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Abilities

Lost Planet 2 Walkthrough and Guide

by Michael Monette  

 
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Abilities

All of these abilities are unlocked through the LP2 Slot Machine, accessible via the My Page section of the game's main menu.

One Slot

Conserve T-ENG: Prevents constant consumption of thermal energy.

Lifesaver: Prevents your life gauge from diminishing when your thermal energy level reaches zero.

Fire Power I: Increases the strength of your attacks, but also increases the damage you take.

Defence I: Reduces the damage you take, but the trade-off is weaker attacks.

Melee Attack I: Increases the strength of your close-range attacks.

Grenades I: Increases the power of your grenades.

Critical I: Increases the chances of scoring a critical hit, but also increases the damage you take.

Head Start (Ammo): Begin with the maximum amount of ammo for your default weapon at the game's start and every time you respawn.

Head Start (Normal): Begin with the maximum number of Normal grenades.

Head Start (Gum): Begin with the maximum number of Gum grenades.

Head Start (Disc): Begin with the maximum number of Disc grenades.

Head Start (Release): Begin with the maximum number of Release grenades.

Head Start (Plasma): Begin with the maximum number of Plasma grenades.

T-ENG Supply: Begin with an extra amount of thermal energy at the game's start, and every time you respawn.

Soundless: Silences your footsteps, making it more difficult for enemies to find you in the Campaign mode.

T-ENG Weapon Master I: Drastically reduces the amount of thermal energy required to use T-ENG-powered weapons.

VS Master I: Reduces the amount of thermal energy used when operating a VS, and also speeds up repair time.

VS Takedown: Enhances ability to pierce a VS's armoured exterior, and increases damage to weak points.

Invisible: Prevents your position from being shown on the enemy's radar.

Quick Return: Shortens respawn time and time needed to activate Data Posts.

Recovery I: Increases amount of life recovered when using the Harmonizer. Used automatically in Multiplayer.

Sprinter I: Extends the length of time you can dash.

Evasion I: Extends the period of invincibility when evading, but also increases the amount of counter damage you take if hit.

Special Guard I: Protects you from the effects of certain types of damage.

Points I: Increases the number of Career Points you earn.

Two Slots

Fire Power II: A more powerful version of Fire Power I. Further increases your attack power as well as the damage you take.

Defence II: A more effective version of Defence I. Further reduces the damage you take, but also makes your attacks even weaker.

Melee Attack II: A more powerful version of Melee Attack I that further increases the strength of your close-range attacks.

Grenades II: A more powerful version of Grenades I that further increases the power of your grenades.

Critical II: A more powerful version of Critical I. Further increases your chances of scoring a critical hit, as well as the damage you take.

T-ENG Weapon Master II: An advanced version of T-ENG Weapon Master I. T-ENG powered weapons will require even less thermal energy to use.

VS Master II: An advances version of VS Master I. No thermal energy is used when operating a VS, and repair time is sped up even more.

Recovery II: A more powerful version of Recovery I. Further increases amount of life recovered when using the Harmonizer. Used automatically in Multiplayer.

Sprinter II: An advanced version of Sprinter I. Extends the length of time you can dash even further.

Evasion II: A more powerful version of Evasion I. Further extends the period of invincibility when evading, but also further increases the amount of counter damage taken if hit.

Special Guard II: A more effective version of Special Guard I. Increases the variety of effects that you are protected from.

Tough Get Going: Increase your attack power when your life gauge is reduced to a certain level.

Survival: You will be left with a sliver of health even when fatally injured. Does not work on headshots or falls.

Self-Inflicted Injury: Increases the damage you take, but also increases the number of Career Points you earn.

Lag Start: Begins the game with a minimal amount of thermal energy and a limited number of weapons, but also increase the number of Career Points you earn.

Superstar: Your radar won't work but your enemies' will. In co-op it makes you an easy target, but it increases the number of Career Points you earn

Points II: A superior version of Points I. Further increases the number of Career Points you earn.



 
 
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Comments for Abilities

 
 
1 comments, latest first.
 
Jun 14th 2010 Guest
how do you use evasion?
ID #541