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Mission 1: The Pirate King

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Campaign Part 2: The Pirate King (1 of 7)

Now how cool is that - we go back in time but this time to the islands of Puerto Coco and Isla Rojo - wait... Those are the islands we had all that trouble with! So we were actually fighting ourselves that whole time?!

Did not see that coming...

Right, so we are back in the Colonial Era and we are starting from scratch, with a series of seven missions that, while they are part of the story make up the Second Campaign. They are scenario based, just like the first eight, so we already sort of know what to expect.

The recommended settings for this are:

Island: Puerto Coco

Economic Difficulty: Medium

Political Difficulty: Medium

Disasters: Occasional

Right so for this scenario we need to get the Gold Mines going - because we need to export some Gold... Actually a fair bit of it to be honest. Our goals for this Mission are:

  • Export 5000 gold (at a lower price)

  • Build a lighthouse (price restored to regular)

  • Export 10000 gold

  • Export 20000 gold to win the Mission

With that in mind, you should remember that it is not a good idea to tap into more resources than you actually need to win - because we have to return here as the missions alternate, and we also need to leave this place in good shape!

Mission 1 - The Pirate King

Building the Library and a few Lumber Camps is the first goal - and while you research the different tech you need - particularly the Shovel for mining - bear in mind that you want to take any gimmes from the Crown that will lengthen your Mandate. Because the goal here in addition to meeting the requirements is also to have researched all of the tech you can possibly do for this period.

The biggest impediment is not the lowering of the price for Gold, but the constant Pirate Attacks. You can make those go away if you pay the Pirates $10K but you have to have the money to do that... And the constant destruction of your Plantations and Lumber Camps makes that hard to do.

That being the case you want to make sure you hold back that $10K you need to pay off the Pirates, because failing to do that makes your life pretty difficult. Just saying.

The Pirates

Even if you pay the $10K you will still face intermittent Pirate attacks - the way to avoid those is to keep up with the requests of your revolutionary babe (or do it anyway) and build five (5) Guard Towers, and two (2) Forts.

With that infrastructure in place you should be able to defend the island from the random Pirate Attacks.

I don't want to spoil things for you but the Pirate we are facing - the Dread Pirate Roberts? If you don't know, that is the piratical character from The Princess Bride, what is no doubt the best movie ever made in the last hundred years. And The Dread Pirate Roberts? Yeah there is a surprise there....

You Call That Navigation??

Wrapping It Up

In addition to that, it would not be a bad idea to remember that victory in this Mission should include not simply delivery of the Gold that the Crown demands, but independence as well - and that means first getting the approval of the citizens above 50% and then having the funds for independence.

The cost for buying your freedom is $10K but remember you still need to deliver the request amount of Gold - $20K - in order to win the Mission, so you may want to max out the Gold Mine budget as soon as you can so that the Mine is fully staffed and producing the maximum amount. Otherwise you can do everything right and still lose the mission.

If it looks like that is going to happen you want to go ahead and declare your Independence then, so that you are no longer subject to the time limit in office from the Crown. That way it is win-win!

 
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2 comments, latest first.
Apr 2nd 2020 MAK65
How to activate cheats? - llamalottery does not work...
ID #774880
May 8th 2015 Guest
Love these guides! Well done!
ID #553621
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