Trapper/Survivalist:
A skill tree that unlocks units specializing in explosives. It’s not that other recruits/units can’t obtain or make use of dynamites and grenades, the trapper and survivalist pretty much specialize in explosives that they instantly earn a number of explosives after every wave (without the supply crate).
Trapper
(unlocks trapper recruit)
Weapon: Remington Model 798 rifle and 1 stick of dynamite
Advantages: Rifle deals high damage at medium distances. Dynamite can shred a group of Zombies into bloody confetti.
+1 Dynamite
Trapper receive second stick of dynamite in each wave.
+2 Dynamite
Trapper receive a total of 3 stick of dynamite in each wave.
Survivalist
(unlocks Survivalist recruit)
Weapon: Colt M1911 and 5 grenades
Advantages: Extremely efficient against clusters of Zombies. Dozens of army reservists, trained to use sidearms and grenades to perfection during their military days, became experts upon leaving the uniforms behind. Many had spent years preparing themselves for World War III – and even though they had not expected zombies, their skills have been greatly paying off since the Outbreak.
6 grenades
Survivalist will get 6 grenades for each wave.
7 grenades
Survivalist will get 7 grenades for each wave.
8 grenades
Survivalist will get 8 grenades for each wave.