Capturing, managing, and even Breeding Pals is a key game mechanic and experience in Palworld. Aside from keeping a combat party that you carry around, most of the pals you capture or hatch from eggs will be assigned to do various tasks in your bases. Of course, Pals have random stats and traits that may manifest upon hatching or you'll only discover upon capturing them. In this article, we will discuss how passive skills work and provide a list of all passive skills in the game that you can use as reference.
These are random skills that a Pal can have when you capture them or obtain them when you breed them. When Breeding, if the parent pals have good passives, there's a high chance that the offspring will have inherited some of those passives.
Lucky Pals will always have the Lucky passive skill and Legendary Pals will always have the Legend passive skill. Since pals can have up to four passives, these special Pals will still receive one up to three additional randomized passives.
Passives have three different qualities and are colored coded for easier visual recognition
Gold: Great passive. Depending on the skill's effect, the Pal might be a top-tier worker at your base or perfect combat companion when exploring or fighting bosses.
White: Normal passive. Good and reliable skills that are not that exemplary but will still provide welcome beneficial effects.
Red: Detrimental passives. These can even be considered as debuffs. Pals with these passives or multiple red passives are not meant to be taken care of. However, you can still keep them for various reasons as listed below:
Some Pals might have a combination of passives with different qualities. If that happens, just check and decide whether the pros outweigh the cons of having that Pal in your party or base. It goes without saying that a Pal with four gold passives is considered incredibly lucky and highly desirable. You can conveniently review all your currently owned Pals via the Palbox in your base.
As of the moment, there seems to be no method of directly modifying a Pal's passive. However, you can achieve a similar effect through Breeding, where you select two Pals with great passives as parents then wait for the offspring to inherit these great traits. This is a somewhat lengthy process and has some wild degree of randomization but it's also a great system to create subspecies of Pals with their own Paldeck entry.
Name | Effect |
---|---|
Artisan | Work speed +50% |
Burly Body | Defense +20% |
Celestial Emperor | Normal ATK damage +20% |
Diet Lover | 15% less likely to get hungry |
Divine Dragon | Dragon ATK damage +20% |
Ferocious | Attack +20% |
Legend | Attack +20%, Defense +20%, and Movement Speed +15% |
Logging Foreman | Player Logging Efficiency +25% |
Lord of Lightning | +20% Lightning ATK damage |
Lord of the Underworld | +20% Dark ATK damage |
Lucky | Work Speed +15%, ATK Speed +15% |
Mine Foreman | Mining efficiency +25% |
Motivational Leader | Player crafting Speed +25% |
Spirit Emperor | Grass ATK damage +15% |
Stronghold Strategist | Player Defense +10% |
Swift | Movement speed +30% |
Vanguard | Player Attack +10% |
Workaholic | SAN drops 15% slower |
Musclehead | ATK +30%, Work Speed -50% |
Runner | Movement speed +20% |
Serious | Work Speed +20% |
Name | Effect |
---|---|
Abnormal | -10% Incoming Neutral Damage |
Aggressive | +10% ATK, -10% DEF |
Blood of the Dragon | +10 Dragon ATK damage |
Botanical Barrier | -10% Incoming Grass Damage |
Brave | ATK +10% |
Capacitor | -10% Incoming Lightning Damage |
Cheery | -10% Incoming Dark Damage |
Coldblooded | -10% Incoming Ice Damage |
Conceited | Work Speed +10%, DEF -10% |
Dainty Eater | Satiety drops +10% slower |
Dragonkiller | -10% Incoming Dragon Damage |
Earthquake Resistant | -10% Incoming Ground Damage |
Fragrant Foliage | +10 Grass ATK damage |
Hard Skin | DEF +10% |
Heated Body | -10% Incoming Ice Damage |
Hooligan | ATK +15%, Work Speed -10% |
Hydromaniac | +10 Water ATK damage |
Insulated Body | -10% Incoming Lightning Damage |
Masochist | DEF +15%, ATK -15% |
Nimble | Movement SPD +10% |
Positive Thinker | SAN meter drops 10% slower |
Power of Gaia | +10 Earth ATK damage |
Pyromaniac | +10 Fire ATK damage |
Sadist | ATK +15%, DEF -15% |
Suntan Lover | -10% Incoming Fire Damage |
Veil of Darkness | +10 Dark ATK damage |
Waterproof | -10% Incoming Water Damage |
Work Slave | Work Speed +30%, Attack -30% |
Zen Mind | +10 Neutral ATK damage |
Name | Effect |
---|---|
Clumsy | Work Speed -10% |
Coward | Attack -10% |
Downtrodden | Defense -10% |
Glutton | Satiety drops +10% faster. |
Unstable | SAN drops +10% faster. |
Bottomless Stomach | Satiety drops +15% faster. |
Destructive | SAN drops +15% faster. |
Brittle | Defense -20% |
Pacifist | Attack -20% |
Slacker | Work Speed -30% |
Notes: