There are four huts in the Battle Resort where you can find four different tutors. Each of them can teach your Pokemon unique moves in exchange for BP (battle points) that you can earn from the Battle Maison. Starting from the leftmost hut, here are the list of the moves they can teach you. Information courtesy of Serebii.net.
Battle Tutor #1
Move | Type | Category | PP | Attack | Accuracy | Effect | BP Price |
Bind | Normal | Physical | 20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 4 BP |
Snore | Normal | Special | 15 | 50 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 4 BP |
Water Pulse | Water | Special | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | 4 BP |
Shock Wave | Electric | Special | 20 | 60 | N/A | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 4 BP |
Bug Bite | Bug | Physical | 20 | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 4 BP |
Covet | Normal | Physical | 25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | 4 BP |
Low Kick | Fighting | Physical | 20 | N/A | 100 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 8 BP |
Signal Beam | Bug | Special | 15 | 75 | 100 | The user attacks with a sinister beam of light. It may also confuse the target. | 8 BP |
Giga Drain | Grass | Special | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 8 BP |
Thunder Punch | Electric | Physical | 15 | 75 | 100 | The target is punched with an electrified fist. It may also leave the target with paralysis. | 8 BP |
Fire Punch | Fire | Physical | 15 | 75 | 100 | The target is punched with a fiery fist. It may also leave the target with a burn. | 8 BP |
Ice Punch | Ice | Physical | 15 | 75 | 100 | The target is punched with an icy fist. It may also leave the target frozen. | 8 BP |
Drain Punch | Fighting | Physical | 10 | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 8 BP |
Knock Off | Dark | Physical | 25 | 65 | 100 | The user slaps down the target's held item, preventing that item from being used in the battle. | 12 BP |
Super Fang | Normal | Physical | 10 | N/A | 90 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | 12 BP |
Dual Chop | Dragon | Physical | 15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 12 BP |
Endeavor | Normal | Physical | 5 | N/A | 100 | An attack move that cuts down the target's HP to equal the user's HP. | 16 BP |
Battle Tutor #2
Move | Type | Category | PP | Attack | Accuracy | Effect | BP Price |
Uproar | Normal | Special | 10 | 90 | 100 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | 8 BP |
Iron Tail | Steel | Physical | 15 | 100 | 75 | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 8 BP |
Bounce | Flying | Physical | 5 | 85 | 85 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 8 BP |
Drill Run | Ground | Physical | 10 | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 8 BP |
Iron Head | Steel | Physical | 15 | 80 | 100 | The user slams the target with its steel-hard head. It may also make the target flinch. | 8 BP |
Zen Headbutt | Psychic | Physical | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | 8 BP |
Aqua Tail | Water | Physical | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 12 BP |
Dragon Pulse | Dragon | Special | 10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. | 12 BP |
Seed Bomb | Grass | Physical | 15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | 12 BP |
Heat Wave | Fire | Special | 10 | 95 | 90 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 12 BP |
Last Resort | Normal | Physical | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | 12 BP |
Hyper Voice | Normal | Special | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | 12 BP |
Foul Play | Dark | Physical | 15 | 95 | 100 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | 12 BP |
Earth Power | Ground | Special | 10 | 90 | 100 | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 12 BP |
Outrage | Dragon | Physical | 10 | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | 16 BP |
Superpower | Fighting | Physical | 5 | 120 | 100 | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 16 BP |
Gunk Shot | Poison | Physical | 5 | 120 | 80 | The user shoots filthy garbage at the target to attack. It may also poison the target. | 16 BP |
Sky Attack | Flying | Physical | 5 | 140 | 90 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. | 16 BP |
Focus Punch | Fighting | Physical | 20 | 150 | 100 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 16 BP |
Battle Tutor #3
Move | Type | Category | PP | Attack | Accuracy | Effect | BP Price |
Block | Normal | Status | 5 | [ - - - ] | [ - - - ] | The user blocks the target's way with arms spread wide to prevent escape. | 8 BP |
Skill Swap | Psychic | Status | 10 | [ - - - ] | [ - - - ] | The user employs its psychic power to exchange Abilities with the target. | 8 BP |
Synthesis | Grass | Status | 5 | [ - - - ] | [ - - - ] | The user restores its own HP. The amount of HP regained varies with the weather. | 8 BP |
Role Play | Psychic | Status | 10 | [ - - - ] | [ - - - ] | The user mimics the target completely, copying the target's natural Ability. | 8 BP |
Pain Split | Normal | Status | 20 | [ - - - ] | [ - - - ] | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 8 BP |
Gastro Acid | Poison | Status | 10 | [ - - - ] | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 8 BP |
Worry Seed | Grass | Status | 10 | [ - - - ] | 100 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 8 BP |
Spite | Ghost | Status | 10 | [ - - - ] | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 8 BP |
After You | Normal | Status | 15 | [ - - - ] | [ - - - ] | The user helps the target and makes it use its move right after the user. | 8 BP |
Helping Hand | Normal | Status | 20 | [ - - - ] | [ - - - ] | The user assists an ally by boosting the power of its attack. | 8 BP |
Trick | Psychic | Status | 10 | [ - - - ] | 100 | The user catches the target off guard and swaps its held item with its own. | 8 BP |
Recycle | Normal | Status | 10 | [ - - - ] | [ - - - ] | The user recycles a held item that has been used in battle so it can be used again. | 8 BP |
Snatch | Dark | Status | 10 | [ - - - ] | [ - - - ] | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 8 BP |
Magic Coat | Psychic | Status | 15 | [ - - - ] | [ - - - ] | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 8 BP |
Magnet Rise | Electric | Status | 10 | [ - - - ] | [ - - - ] | The user levitates using electrically generated magnetism for five turns. | 8 BP |
Iron Defense | Steel | Status | 15 | [ - - - ] | [ - - - ] | The user hardens its body's surface like iron, sharply raising its Defense stat. | 8 BP |
Battle Tutor #4
Move | Type | Category | PP | Attack | Accuracy | Effect | BP Price |
Heal Bell | Normal | Status | 5 | [ - - - - ] | [ - - - - ] | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | 8 BP |
Tailwind | Flying | Status | 15 | [ - - - - ] | [ - - - - ] | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | 8 BP |
Magic Room | Psychic | Status | 10 | [ - - - - ] | [ - - - - ] | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 8 BP |
Wonder Room | Psychic | Status | 10 | [ - - - - ] | [ - - - - ] | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 8 BP |
Stealth Rock | Rock | Status | 20 | [ - - - - ] | [ - - - - ] | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 8 BP |
Gravity | Psychic | Status | 5 | [ - - - - ] | [ - - - - ] | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 8 BP |
Electroweb | Electric | Special | 15 | 55 | 95 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | 8 BP |
Icy Wind | Ice | Special | 15 | 55 | 95 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 12 BP |