PAC-MAN throws a Power Pellet to the desired direction. Holding the Special button down will increase the distance. Once released, PAC-MAN will turn to his Classic form and chomp along the line until he reaches the Power Pellet.
PAC-MAN will deploy a temporary trampoline which will launch him in the air. He can bounce two more times on the same trampoline, each jump higher than the last. Other players can also use up the trampoline's jump chances.
PAC-MAN deploys a fire hydrant that shoots water on the top or through both of its sides. Opponents will only get lightly damaged when PAC-MAN throws the fire hydrant to the ground. The actual water jets can only push players, not damage them.
Air Attacks
PAC-MAN spins around in mid-air
A standard sweeping kick
A dropkick to the opposite direction
A somersault kick
PAC-MAN will kick downward multiple times.
Final Smash
PAC-MAN transforms to his massive Classic version and can be controlled using four basic directions. He can travel anywhere in the screen, regardless of the platforms and hazards. After successfully chomping on an opponent, he/she will turn to a pair of eyes. If PAC-MAN chomps on the same players, they'll be launched farther offstage.
Recovery
PAC-MAN can jump on walls, which is quite helpful. PAC-MAN's UP Special is a very good recovery move since it leaves a safe platform where you can perform follow up jumps that increases in height in every jump. His Power Pellet special can be used for horizontal recovery AND vertical recovery. Upon activating the move, you can steer the pellet upwards which will help PAC-MAN go up.
PAC-MAN has good mobility, speed, and decent range. His Neutral special can be interrupted to store whatever item is cycled or fully cycled to get a powerful throwing item. His Smash attacks utilize all ghosts, which gives him extra reach. His Power Pellet can be controlled to arc upward or downward which gives an opportunity to hit a target again the second time. This flexible move can be used for offense or recovery, which makes it quite useful in most situations. PAC-MAN's super jump can be triggered on the ground or in mid-air which leaves a temporary trampoline platform which anyone can jump on two more times. The Fire Hydrant special doesn't damage enemies but it's good enough to use as a distraction or annoyance because of its unstoppable water jets. This is good for guarding edges of the stage and as an additional stepping platform.