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Freelancer

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A jack of all trades who can learn useful adventuring abilities and can fairly use all equipment. (Rank B)

Specialty: Late Bloomer
Maximum HP, MP, P.Atk, M.Atk, P.Def, and M.Def each rise by 1% for every job you mastered.
Job Command: Miscellany
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
C C C C C C C C

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
B B B B B B B B B

Armor Aptitude

Shields Helms Armor
B B B

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Examine 1 Display enemy information like current HP, elemental weakness and family. After examining, you can move the circle pad to the left during a battle to view the information again. The examined target's HP can be monitored real-time. However, if the battle has been interrupted by a scene or if the battle enters a new phase, you'll have to examine the target again to view its HP.
Treat 2 Restore one ally's HP by 20%. This ability can be used even in silence state.
Divining Rod 3 Displays the number of unopened treasure chests within the dungeon in map screen.
Dungeon Master 4 Avoid damage and status ailments from tricks, traps and other dungeon hazards. This effect applies to all allies so you only need to equip this ability to one character.
Mislead 5 Lower your chances of being targeted by enemies to the lowest level possible
Prayer 6 Make chance-based abilities 1.5 more likely to succeed for 10 turns.
MP 10% Up 7 Raises max MP by 10%.
Endure 8 Raise the user's P.Def and M.Def by 25% for 4 turns
Poison Immunity 9 Makes the character immune to poison during battles.
JP Up 10 Earn x1.2 the normal amount of job points. This effect does not stack with similar effects from items.
Flee 11 Always succeed in escaping from battle. This won't work on boss battles.
Lure Enemy 12 Double the enemy encounter rate. Effects from the same ability does not stack
Stand Ground 13 75% chance of surviving with 1 HP when suffering damage that would result in K.O. This won't happen if the HP is already 1.
Mimic 14 Perform the same action as the previous one, whether it was your own or an ally's. No HP, MP, BP, pg or items will be consumed.
 
Verdict:
Very Helpful
OK
Not Useful
 

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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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