Stage: Past the Rubicon
Difficulty Mode: Regular
Waves to clear: 25
zombie amount: 3612
zombie Endurance: 800-10200
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, police, zombie dog, and zombie bird
Mission Briefing:
The secret is ours, Lieutenant – and we know now that madness and greed have created the Outbreak, all too human and too common to excuse. Hamari’s plan before his demise was, it seems, to create the army that would not die – soldiers who would rise as soon as they were shot, obedient like a platoon of robots, courtesy of a bio-engineered chimera that would literally reanimate the dead. For that purpose, to obtain millions of freshly deceased, he started the war that cost him his life in the end. The rest of the data you recovered will be deciphered very soon – perhaps sooner than it will take you to cross the bridge to leave this accursed place.
Stage: Downtown Discoveries
Difficulty Mode: Regular
Waves to clear: 15
zombie amount: 1972
zombie Endurance: 800-5100
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, police, zombie dog, and zombie bird
Mission Briefing:
You are entering a city absent from our maps, Lieutenant, and we cannot advise you on what to expect. We suspect that the entire location may have had a military purpose once; if so, expect heavy zombie presence.
Stage: Darkest Dawn
Difficulty Mode: Regular
Waves to clear: 15
zombie amount: 1972
zombie Endurance: 800-5100
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, zombie dog, and zombie bird
Mission Briefing:
Lieutenant – the city you have cleansed of the Zombies was an artificial creation, a military camp camouflages as a town. Whatever it held once, we are bound to know soon; meanwhile, however, increased undead activity has bee detected, and movement toward your location has been observed. Do not stop in your tracks, Lieutenant – they seem to be coming right at you. Meet them half-way and make sure that they are nothing but a minor obstacle.
Stage: Truth of the Matter
Difficulty Mode: Regular
Waves to clear: 15
zombie amount: 1972
zombie Endurance: 800-5100
zombie Types: walker, crawler, runner, sprinter, zombie dog, and zombie bird
Mission Briefing:
Lieutenant – we know more than ever now. The unnamed city you took had once been a Level IV biological warfare facility, commissioned by Hamari personally. It appears that experiments with reanimating the dead were conducted there, and for reasons still unknown, the rise of the Zombies appears to be their direct result. The explanation may be hidden in Hamari’s private desert camp, and that is your next destination. Keep moving towards the target whenever you’re ready.
Stage: The Cold Light of Day
Difficulty Mode: Regular
Waves to clear: 25
zombie amount: 3612
zombie Endurance: 800-10200
zombie Types: walker, crawler, runner, sprinter, thrower, kamikaze, police, zombie dog, and zombie bird
Mission Briefing:
Lieutenant, keep moving towards the outskirts of this city of death. We have learned by now that Hamari’s chimera virus did not work, or worked all to well – instead of resurrecting the corpses of civilians targeted in his ethnic cleansing campaign, it permeated the soil and affecting every dead body interred and still intact. Its slowness was Hamari’s undoing – but little did the UN know that while the war was breaking out and ending in Hamari’s demise, his poison was already beneath us, like a deadly seed. As the corpses it touched began moving, the time of the Outbreak came.