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09A: The Sanctum Skyfleet

Final Fantasy XIII Walkthrough and Guide

by CMBF  

 
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09A: The Sanctum Skyfleet


Clearance Granted

We get the long view of the PSICOM fleet and rejoin the rest of our team who are watching the news broadcast that details Van and Sazh being brought to the Capital City to be tried and, no doubt, executed. 

Now before we do anything else lets see to our jobs and kit, starting with Lightning - who we can raise to Level 3 Commando with the full Stage 6 cap.  That chews up most of her CP though, but you can still raise a little in Ravager...  For Hope we fully cap-off Ravager and raise a bit in Medic, while for Fang we barely scratch her Commando level.  For Snow we fully cap off Commando, and get a sizable chunk of Ravager complete

Now that we have managed all of that go ahead and hit the nearby save point and save!

This might feel a little strange but our team is spread out along the path here and as you approach each one you can talk to them to hear what is on their minds.  Yeah...  Weird.  When you are ready to depart talk to Fang's buddy over on the left of the path - he will ask if you are sure that you want to leave - well yeah, we are sure.  Let's go!

The ship we are taking off in is a PSICOM freighter - and after a touching scene of bonding with Hope we get a CS of the Big Man In Charge and Colonel Librarian.  Or is she that teacher from that music video? 

Your rebel pilot has a close moment with the air control geek but your codes are good - well they have to be good, otherwise we will get shot down before even getting close to the ship!  Once we dock we get a CS of our team disembarking and then we are attacked!  Yeah we did not fool anyone with our disguises did... Wait... Oh man!  We forgot the disguises!

Fang points out the path we need to take and, after a series of fights up we go!   Once you are on top activate the lift control and then jump up so that you are conveniently lifter.  Climb the lift and jump up on the pipes to the platform above, then immediately go right and empty the Treasure Sphere of its 4 Digital Circuits, and then follow the path.  As you can see there is only one way for you to go - to the big glowy door! 



 
 
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