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Knights Chronicle

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Knights Chronicle Walkthrough and Guide

Applied Effect

 
The game has especially-named skill effects and they’ll be listed below, including the character-specific effects. You can also check the applied effects in the middle of battle while in Manual Mode by tapping the effect icon on top of the characters' portrait in the lower right corner of the screen or the boss/enemy's health bar in the upper left.





For convenience, we will be skipping obvious and self-explanatory buffs like ATK Increase, DEF Increase, ACC Increase etc. You can find these effects listed in the game’s Help menu.

Buffs


Effect
Description
Penetration Applied
All attacks will have the penetration effect, that bypasses shields.
Ignore DEF
Attacks will ignore the defense rating of the target. Very dangerous especially when stacked with the Penetration effect.
Damage Reflection
Returns damage back to the attacker, proportional to the inflicted damage. Damage is reflected on a per-hit basis, making this skill essentially deadly against multi-hit Skills or multi-striking enemies.
Abnormal Status Immunity
Become immune against negative status effects while this effect is active.
Continuous Damage Immunity
Become immune to new DOT (damage-over-time effects like bleeding, burning, poison, etc) applied. However, this will not remove already applied DOTs.
Damage Immunity
Blocks all non-penetration damage 1 time
All Damage Immunity
Become immune to all damage, including penetration and DOTs.
Light Element Absorption
Taking damage from Light-element enemies heals you instead.
Dark Element Absorption
Taking damage from Dark-element enemies heals you instead.
Hide
Activates stealth-effect, preventing enemies from targeting a hidden character. However, AoE (area-of-effect) attacks will still inflict damage and the character becomes immediately visible upon taking damage.
Shield
Activates a protective barrier that nullifies some damage except Penetration.
Defend
Character doesn’t attack and takes a defensive stance, decreasing any damage inflicted to him/her.
Resolve
Survive with 1 HP and prevents the user from getting killed while the effect is active. This includes Looming Death effect.
Immortality
Revives automatically with a bt of HP upon death. This ability doesn’t trigger if killed while Burned.
Protection
The caster takes damage in place of an ally where Protection was casted to.
Recovery
Regenerate some HP automatically every turn.
Shadow
Caster is covered in shadow.
Strike Preparation
The next attack is a guaranteed Critical Strike. Best used before using a powerful skill.
Berserker
Caster will become more powerful but will be uncontrollable. However, if the caster has the Abnormal Status Immunity effect active before activating Berserker, he/she can still be controlled with the Berserker’s boost active.
Veil of Phantasm
Guaranteed evasion (once per battle)
Dark Warrior
Gain immunity against all abnormal status effects.
Turn Speed Decrease Immunity
Grants immunity against the Turn Speed Decrease effect specifically.
Cozy Abundance
Similar effect as Immortality. However, this effect can’t be applied if Immortality is active on the user.
Esna’s Revenge
Guaranteed Critical Strike (once per battle)
Quintuple-Target Attack Damage Taken Decrease
Decrease damage taken from Quintuple-target attacks (basically attacks that target the entire party)
Single-Target Attack Damage Taken Decrease
Decrease damage taken from single-target attacks.
Damage Absorption
Absorb damage to heal the user. Poison deals damage normally.
Concentrated Power
Increase the damage output of Skill #3.
Untamed Nature
Multistrike and Counterattack Chance increased
Butterfly Wing
Target becomes immune to DOTs while the effect is active.
Wings of Protection
Absorb damage to heal the user. Poison deals damage normally.
Rage
ATK and Critical Strike increased when Enraged.
Revive
Revives upon death with some HP.
Focused Power
Single-target attack damage increased.
Dirge: Ghost Girl
Immune to all damage except Penetration. The enemy that removes this effect will be put to sleep for 2 turns. (Cannot be applied if Damage Immunity is active)
Demon Sword: Bloody Petal
The demon sword awakens and grants special effects to the wielder.
Telekinetic Rage
Awakens Potential Power to the caster.
Strengthening Agent
Restore HP every turn. Inflicts Blind and Looming Death for 1 turn to any enemy that removes this effect.
Adrenaline
Increases attack speed. Ally and Enemy turns count towards the effect duration. Cannot stack with other ATK SPD increase effects.
Revival Unavailable Immunity
Immunity against Revival Unavailable effects.


