Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light
Mobile

Pokemon Sun

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Pokemon Sun

Pokemon Sun Walkthrough, Guide and Tips

New Abilities

 
As with all newer Pokemon Generations, the Seventh Generation introduces a number of brand New abilities to the World of Pokemon. There are exactly 41 New Pokemon Abilities.

New Abilities & Descriptions
Battery: Powers up ally Pokémon’s special Moves.

Battle Bond: Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

Beast Boost: The Pokémon boosts its most proficient Stat each Time it knocks out a Pokémon.

Berserk: Boosts the Pokémon’s Sp. Atk Stat when it takes a hit that causes its HP to become half or less.

Comatose: It’s always drowsing and will never wake up. It can attack without waking up.

Corrosion: The Pokémon can poison the target even if it’s a Steel or Poison type.

Dancer: When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

Dazzling: Surprises the opposing Pokémon, making it unable to attack using priority Moves.

Disguise: Once per Battle, the shroud that covers the Pokémon can protect it from an attack.

Electric Surge: Turns the ground into Electric Terrain when the Pokémon enters a Battle.

Emergency Exit: The Pokémon, sensing danger, switches out when its HP becomes half or less.

Fluffy: Halves the damage taken from Moves that make direct contact, but doubles that of Fire-type moves.

Full Metal Body: Prevents other Pokémon’s Moves or Abilities from lowering the Pokémon’s Stats.

Galvanize: Normal-type Moves become Electric-type moves. The power of those moves is boosted a little.

Grassy Surge: Turns the ground into Grassy Terrain when the Pokémon enters a Battle.

Innards Out: Damages the attacker landing the finishing hit by the amount equal to its last HP.

Liquid Voice: All sound-based Moves become Water-type moves.

Long Reach: The Pokémon uses its Moves without making contact with the target.

Merciless: The Pokémon’s Attacks become critical hits if the target is poisoned.

Misty Surge: Turns the ground into Misty Terrain when the Pokémon enters a Battle.

Power Construct: Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

Power of Alchemy: The Pokémon copies the Ability of a defeated ally.

Prism Armor: Reduces the power of supereffective Attacks taken.

Psychic Surge: Turns the ground into Psychic Terrain when the Pokémon enters a Battle.

Queenly Majesty: Its majesty pressures the opposing Pokémon, making it unable to attack using priority Moves.

Receiver: The Pokémon copies the Ability of a defeated ally.

RKS System: Changes the Pokémon’s type to match the memory disc it holds.

Schooling: When it has a lot of HP, the Pokémon Forms a powerful School. It stops schooling when its HP is low.

Shadow Shield: Reduces the amount of damage the Pokémon takes while its HP is full.

Shields Down: When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

Slush Rush: Boosts the Pokémon’s Speed Stat in a hailstorm.

Soul-Heart: Boosts its Sp. Atk Stat every Time a Pokémon faints.

Stakeout: Doubles the damage dealt to the target’s replacement if the target switches out.

Stamina: Boosts the Defense Stat when hit by an attack.

Steelworker: Powers up Steel-type Moves.

Surge Surfer: Doubles the Pokémon’s Speed Stat on Electric Terrain.

Tangling Hair: Contact with the Pokémon lowers the attacker’s Speed Stat.

Triage: Gives priority to a Healing move.

Water Bubble: Lowers the power of Fire-type Moves done to the Pokémon and prevents the Pokémon from getting a burn.

Water Compaction: Boosts the Pokémon’s Defense Stat sharply when hit by a Water-type move.

Wimp Out: The Pokémon cowardly switches out when its HP becomes half or less.

 
▼ Comments Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Pokemon Sun


 

Comments for New Abilities

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
 
Table of Contents Close
  • Pokemon Sun & Moon Special Demo
  • Pokemon
  • Moves & Items
  • Region & Characters
  • New Mechanics
  • New Features
  • Poke Pelago
  • Festival Plaza
  • Melemele Island Walkthrough
  • Akala Island Walkthrough
  • Ula'ula Island Walkthrough
  • Poni Island Walkthrough
  • Mount Lanakila (Pokemon League) Walkthrough
  • Ultra Beasts Storyline (Post Game)
  • Eevee Quest (Post Game)
  • Legendary Pokemon Hunting (Post Game)
  • Pokemon League Rematch (Post Game)
  • The Battle Tree (Post Game)
  • Tips, Hints & Easter Eggs
  • Finale: Where Do We Go Now?
Game Discussions
 
Click to close