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There are four classes to choose from, each has its own has unique five abilities. You can level up each ability up to LV5 by spending Ability Points. You can earn an ability point to per level up. Since the level cap is 15, you can only have 15 ability points to spend so choose wisely. Perks and magic are the same for each class.

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Dragon’s Breath
Roast your target with a barrage of flame. Inflicts Burning status ailment on a Perfect Success.


II: Fiery Wrath - Increases the direct damage of all Dragon’s Breath hits.

III: Collateral Damage - Inflict damage to enemies directly above and below your target.

IV: Fired Up - Gain increased Ability Damage after successfully using Dragon’s Breath

V: Melting Breath - Dragon’s Breath attacks now melt away enemy armor with each hit.

Dust of Dreams
Distract your foe with “magical” sleeping powder. If successfully performed, leaves your target Stunned.


II: Sucker Punch - Inflict more damage with your stunning punch.

III: Blinding Enchantment – Your target and any enemy behind him will suffer from Defense Down when hit

IV: Deep Sleep - Increase the duration of Stuns by an additional turn.

V: Sandman - Reduces the PP cost of this move.

Lightning Volt
Zap your target with armor-melting, shield-destroying lightning. On a Perfect Success, additional enemies take damage.


II: Shocker - Increases the damage of all Lightning Volt hits.

III: Super Conductor - Supercharges your attack, causing your lightning to jump to an additional target.

IV: Static Shield - Casting Lightning Volt now creates a shield around your that zaps melee attackers

V: Chain Reaction - Adds another bounce to your Lightning Volt attack.

Funnel of Frost
Blasts a row of enemies with a freezing attack that removes beneficial status effects. Slows enemies on a Perfect Success.


II: Chill Out - Numbs your enemies and inflict then with Attack Down.

III: Cold Shower – Freezes your foes, lowering their defense for three turns

IV: Spray It Everywhere - Funnel of Frost now fires in a wider, cone-shaped area

V: Withering Chill - Enemies now suffer additional damage for each beneficial status effect removed by this attack.

Pyre Ball
Hurls a ball of explosive joy at your foes – if done successfully, strikes every enemy in combat.


II: Blast Spiral - Increases the damage of your Pyre Ball.

III: Fiery Doom - Pyre Ball now inflicts Burning on all enemies.

IV: Shellshock – Those who survive Pyre Ball become staggered and dazed, lowering their Attack and Ability for three turns.

V: Bunker Buster - Pyre Ball now ignores all Armor and Shields on your enemies. This does not remove them.

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