Debuff


Effect
Description
Mark!
Take some damage when an ally receives damage.
Brand
Increases damage taken
Fanatic
Activates various effects when attacked by the skill with Fanatic trigger status effects .
Freeze
Target becomes immobilized and vulnerable to damage.
Stun
Target becomes immobilized and vulnerable to damage.
Sleep
Target becomes immobilized. The next attacks received are guaranteed to land as Criticals. Target wakes up after getting hit/damaged.
Charm
Target becomes immobilized. Getting hit/damaged removes the effect.
Taunt
Enemies will attack the caster.
Silence
Target will be unable to use Skill #2 and Skill #3.
Confusion
Target will be unable to select a target or skill to use. Uses a random skill on a random target.
Blind
All attacks will have a chance to miss. Recovery and buff effects will not miss.
Looming Death
Target is doomed to die once the effect ends. Target receives damage equal to 50% of his/her current HP after half of the effect’s duration has passed
Revive Unavailable
Target can’t be revived if he/she’s killed while this status is active.
Amnesia
Passive skill is negated while the effect is active
Melancholy
Buff effects not applied while the effect is active.
Expel
Target is expelled temporarily to another dimension and becomes immobilized. All buffs and debuffs are removed.
Poison
Target takes damage each turn. Heal effects deal damage instead.
Bleed
Take damage each turn. Cannot be removed until the effect runs out.
Curse
Take damage each turn. If this status is removed, inflicts damage to the hero that removed the effect.
Burn
Take damage each turn.
Explosion
Take damage when the effect ends.
Electrocute
Take damage each turn. If the effect is removed, the hero who removed it gets stunned for a turn.
Weakness Reveal
Critical Strike is guaranteed
Tornado of Restraint
Become immobilized
Voodoo Doll
Take damage each turn. All enemy attacks land as Criticals.
Sweet Candy
Restores the attacker’s Hp when attacked.
Special Sauce
Restores the attacker’s Hp when attacked.
Ebony Wound
Take damage each turn. Cannot be removed until the effect runs out.
Elemental Disadvantage Increase
Increased damage from an attack from an element the target is weak against.
Spin Shot
Inflicts additional damage and decreases Recovery Amount when attacking a target with the Spin Shot effect, when Spin Shot is stacked.
Blaze
Expends Blaze stacks to take additional damage when attacked.
Mental Seal
Take damage when using a Skill.
Dangerous Omen
Increased damage taken from Quintuple-target attacks.
Single-target Attack Damage Taken Increase
Increased damage taken from single-target attacks.
Rose Crest
Take additional damage or become Charmed when attacking the Rose Crest caster.
Chill
Take damage each turn.
Verdict Signet
Activate special effects based on the enemy’s type, when the caster attacks a target affected by the signet.
Engraving of Destruction
Take damage when using Skill #3.
Madness
Become immobilized. Inflicts damage when removed.
Weakening Agent
Attacks have a chance to miss, except for recovery and buff effects. Inflicts blind and Looming Death for 1 turn to the enemy that removes this effect.
Crow Phantom
Take damage each turn. The enemy who removes this effect takes massive damage and receives a Crow Phantom of their own.
Weaken
Max HP and current HP is decreased by a set amount.
Twisted Love
Targeted by Taryn. Cannot be removed unless another ally is inflicted with Twisted Love.
Judgmental Light
Targets affected by this skill take additional damage when attacked.
Resolve Disabled
Prevents Resolve buff from being activated.



 
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Table of Contents Close
  • Basics
  • Combat Basics
  • Town Facilities
  • Hero Management
  • Rune Management
  • Arena
  • Dungeons
  • Special Dungeons
  • Adventure (Easy)
  • Adventure (Normal)
  • Adventure (Hard)
Game Discussions
 
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