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10D: Terra Incognita

Final Fantasy XIII Walkthrough and Guide

by CMBF  

 
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10D: Terra Incognita


Fang's Eidolon Battle

The Battle Order changes to Fang, Lightning, and Van, with Fang as the lead - you did upgrade her skills as well, right?  This is not an intense battle - it is on a timer but even if you spend half the fight healing you should still fill the bar way before the timer becomes an issue!  Just keep an eye on your health bars, the Eidolon's bar, and trigger it when it is full and you are set.  Easy peasy lemon squeezy!

As you can see in the video I used the Diversity deck and finished the fight with more than 1200 on the clock.  I thought this was maybe the easiest Eidolon fight in the game myself...

At the end of the fight Fang gains an ATB segment and you get another CS in which Snow sort of takes credit for being right.  Your party walks towards the camera and we fade to black.

When we fade in the battle order changes again - back to Lightning, Van, and Fang - and you head down the long crystal bridge until you trigger another CS that shows you an airship, and then Fang spots a gate to Gran Pulse - and Sazh announces that he is doing the flying!  Hope tells you which way up is in a very reassuring way that makes him seem far older than he is, giving a speech that builds up and up - and gets everyone fired up!   The scene ends with another fade to black.

We are treated to a reprise of the fireworks in a CS that Van narrates, showing us where every one of our party members was at that moment, and then a view of Sazh flying the airship through the gate and they are attacked by something.  Most of the party ends up in free fall, and Fang has to activate her Eidolon to save everyone - which she does - and we get our first look at where Fang and Van come from!

You are prompted to save - do so - and then enjoy a CS that gives an overview of a beautiful land, its animals and ruins.  This is certainly not the paradise that is Cocoon, but on the other hand the people that live here are are not cattle being fattened for the slaughter by the powers that be...   Or are they?

Hope gathers some coconuts - with the choco's help for a spot of comic relief - and Van continues to narrate her bubblegum view before waking up, and introducing us to Gran Pulse!  The rest of the party shoes up and reports, and then the choco shows up to warn you that Hope is in trouble!

At this point you unlock another Achievement/Trophy: Instrument of Hope - which signals the end of another chapter!

Remember I told that a good grinding area was coming up, which was why you should pass on grinding back there?  The grind area that I was talking about is the first section of the next chapter, which you are about to enter.  Before we get to that, I want to touch on the whole issue of grinding... And whether you should wait and do all of your grinds at one time, or break the process up into smaller, mini-grinds.  Considering that each of your party members can now learn all six jobs, having them know them can only be a good thing, since at certain points in the game you are locked into using certain party members.  The trick here is to make this as painless as you can.



 
 
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Nov 16th 2023 zFPWdwPk
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