Out of the Dunes
Difficulty Mode: Regular
Waves to clear: 12
zombie amount: 925
zombie Endurance: 800-3900
zombie Types: walker, crawler, runner, sprinter, and zombie bird
Mission Briefing:
Lieutenant – the entire southeast is ours again. No trace of the zombie plagueremains in the territories secured by your squad. The first stage of the battle is won, but the war continues. Our research is ongoing, and we know where to keep looking. You will continue your operations in thedesert environment, starting with taking command of the Liberty Outpost. It is our entry point into the vast southern wasteland, which is still infested with Zombies – and which we believe to be the new step on our path to learning the secrets of the Outbreak. Good hunting, Lieutenant!
Kamikaze
Difficulty Mode: Regular
Waves to clear: 15
zombie amount: 1225
zombie Endurance: 800-5100
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, and zombie bird
Mission Briefing:
No doubt you remember that inner town, Lieutenant, and that abandoned basketball court where the Crawlers roamed. The unfortunate truth is that another squad has not been able to keep the place secured ever since you won it back; expecting nothing but Crawlers, they were overpowered by a mixed group of Zombies with new powerful thread: Kamikaze. Those fat roasted corpses explode when hit and infects all soldiers in the range of 5 meters. We hope you will find a way to get rid of them.
The Crossroads
Difficulty Mode: Regular
Waves to clear: 13
zombie amount: 1224
zombie Endurance: 800-4300
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, and zombie bird
Mission Briefing:
This one is a quick task, Lieutenant – we need the exit from Route 69 secured ASAP, so that our APCs can take a turn there and continue moving south. Reposts indicate that this section of the road was being repaired when the Zombies appeared, so you may expect some heavy machinery at your disposal. Goood luck – and good hunting.
The Longest Night
Difficulty Mode: Regular
Waves to clear: 14
zombie amount: 1464
zombie Endurance: 800-4700
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, and zombie bird
Mission Briefing:
Lieutenant – our squadd have ben performing beyond all expectations, but the HQ has felt concerned about three platoons close to your squad. They have been active for 72 hours straight, so they’ve just been ordered to take rest. However, we need a safe place to take so many men. Enter the nearby town, and make sure it’s fit to welcome your comrades in arms.
Killdozer Crew
Difficulty Mode: Regular
Waves to clear: 15
zombie amount: 1585
zombie Endurance: 800-5100
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, and zombie bird
Mission Briefing:
Lieutenant, for every ten steps forward, sometimes we need to take a step aside – and today we must do just that. The dordertown designated as Waypoint 97 has been ours for over a month, and we have been busy turning it into a proper outpost when the Zombies came, seemingly from nowhere. The crewmen were ill-prepared to fight the hordes, and the National Guardsmen were not eneough. Now the town is no longer ours – but with you taking care of the matters, we know it will be. Remember that the Bulldozers used by the renovation crew are still there, and should be perfect to crush some undead meat to jelly.