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You’ll be part of a default newbie guild until you reach a specific account Rank. Once done, you can either create your own guild or join existing ones. Guilds can be open to the public (you’ll automatically join them without any approval from the guild leader) or closed ones that require approval prior to joining. Joining a guild is strongly recommended to players as it offers the following benefits:

Daily Check-in Rewards

Earn additional Gold based on the number of members that checked in for the day. The rewards will change based on the guild level.

Additional Lasting Effects from Guild Skills

Boost to ATK, DEF, HP, and Critical Strike up to 10% each.

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Access to the Guild Shop (requires Guild Tokens)

Guild tokens are earned from Guild Battles

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Daily Guild Missions

You’ll receive 5 guild Missions (or tasks) daily that conveniently coincides with achievement tasks. Completing them gives you 3 Mission Points and 3 essences.

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Mission points are collectively pooled from all members which can be used to reach certain mission milestones. All guild members will be able to open a reward chest for every 200 points they reach.

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Mission rewards are reset every week, with all accumulated points reset back to zero. If the guild has a lot of active members that consistently complete individual guild Missions, you’ll be able to open 5 reward chests weekly with ease.

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Guild Dungeon

This weekly special dungeon is available to all guild members to conquer. Guild Dungeons have several regions or stages, with the boss in the middle. Each member only receives 3 guild Stamina daily. 1 Stamina is needed to enter a dungeon; it is consumed regardless if you successfully cleared the dungeon or if your party is wiped out. It seems that there’s no alternative method of restoring guild stamina other than the default daily reset. (like using tickets, Crystals, Gold, or items to recharge it)

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Dungeons commonly have a 5 minute time limit. Each dungeon has a certain strategy or gimmick to increase your chances of clearing them such as boosts to a character or the entire team by bringing specific heroes. There are also certain dungeons that will restrict certain characters from being used since they’ll cause negative effects/debuffs if you have them in your party. Consider these important details before heading inside the dungeon.

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Each dungeon has a fixed number of times it can be cleared. When all available attempts for the dungeon has been exhausted, it will be considered cleared and it will count towards the Region mission completion. A region is usually composed of 3 dungeons. To see what dungeons belong to a region, tap the Mission Rewards button in the lower left corner of the screen. The dungeons are marked with a number on a blue shield background for convenience.

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Region Missions are then counted towards the Weekly Rewards. The more regions you complete, the more valuable rewards your guild members will get. Due to the guild Stamina limitation, you can only contribute 3x a day and clearing these regions will be an entirely group effort.

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Clearing guild dungeons can be pretty rewarding since they’re a good source of guild coins, insignias and at least one 4* evolvemon per completion. (These coins can be exchanged for an SSR Hero (Cheshire) and runes in the Guild Coin Exchange option of the Laboratory).

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Guild Battle

This is a guild pvp event is available only for a limited time. During each season, there’s a preparation phase where participating guilds’ leaders will have to sign up to participate. This is the only source of Guild Tokens which is an exclusive currency for the Guild Shop.

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The Attack Phase begins when you attack an opponent guild while the defense phase starts when another guild attacks your base. Like in the Arena, you can find a rival guild to fight through matchmaking and get a preview of the opponent’s battlefield to prepare your attack. Only guild leaders or vice leaders have the authority to do this.

During the battle phase, an attack team will be pitted against the defense team. The winning team will obtain Stars based on the skirmish’s results. The attacking team must reach the target number of stars in order to win. If they fail to reach it, the attack will be a failure and the defenders will win. Rank and tier will be determined based on the results of the Attack and Defense phases. Weekly rewards will be distributed at the end of the season. Top participants will also receive additional rewards for their contribution during the season.

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Table of ContentsClose
  • Basics
  • Combat Basics
  • Town Facilities
  • Hero Management
  • Rune Management
  • Arena
  • Dungeons
  • Special Dungeons
  • Adventure (Easy)
  • Adventure (Normal)
  • Adventure (Hard)
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