As with all newer Pokemon Generations, the Seventh Generation introduces a number of brand New abilities to the World of Pokemon. There are exactly 41 New Pokemon Abilities.
New Abilities & Descriptions
Battery: Powers up ally Pokémon’s special Moves.
Battle Bond: Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beast Boost: The Pokémon boosts its most proficient Stat each Time it knocks out a Pokémon.
Berserk: Boosts the Pokémon’s Sp. Atk Stat when it takes a hit that causes its HP to become half or less.
Comatose: It’s always drowsing and will never wake up. It can attack without waking up.
Corrosion: The Pokémon can poison the target even if it’s a Steel or Poison type.
Dancer: When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Dazzling: Surprises the opposing Pokémon, making it unable to attack using priority Moves.
Disguise: Once per Battle, the shroud that covers the Pokémon can protect it from an attack.
Electric Surge: Turns the ground into Electric Terrain when the Pokémon enters a Battle.
Emergency Exit: The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy: Halves the damage taken from Moves that make direct contact, but doubles that of Fire-type moves.
Full Metal Body: Prevents other Pokémon’s Moves or Abilities from lowering the Pokémon’s Stats.
Galvanize: Normal-type Moves become Electric-type moves. The power of those moves is boosted a little.
Grassy Surge: Turns the ground into Grassy Terrain when the Pokémon enters a Battle.
Innards Out: Damages the attacker landing the finishing hit by the amount equal to its last HP.
Liquid Voice: All sound-based Moves become Water-type moves.
Long Reach: The Pokémon uses its Moves without making contact with the target.
Merciless: The Pokémon’s Attacks become critical hits if the target is poisoned.
Misty Surge: Turns the ground into Misty Terrain when the Pokémon enters a Battle.
Power Construct: Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power of Alchemy: The Pokémon copies the Ability of a defeated ally.
Prism Armor: Reduces the power of supereffective Attacks taken.
Psychic Surge: Turns the ground into Psychic Terrain when the Pokémon enters a Battle.
Queenly Majesty: Its majesty pressures the opposing Pokémon, making it unable to attack using priority Moves.
Receiver: The Pokémon copies the Ability of a defeated ally.
RKS System: Changes the Pokémon’s type to match the memory disc it holds.
Schooling: When it has a lot of HP, the Pokémon Forms a powerful School. It stops schooling when its HP is low.
Shadow Shield: Reduces the amount of damage the Pokémon takes while its HP is full.
Shields Down: When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Slush Rush: Boosts the Pokémon’s Speed Stat in a hailstorm.
Soul-Heart: Boosts its Sp. Atk Stat every Time a Pokémon faints.
Stakeout: Doubles the damage dealt to the target’s replacement if the target switches out.
Stamina: Boosts the Defense Stat when hit by an attack.
Steelworker: Powers up Steel-type Moves.
Surge Surfer: Doubles the Pokémon’s Speed Stat on Electric Terrain.
Tangling Hair: Contact with the Pokémon lowers the attacker’s Speed Stat.
Triage: Gives priority to a Healing move.
Water Bubble: Lowers the power of Fire-type Moves done to the Pokémon and prevents the Pokémon from getting a burn.
Water Compaction: Boosts the Pokémon’s Defense Stat sharply when hit by a Water-type move.
Wimp Out: The Pokémon cowardly switches out when its HP becomes half or less.