Resource Related Upgrades:
Includes passive boosts on everything related to resource in the game like cash bonuses for every zombie kill, additional starting money, skill price cost reduction, and resource borrowing.
+10% Cash
(passive upgrade)
Each downed zombie is worth 10% more, thanks to the Army Research Laboratory and a new government grant.
+20% Cash
(passive upgrade)
Each downed zombie is worth 20% more, thanks to the partnership with a private laboratory keen on researching the walking corpses.
+35% Cash
(passive upgrade)
Each downed zombie is worth 35% more, thanks to a pharmaceutical company interested in analyzing the medicinal properties of the walking dead and their organs.
+50% Cash
(passive upgrade)
Each downed zombie is worth 50% more, thanks to a new recycling technology of utilizing the corpses of the walking dead.
Start with $300
(passive upgrade)
Start each mission with $300
Start with $400
(passive upgrade)
Start each mission with $400
Start with $600
(passive upgrade)
Start each mission with $600
Start with $1000
(passive upgrade)
Start each mission with $1000
Skill Price -10%
(passive upgrade)
Rank upgrading will cost 10% less
Skill Price -20%
(passive upgrade)
Rank upgrading will cost 20% less
Skill Price -30%
(passive upgrade)
Rank upgrading will cost 30% less
Skill Price -40%
(passive upgrade)
Rank upgrading will cost 40% less
Skill Price -50%
(passive upgrade)
Rank upgrading will cost 50% less
Borrow $500
(passive upgrade)
The balance in your squad’s account can drop to -$500 during the mission, giving you greater flexibility when facing early waves – or in other dangerous situations.
Borrow $1,000
(passive upgrade)
Your squad’s maximum debt limit during the mission will be increased to -$1,000.
Borrow $2,000
(passive upgrade)
Your squad’s maximum debt limit during the mission will be increased to -$2,000.