This weekly special dungeon is available to all Guild members to conquer. Guild Dungeons have several regions or stages, with the boss in the middle. Each member only receives 3 guild Stamina daily. 1 Stamina is needed to enter a dungeon; it is consumed regardless if you successfully cleared the dungeon or if your party is wiped out. It seems that there’s no alternative method of restoring guild stamina other than the default daily reset. (like using tickets, Crystals, Gold, or items to recharge it)
Dungeons commonly have a 5 minute time limit. Each dungeon has a certain strategy or gimmick to increase your chances of clearing them such as boosts to a character or the entire team by bringing specific heroes. There are also certain dungeons that will restrict certain characters from being used since they’ll cause negative effects/debuffs if you have them in your party. Consider these important details before heading inside the dungeon.
Each dungeon has a fixed number of times it can be cleared. When all available attempts for the dungeon has been exhausted, it will be considered cleared and it will count towards the Region mission completion. A region is usually composed of 3 dungeons. To see what dungeons belong to a region, tap the Mission Rewards button in the lower left corner of the screen. The dungeons are marked with a number on a blue shield background for convenience.
Region Missions are then counted towards the Weekly Rewards. The more regions you complete, the more valuable rewards your Guild members will get. Due to the guild Stamina limitation, you can only contribute 3x a day and clearing these regions will be an entirely group effort.
Clearing Guild dungeons can be pretty rewarding since they’re a good source of guild coins, insignias and at least one 4* evolvemon per completion. (These coins can be exchanged for an SSR Hero (Cheshire) and runes in the Guild Coin Exchange option of the Laboratory).