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Rescue the Green Minion Hive

Overlord 2 Walkthrough and Guide

by Michael Monette  

 
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Overlord 2 Guide - Walkthrough

Rescue the Green Minion Hive

Task: Find the guarded Empire building
Now that you have some Green Minions, you can use them to get past poison barriers. There are two poison barriers near the Netherworld Gate in the Everlight Jungle. The Halo Spell Stone can be found beyond the barrier southeast of the Netherworld Gate; select your Green Minions exclusively and command them to remove the poison surrounding the barrier. Command at least seven of your Minions to pick up the Spell Stone, and they will automatically carry it over to the nearby Netherworld Gate.


Look for the Halo Spell Stone beyond the poison barrier southeast of the Netherworld Gate in the Everlight Jungle.

When you have the Halo Spell Stone, approach the poison barrier south of the Netherworld Gate and have the Green Minions remove the poison. When the poison is clear, break the barrier and continue south into the next area.

The Green Hive is being held in the Everlight Facility. It is heavily guarded, and the main entrance is firmly shut. Make your way over to the front entrance and head south. As you walk down the path, look to the right side of the road for another trail. Follow this trail when you come to it to reach a Possession Statue. The statue is shrouded in a thick cloud of poisonous gas, so select your Greens and send them through to it. With the Minions in place, tap the A/X button to possess the Green Minion atop the statue.

Cross the narrow beam north of the statue and follow the path to find a way into the facility. This is where the Green Minions' stealth abilities really shine. The facility is heavily guarded, but with the cloaking abilities that the Greens possess, you can sneak your way through. Make your way to the end of the narrow corridor, lock onto the soldier on the other side of the doorway, and hold the RT/R2 button to send your Minions in to make short work of him.

Task: Destroy the Sentinel towers
There are five Sentinel towers at various locations in the Everlight Facility. Sentinels are able to detect magic creatures, so keep out of the red tracking light they employ. The Eradicators are the biggest threat here, as their laser cannon can quickly cut down your ranks if you're spotted.

Head through the opening and turn left to spot the Green Hive. Command six of your Minions to pick it up. Stand on the pressure switch in the corner with the rest of your Minions to open up the gate. Make your way to the end of this corridor to discover a Dark Crystal container and a couple of Treasure Chests.


Look for this Dark Crystal at the end of the corridor by the Green Hive.

Call your Minions away from the Green Hive and head through the doorway along the wall adjacent to the gate. Head down the walkway and cross the narrow, wooden boards over to the other side. Go through the doorway on the left and open the treasure chests there. Continue down the corridor, down the ramp, and you'll come to another opening. There's an Eradicator patrolling the area on the other side; wait until he passes by, then step through the doorway, lock onto him, and hold the RT/R2 button to send all of your Greens in to attack while his back is turned.

Green Minions can make short work of an Eradicator if they hit him while his back is turned, however they are at great risk if the Eradicator spots them. Another Eradicator is patrolling the walkway at the north end of this area. You can free the Gnomes from the cage in the northeast corner of this area by sending five Minions onto the pressure switch. The released Gnomes can serve as a distraction, giving you a chance to catch an Eradicator while his back is turned.

If an Eradicator spots you, retreat through one of the small openings so he can't reach you and wait for him to lose interest. Then, while his back is turned as he makes his way back to his post, send your Minions in to tear him apart. When the second Eradicator has been dealt with, head to the other end of the walkway at the north end of the area to spot a wheel. Have your minions turn the wheel to open the adjacent gate.


Send your Greens in to attack an Eradicator while his back is turned to make short work of him.

There's another Eradicator along the walkway at the end of the corridor beyond the gate; if you spot him with his back turned, immediately send your Minions in to attack. If the Eradicator turns around by the time your Minions get there, hold the B/Circle button to call them back. Command four of your Minions to turn the wheel to open the gate, and then have at least six of them carry the Green Hive to the next obstruction.

When the Minions carrying the Hive reach the gate, call them back and head through the opening at the bottom of the steps. Make your way to the other end of this path to trigger a cutscene. After the cutscene, follow the walkway around to the east side of this area. There should be some containers in the middle of this area that hold extra Green Minions if you've suffered casualties up until this point; keep this area in mind, as you can return here to replenish your ranks anytime.

Make your way over to the opening at the east end of the walkway. There is another Eradicator through here; he should have his back turned at the opening, so target him and command your Minions to take him out. Turn the wheel to open the gate, and command six of your Minions to pick up the Green Hive. The first Sentry tower is along this walkway, so duck under the mesh cover to avoid being spotted.

