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Battle Resort Tutors

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There are four huts in the Battle Resort where you can find four different tutors. Each of them can teach your Pokemon unique moves in exchange for BP (battle points) that you can earn from the Battle Maison. Starting from the leftmost hut, here are the list of the moves they can teach you. Information courtesy of Serebii.net.

Battle Tutor #1

Move Type Category PP Attack Accuracy Effect BP Price
Bind Normal Physical 20 15 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. 4 BP
Snore Normal Special 15 50 100 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. 4 BP
Water Pulse Water Special 20 60 100 The user attacks the target with a pulsing blast of water. It may also confuse the target. 4 BP
Shock Wave Electric Special 20 60 N/A The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 4 BP
Bug Bite Bug Physical 20 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. 4 BP
Covet Normal Physical 25 60 100 The user endearingly approaches the target, then steals the target's held item. 4 BP
Low Kick Fighting Physical 20 N/A 100 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. 8 BP
Signal Beam Bug Special 15 75 100 The user attacks with a sinister beam of light. It may also confuse the target. 8 BP
Giga Drain Grass Special 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 8 BP
Thunder Punch Electric Physical 15 75 100 The target is punched with an electrified fist. It may also leave the target with paralysis. 8 BP
Fire Punch Fire Physical 15 75 100 The target is punched with a fiery fist. It may also leave the target with a burn. 8 BP
Ice Punch Ice Physical 15 75 100 The target is punched with an icy fist. It may also leave the target frozen. 8 BP
Drain Punch Fighting Physical 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target. 8 BP
Knock Off Dark Physical 25 65 100 The user slaps down the target's held item, preventing that item from being used in the battle. 12 BP
Super Fang Normal Physical 10 N/A 90 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. 12 BP
Dual Chop Dragon Physical 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. 12 BP
Endeavor Normal Physical 5 N/A 100 An attack move that cuts down the target's HP to equal the user's HP. 16 BP

Battle Tutor #2

Move Type Category PP Attack Accuracy Effect BP Price
Uproar Normal Special 10 90 100 The user attacks in an uproar for three turns. Over that time, no one can fall asleep. 8 BP
Iron Tail Steel Physical 15 100 75 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 8 BP
Bounce Flying Physical 5 85 85 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. 8 BP
Drill Run Ground Physical 10 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily. 8 BP
Iron Head Steel Physical 15 80 100 The user slams the target with its steel-hard head. It may also make the target flinch. 8 BP
Zen Headbutt Psychic Physical 15 80 90 The user focuses its willpower to its head and attacks the target. It may also make the target flinch. 8 BP
Aqua Tail Water Physical 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 12 BP
Dragon Pulse Dragon Special 10 85 100 The target is attacked with a shock wave generated by the user's gaping mouth. 12 BP
Seed Bomb Grass Physical 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above. 12 BP
Heat Wave Fire Special 10 95 90 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 12 BP
Last Resort Normal Physical 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle. 12 BP
Hyper Voice Normal Special 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage. 12 BP
Foul Play Dark Physical 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. 12 BP
Earth Power Ground Special 10 90 100 The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. 12 BP
Outrage Dragon Physical 10 120 100 The user rampages and attacks for two to three turns. It then becomes confused, however. 16 BP
Superpower Fighting Physical 5 120 100 The user attacks the target with great power. However, it also lowers the user's Attack and Defense. 16 BP
Gunk Shot Poison Physical 5 120 80 The user shoots filthy garbage at the target to attack. It may also poison the target. 16 BP
Sky Attack Flying Physical 5 140 90 A second-turn attack move where critical hits land more easily. It may also make the target flinch. 16 BP
Focus Punch Fighting Physical 20 150 100 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 16 BP

Battle Tutor #3

Move Type Category PP Attack Accuracy Effect BP Price
Block Normal Status 5 [ - - - ] [ - - - ] The user blocks the target's way with arms spread wide to prevent escape. 8 BP
Skill Swap Psychic Status 10 [ - - - ] [ - - - ] The user employs its psychic power to exchange Abilities with the target. 8 BP
Synthesis Grass Status 5 [ - - - ] [ - - - ] The user restores its own HP. The amount of HP regained varies with the weather. 8 BP
Role Play Psychic Status 10 [ - - - ] [ - - - ] The user mimics the target completely, copying the target's natural Ability. 8 BP
Pain Split Normal Status 20 [ - - - ] [ - - - ] The user adds its HP to the target's HP, then equally shares the combined HP with the target. 8 BP
Gastro Acid Poison Status 10 [ - - - ] 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. 8 BP
Worry Seed Grass Status 10 [ - - - ] 100 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. 8 BP
Spite Ghost Status 10 [ - - - ] 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 8 BP
After You Normal Status 15 [ - - - ] [ - - - ] The user helps the target and makes it use its move right after the user. 8 BP
Helping Hand Normal Status 20 [ - - - ] [ - - - ] The user assists an ally by boosting the power of its attack. 8 BP
Trick Psychic Status 10 [ - - - ] 100 The user catches the target off guard and swaps its held item with its own. 8 BP
Recycle Normal Status 10 [ - - - ] [ - - - ] The user recycles a held item that has been used in battle so it can be used again. 8 BP
Snatch Dark Status 10 [ - - - ] [ - - - ] The user steals the effects of any healing or stat-changing move the opponent attempts to use. 8 BP
Magic Coat Psychic Status 15 [ - - - ] [ - - - ] A barrier reflects back to the target moves like Leech Seed and moves that damage status. 8 BP
Magnet Rise Electric Status 10 [ - - - ] [ - - - ] The user levitates using electrically generated magnetism for five turns. 8 BP
Iron Defense Steel Status 15 [ - - - ] [ - - - ] The user hardens its body's surface like iron, sharply raising its Defense stat. 8 BP

Battle Tutor #4

Move Type Category PP Attack Accuracy Effect BP Price
Heal Bell Normal Status 5 [ - - - - ] [ - - - - ] The user makes a soothing bell chime to heal the status problems of all the party Pokémon. 8 BP
Tailwind Flying Status 15 [ - - - - ] [ - - - - ] The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. 8 BP
Magic Room Psychic Status 10 [ - - - - ] [ - - - - ] The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. 8 BP
Wonder Room Psychic Status 10 [ - - - - ] [ - - - - ] The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. 8 BP
Stealth Rock Rock Status 20 [ - - - - ] [ - - - - ] The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. 8 BP
Gravity Psychic Status 5 [ - - - - ] [ - - - - ] Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. 8 BP
Electroweb Electric Special 15 55 95 The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. 8 BP
Icy Wind Ice Special 15 55 95 The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 12 BP
 
Verdict:
Very Helpful
OK
Not Useful
 

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