Mercenary:
Skill tree that unlocks the mercenary recruit, and everything that spits fire on the ground. Useful as they can damage a clump of Zombies at a time, or use molotovs to create a temporary barricade to ward off zombies.
Mercenary
(unlocks Mercenary recruit)
Weapon: AK-47 and 3 Molotovs.
Advantages: High accuracy, high power. Molotov Cocktails can temporarily stop Zombies and block off their paths – used to block narrow passages to create a clump of zombie that can be targeted by explosives or by a Tesla.
3 Molotovs
(Mercenary upgrade)
Each supply crate will hold an additional 3 Molotov Cocktails.
5 Molotovs
(Mercenary upgrade)
Each supply crate will hold an additional 5 Molotov Cocktails.
Longer time (Molotov flame)
(Mercenary upgrade)
Molotov burning time increased from 20 seconds to now 30 seconds. It is great to block even bosses.
Longer time (Molotov flame 2nd upgrade)
(Mercenary upgrade)
Molotov burning time increased from 30 seconds to now 45 seconds. It is great to block even bosses.
Flame Thrower
(unlocks Flame Thrower fitted sentry gun)
This automatic turret uses gasoline to set fire to any zombie in front of it. Zombies will burn until they are incapacitated.
Pyromaniac
(unlocks Pyromaniac recruit)
Armed with self-made incendiary grenades that can create fire which consumes the Zombies’ flesh faster than gasoline or napalm. Doesn’t need supplies to produce the grenades he tosses to the enemies. Extremely effective against groups of crawlers.