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Stages 16-20

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Dead Calm

Difficulty Mode: Regular

Waves to clear: 10

zombie amount: 470

zombie Endurance: 800-3200

zombie Types: walker, crawler, runner, and zombie bird

Mission Briefing:

Lieutenant, this is a Level 1 emergency! Consider all your standing orders suspended until further notice. We are receiving reports of hordes of the walking dead pouring into the seat of the Salvation Government, gooing straight for the Headquarters. We don’t know if their choice of target is accidental or is somehow planned, but we need your help, and we need it now. You will board a chopper immediately and deploy near the Hqbuilding before the walking dead arrive. Remember – if we lose the HQ, we lose everything we have accomplished so far.

Runner’s Challenge

Difficulty Mode: Regular

Waves to clear: 12

zombie amount: 455

zombie Endurance: 800-3900

zombie Types: runner

Mission Briefing:

Lieutenant, pack that suntan lotion again –it’s back to the desert. We are close to our target of the Hades Dunes, but first we need to establish our presence in a region heavily infested by the Runners. Stay in there, Lieutenant, and wait for them to show up – and once they do, you know perfectly well what to do.

Dust Devils

Difficulty Mode: Regular

Waves to clear: 11

zombie amount: 660

zombie Endurance: 800-3600

zombie Types: walker, crawler, runner, sprinter, and zombie bird

Mission Briefing:

Excellent work, Lieutenant! The HQ is safe, and our hope has never been stronger. Thanks to you, the Research Department has been able to continue the analysis of the Runners, and has determined that all the agile sub-species of the walking dead share a common characteristic: they seem particularly well-adapted to hot, arid environments – as if their origin was literally in the desert. Perhaps this is just a red herring – or perhaps we are on the right track. Either way, Lieutenant, we need you to deploy in the barren region of the Hades Dunes, confront the strongest Zombies and infrom the Research Department of your findings – should there be any.

Southern Comfort

Difficulty Mode: Regular

Waves to clear: 12

zombie amount: 825

zombie Endurance: 800-3900

zombie Types: walker, crawler, runner, sprinter, and zombie bird

Mission Briefing:

Lieutenant, research into the specimens captured in the Hades Dunes has confirmed our earlier suspicions: whatever the source of the Outbreak was, it must have been born in the desert. Even though the creatures can adapt exceptionally well to other environments, their biology betrays their desert origins. Yet as we continue research, we must not forget of our primary task – securing our land. There is only one city left in the entire southeast with any zombie presence left at the moment, and that is where you are to be deployed tonight. Wipe out the walking corpses, win back the city – and let us reclaim a whole ner location on our map.

Sprinter’s Challenge

Difficulty Mode: Regular

Waves to clear: 15

zombie amount: 735

zombie Endurance: 800-5100

zombie Types: sprinter

Mission Briefing:

Lieutenant, we have an emergency that will require you to revisit some old haunts. Remember the Runner’s Challenge? A herd of Sprinters seems to have taken liking to the same area now, and they have been roaming that part of the desert for over two days. Fortunately, our presence there means that you will be able to use some of the supplies we have already delivered to the location – including APCs and some construction Bulldozers. Ride them hard, Lieutenant!

 
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