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Knights Chronicle

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Knights Chronicle Walkthrough and Guide

Rune Set Bonus

 


Rune Set Bonus is the additional effect that be activated once a certain number of runes bearing the same seals equipped on the same character, regardless of slot positions. Getting this effect activate should be what you’ll prioritize when equipping runes to your heroes.



There are two types of Rune Set Bonus effects:
Lasting Effect - This effect is automatically active once the Set Bonus is activated. Several Lasting Effects can be stacked.
Trigger Effect - This effect can only be activated when its specific conditions are met. Trigger Effects cannot be stacked.



Lasting Effect Bonuses


Bonus
Set
Effect
Rune of Protection
Rune of Protection x2
+10% DEF
Rune of Assault
Rune of Assault x2
+5% Critical Strike Chance
Rune of Life
Rune of Life x2
+10% HP Increase
Rune of Revenge
Rune of Revenge x2
+10% Counterattack Chance
Rune of Rage
Rune of Rage x4
+20% ATK
Rune of Destruction
Rune of Destruction x4
+40% Critical Damage
Rune of Speed
Rune of Speed x4
+20% Multistrike Chance
Rune of Agility
Rune of Agility x4
+5% ATK Speed


Triggered Effect Bonuses


Bonus
Set
Effect
Mirage
Rune of Phantom x2
+30% EVA for 1 turn at the start of the wave. (Increases turn count as effects stack)
Preparations Complete
Rune of Velocity x2
+10% chance to decrease cooldown for Skill 3 by 1 turn when using Skill 1 (Effect can only be applied once)
Thrill of Victory
Rune of Frenzy x2
100% chance to decrease cooldown of all Skills by 1 turn when killing an enemy using Skill 1. (Effect can only be applied once)
Wound Burst
Rune of Burst x2
+20% additional damage if the target has continuous damage effects. (Effect can only be applied once)
Carpe Diem!
Rune of Dominion x2
+30% additional damage if the target is under abnormal status
One-on-One Defense
Rune of Defense x2
-50% damage taken from single-target attacks for 1 turn at the start of the wave. (Increases turn count as effects stack)
Zone Defense
Rune of Control x2
-50% damage taken from quintuple-target attacks for 1 turn at the start of the wave. (Increases turn count as effects stack)
Endurance
Rune of Patience x2
Grants immunity from DOT (Damage Over Time) for 1 turn at the start of the wave. (Increases turn count as effects stack)
Strong Will
Rune of Resistance x2
Grants immunity from any abnormal status for 1 turn at the start of the wave. (Increases turn count as effects stack)
Gasp
Rune of Gasp x2
10% chance to cast Looming Death status on 1 enemy for 2 turns upon a successful Skill 1 attack. (Effect can only be applied once)
Spirit Slaughter
Rune of Slaughter x2
+10% chance to make 1 enemy unable to be revived for 2 turns upon a successful Skill 1 attack. (Effect can only be applied once)
Temptation
Rune of Deception x4
+20% chance to charm 1 enemy for 1 turn upon a successful Skill 1 attack. (Effect can only be applied once)
Vow of Power
Rune of Concentration x4
Applies Concentrated Power at the start of the wave to increase the damage dealt by Skill 3 by 50% for 2 turns. (Effect can only be applied once)
Tenacity
Rune of Resolve x4
Applies Resolve to restore 15% HP upon activating. (Effect can only be applied once)
Time
Rune of Time x4
100% chance to decrease skill cooldowns by 2 turns upon killing an enemy. (Once per attack)
Grant Shield
Rune of Barrier x2
50% chance to grant a 20% Shield for 2 turns at the start of the turn. (Effect can only be applied once)
Poison
Rune of Poison x2
40% chance to poison 1 enemy for 2 turns upon a successful skill 1 attack. (Poison damage = 30% of the attacker’s ATK rating) (Effect can only be applied once)
Multistrike Enhance
Rune of Multistrike x2
100% chance for Multistrike to inflict +30% additional damage. (Effect can only be applied once)
Taunt
Rune of Taunt x2
30% chance to taunt a target for 2 turns upon successful attack using a skill (Effect can only be applied once)
Elemental Unity
Rune of Unity x4
Increases caster’s ATK by 40% if the party has 5 heroes of the same element (Effect can only be applied once)
Crush (Attack)
Crush (Attack) x2
100% chance to inflict 20% additional damage when attacking Attack-type enemies (Effect can only be applied once)
Crush (Defense)
Crush (Defense) x2
100% chance to inflict 20% additional damage when attacking Defense-type enemies (Effect can only be applied once)
Crush (Support)
Crush (Support) x2
100% chance to inflict 20% additional damage when attacking Support-type enemies (Effect can only be applied once)
Crush (Hybrid)
Crush (Hybrid) x2
100% chance to inflict 20% additional damage when attacking Hybrid-type enemies (Effect can only be applied once)



 
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Table of Contents Close
  • Basics
  • Combat Basics
  • Town Facilities
  • Hero Management
  • Rune Management
  • Arena
  • Dungeons
  • Special Dungeons
  • Adventure (Easy)
  • Adventure (Normal)
  • Adventure (Hard)
Game Discussions
 
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