04C: Hope and Despair
Final Fantasy XIII Walkthrough and Guide
by CMBF
04C: Hope and Despair
Hope's Story
As you progress from here you get a CS of your meet-up with Hope at the barrier - a very frustrated and annoyed Hope. A very cheerful Van tries to comfort him and that leads to a CS of Hope at the fireworks! Man, was everyone at those fireworks or what?! So Hope has father issues - big surprise there, considering his attitude. A little more insight into Sazh though it is brief, and then he finds the way to move the crane to allow the party to climb over the barrier - excellent!
Using the jump points you do that - note though, the path behind you between here and the last save point has roughly 225CP or more worth of fights, so if you did not grind CP to cap off your jobs this would be a good place to quickly do that! Now, over the barrier we go!
At the top we find ourselves confronted by another Soldier unit - go ahead and take him out. If you have trouble with this fight consider changing your deck to Thermaturgy for this fight as that will give you a pair of Ravagers and a Medic to keep them healed!
After the fight grab the Ninurta out of the Treasure Sphere - this is a weapon not a component, so if you are going for the Achievement/Trophy you should remember to grab this, and then hit the save point just ahead.
Ahead is a battle with a single Pulsework Soldier, and then head to the left of the door and jump up to face a new mob type - Incubus - and then continue on to trigger a CS. We get a little history lesson that helps to explain what all this rubble is doing here, and then fight another pair of Incubus. After that we head up to the next area and take on a Soldier and another Incubus for an easy 55CP and then have another mixed fight with an Incubus and Soldier.
After the fight circle up to the left and grab a Phoenix Down from the first sphere, and a Metal Armband from the second before you hit the conveniently placed save point here!
Should we buy everything from shops? For the achievenent?