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03C: Partings and Promises

Final Fantasy XIII Walkthrough and Guide

by CMBF  

 
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03C: Partings and Promises


Behemoth Battle

As we leave Snow we get a system notice for the change in grouping for fights.  You may want to optimize kit again - Val can use the Binding Rod that we just picked up, and Hope can use the Magician's Mark, both of which are reasonable trade-offs for stats.

After a good long run we reach a bridge with some more Bass on it - and kill them!  On the path to the right on the bridge is a sphere with 6 vials of Strange Fluid, and on the path continuing down there are some doggies for us to fight.  There are basically three paths you can take from here - all of them using jump points.

The bottom path: Follow the left path down from the bridge battle, take out the doggies, and continue down on the left path to the bottom, use the jump point and cross the long span to the other side where you find a pair of treasure spheres - one with 240 Gil, the other with a pair of Deneb Duelers (Level 1 Dual Pistols).  This is a dead end so head back up now.

The middle path: Just past the doggie fight, use the jump point and cross the span and you are ambushed by a pack of Bass. 

The top path:  This is just a shortcut to the middle path that might allow you to avoid fighting the doggies if you wanted to - but why would you want to?

If you have Sazh configured for Balanced kit then he will continue to use his regular pistols but if you configure him for Offensive kit he will use the new set you found on the bottom path, which do slightly more damage.

After you cross the middle path but before you continue along the main path go to the right and you will see a jump point - take that to reach the lower area here and a pack of Bass for you to kill.  Once they are all dead empty the treasure sphere here for 5 vials of Enigmatic Fluid, and then go back across the span to the main path as this is a dead end.

On the main path you will encounter another pack of doggies in the shallow split that branches off on the right side - after you kill them empty the treasure sphere of the 7 Wicked Fangs it holds, and then cross the bridge where you find a dead end.  Van yells for you, waving to get your attention - she has found a cannon - though Hope thinks it is beyond use.

Run back across the bridge and examine the weapon, which causes it to fire, blowing away the debris that blocks the path across the bridge.  Excellent!  And bonus!  Blowing open the pass released a bunch of Bass for us to kill on the bridge!  This just keeps getting better and better!

Now that the pass is open and you have killed the Bass, head on through and use the save point on the other side, and then follow Sazh to confront a behemoth boss and another tutorial - this one on Techniques.  As always, if you do not feel that you have that subject down cold, you should do the tutorial...

This was not a hard battle at all for me - but I paused a while back and capped off all of my Level 1 jobs...  One of my mates who is also playing the game did not, and reports that this was a rather lengthy battle for him, and it required more than a few potions for him to get through it, whereas I did not have to use any.  Getting those jobs capped is a good idea - so if you have not already done it, maybe you should consider doing it now?

Fight the puppies to the side and then loot the Libra Scope before you continue along the path to the bed,  where you trigger another CS - and spot a military ship that has landed, and the forces it has deployed  who are hunting down survivors.



 
 
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