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Difficulty Modes

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1. Regular Mode – comprised of 48 stages with standard zombie endurance. All “Regular” passive upgrades and and “Gold” passive upgrades are enabled. Played as the main campaign which generally takes you through the game's story (or lore), as you progress in it.

(image below: Level layout in "Regular Mode")

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2. Nightmare – comprised of the same stages as that of the regular mode but with increased zombie endurance. All “Regular” passive upgrades and and “Gold” passive upgrades are enabled.

3. 3-Man Challenge – Levels are laid down similar to that of the regular mode minus the extra handicapped levels. Zombies in this mode also gets increase with their endurance, which makes it as difficult as the nightmare mode. To stir things up a bit for the extra challenge, you only get to enlist a maximum of 3 units in every mission (does not include Drone in the count).

4. TV Challenge – comprised of 48 stages. Each stage is designed with a TV crew to protect at all times. On the plus side, for each zombie killed, you’ll be rewarded and extra $1.

Quick Hint: Since a TV crew is pre-positioned in every stage in the TV Challenge, they count in as a recruit -- so be wary as this instantaneously starts the game (without waiting for you to pick a recruit to protect it)

5. Boss Challenge – has the same collection of stages of that of the 3-Man Challenge (37 in total). Boss zombie will appear in every wave for the extra bit of challenge.

(image below: A boss zombie will appear in EVERY wave in Boss Challenge)

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1 comments, latest first.
Jun 2nd 2017 Puschkin
You really wrote lengthy strategy tips for each level?

There is actually just ONE thing you need to know and you can beat ANY level:

You soldiers cannot be hit while on the move! And that's basically it. Since you can redirect moving soldiers to new destinations while already running, you can assure that they never actually reach their destination. And with growing numbers of zombies, they will eventually surround your guy and keep him stuck. Which is perfect since you don't even have to redirect him. Anymore. All you need now is a sentry gun or activated APC and you'll win, regardless of the number of zombies, waves and their hitpoints. It'll just take you longer, but you will _always_ win.

This is boring of course but it somewhat makes this game obsolete. What I would have done as a designer: Zombies should be able to hit moving soldiers, just with less damage and soldiers should have a further characteristic like a dodge value that lessens the damage they get while moving. To com
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