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09D: Time to Split: Starboard Weather Deck

Final Fantasy XIII Walkthrough and Guide

by CMBF  

 
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09D: Time to Split: Starboard Weather Deck


Karavinka Battle

Once you finish them off we jump to Lightning and the rest of the team who are on the outer deck of the ship, and notice that it is slowing down.  A threat immediately presents itself, and you are once again thrust into battle!  Actually before you start fighting go ahead and use the save point that is a few steps away to your left.

The path heads to the left but as you can see there are some mobs behind you (to the right) that we should take out just out of general principles.  Once you have killed both groups hit the Treasure Sphere in the corner for the Whistlewind Scarf, and then backtrack and head along the main path fighting your way along.

After two groups of Soldiers you will face some Dragoons and a Viking, and then loot the Perfect Conductor from the Treasure Sphere on the right.  Now head toward the left side of the path to take on another pair of Dragoon and a Viking,   Take the ramp down to the next lower area and tackle a mixed group of Soldiers and Deckdrones, and then a second mixed group by the ramp up on the other side of the area.  There is a large group of Deckdrones in the back between the ramps that you can kill if you like - it is optional obviously but there are enough of them to make this a challenging fight.  It is worth 987 CP and usually results in a decent spoils drop.

At the top of the ramp is a save point - you should probably hit that - and then go down the next ramp and take out another group of Deckdrones.  You will want to clear all of the mixed groups out of the area before you use the hydraulic ramp to enter the lower pit area and claim the 300 Gil from the Treasure Sphere there.

Eventually you will trigger a CS in which you see a boss mob flying through the air - and you have your first experience with a Karavinka Striker - or Kara for short.  As this is a new mob to us we want to make the effort to ID it, right? 

The Kara can hit pretty hard, so mind your health.  Switching back and forth as needed to heal is the way to go, but you want to end this battle as quickly as you can so be aggressive!   After you kill it you will get the Soulfont Talisman - the second and last accessory in the Shell Category - so good on ya!

After the battle you get a gratifying visual of the thing dying - but then another one shows up!  Just when you think you are going to be in another fight alone Van and Sazh show up - excellent!  The gang is all here!  And just in time because the second Kara shows up right about now.

These things have a nasty special attack - come to think on it, their regular attack is pretty nasty too!  Still as nasty as it is you should be able to take it out in good order, and after the fight you loot a Blessed Talisman from it! 

As this one dies you all gather around Vanille to welcome her back - and her anf Fang have a tearful reunion.  Fang embarrasses Snow by dropping to her knees and hiking up Van's skirts to look at her L'Cie mark.  They start to fill Sazh in on the plan, and then a new threat appears!

Fang and Van combine their talents to capture one of the giant flying Kara and they use it to escape the ship, riding on its back!  Flying the Kara they head to the ship on which the Primarch is in and blast their way inside.  We get a brief narrative from Van, and then everyone groans to their feet and discover that they have landed very close to the throne room!



 
 
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