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Valkyrie

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Valkyries rely on BP-extensive moves that deliver devastating damage from the air, with the use of their trusty spears.

Specialty: Soul Mates
Physical attack and magic attack each rise by 25% for 5 turns each time an ally suffers a K.O. Upper limit for P.Atk and M.Atk is 150%.
Job Command: Acrobatics

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
B C B B D D C B

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
C E S E C D D E E

Armor Aptitude

Shields Helms Armor
A A A

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Crescent Moon 1 Deal damage of a conventional attack to all enemies.
Jump 2 Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing twice the damage of a conventional attack. If a spear is equipped, this damage is tripled.
Spear Lore 3 Raise arms aptitude for spears to S
Judgement 4 Deal three times the damage of a conventional attack to one target.
Spirit Barrier 5 Become impervious to damage for 10 turns by sacrificing MP equal to 10% of the damage you have suffered.
Soul Crush 6 Reduce one enemy's MP by 10% of the damage dealt by a conventional attack.
BP Skill Amp 7 The BP cost of abilities activated by BP is increased by one and the damage they deal is increased by x1.5.
Decimate 8 Allies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP.
High Jump 9 Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing three times the damage of a conventional attack. If a spear is equipped, this damage is increased by x4.5.
Pierce Default 10 Your attacks' damage will not be reduced by the target's Default stance.
Soul Mates 11 Physical attack and magic attack each rise by 25% for 5 turns each time an ally suffers a K.O. Upper limit for P.Atk and M.Atk is 150%.
Aerials 12 The number of turns in the air during jump-type abilities is increased by one turn and the amount of damage dealt rises by 1.5 times. BP cost also rises by one, except for Sky High.
Sky High 13 Begin the battle in the air and come diving down to attack on the first turn, dealing double damage of a conventional attack to one enemy. If a spear is equipped, this damage is tripled.
Super Jump 14 Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing twice the damage of a conventional attack to all enemies. If a spear is equipped, this damage is tripled.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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