When the Minions carrying the Green Hive have reached the next obstruction, head through the opening right next to the gate. Turn left once through the opening and head up the steps there. Sweep your Minions to the Sentry tower to have them latch on and bring it down. The Sentry in the tower will fall to the ground and should die on impact.


Attack the base of the tower to kill the Sentry.

With the Sentry out of the way, head down the two sets of steps and through the opening on the opposite side of the gate. Command your Minions to turn the wheel, and then send six over to carry the Green Hive to the next gate. When the Minions drop the Hive in front of the next gate, proceed through the adjacent opening. Follow the trail down to another opening and head through. You may see another Eradicator through the gates along this corridor. Wait by the opening at the other end of the corridor until you see the Eradicator turn around, at which point sweep your Minions over to him to take him out.

Once you have removed the Eradicator, make your way to the other end of the walkway and stand on the pressure switch to release the Gnomes in the cage. There's another Eradicator patrolling the area at the bottom of the steps, so send your Minions in while he is distracted by the Gnomes. With the Eradicator out of the way, head to the bottom of the steps and have your Minions turn the wheel to open the gate.

There are two soldiers along the walkway at the end of this corridor; they should have their backs turned, so hit them with your Greens. Have your Minions turn the wheel to open the gate, and then command six of them to carry the Green Hive onto the lift. Cross the narrow, wooden bridge near the lift and continue down the walkway. You will soon reach a pressure switch and another gate; if you've lost any of your Green Minions so far, there should be more beyond the gate opened by the pressure switch.

Head through the gate opened by the pressure switch and turn through the opening on the left. Move to the end of the wall, and go down the two sets of steps there. Proceed through the opening at the bottom of the steps and move to the end of the corridor. An Eradicator is patrolling the walkway beyond the doorway at the end of the corridor, so wait until he turns his back to walk down to the other side before sweeping your Minions in to attack. There is also a group of soldiers at the bottom of the steps, but they should be easy enough to deal with.


Wait until the Eradicator turns around to walk to the other end of the walkway before sweeping your Minions in to attack.

Another Eradicator is patrolling the walkway at the other end of this area, so wait until he turns his back before heading up there to send your Minions in to strike. On the walkway at the north end of the area, head through the opening at the east end and turn left. Turn right again once through the second opening to reach an outside area. You'll see some jugs and containers; smash these up, and cross the narrow, wooden bridge over to a Dark Crystal container.



Once you have acquired the Dark Crystal, return to the previous area and have your Minions turn the wheel by the gate in the southeast corner. As soon as you step through the tunnel, stand on the pressure switch on the right to open the gate there. Head up the slope, proceed through the opening, and lock onto the base of the Sentry tower. Hold the RT/R2 button to send your Minions in to demolish the tower.

Head back through the opening at the bottom of the slope. There are several Eradicators in this area, so be careful. If you spot an Eradicator with his back turned and there aren't any other Eradicators nearby, lock-on and send your Minions in to take him out. Again, if an Eradicator spots you and begins to pursue, duck through one of the small openings and wait there until he loses interest.

The center of the facility is much more of a hazard, as there are three Sentry towers around the area, and several Eradicators patrolling the garden as well. You can release a couple of giant pandas by standing on the pressure switch on the walkway along the north end of the area. Avoid the red sentry lights and move through the opening in the garden; wait until the way is clear, and then exit through the northeast opening and head up the steps to reach the walkway. Destroy the Sentry tower along this side of the walkway while you're at it.

There's another Dark Crystal container behind the gate that held the pandas, so after activating the pressure switch and destroying the Sentry tower, enter the cage to collect it.


Collect this Dark Crystal after releasing the pandas at the north end of the facility.

Once you have the Dark Crystal, continue east along the north side of the walkway to reach another Sentry tower. Have your Minions destroy the tower, and then command them to turn the wheel to lower the lift where the Green Minion Hive is placed. Before moving to collect the Hive, destroy the remaining Sentry tower first. Activate the pressure switch in the southwest corner of the area and head up the steps there to reach the final tower.

Task: Retrieve the Green Hive from the guarded Empire building
When the final Sentry tower falls, make your way over to the lift at the west end of the area and have six of your Minions pick it up. Follow the Hive through the front entrance and to the Netherworld Gate to complete the task.

Task: Leave the guarded Empire building
Hold the X/Square button for three seconds to end the possession, and then make your way over to the Netherworld Gate and use the Minion Gates there to send your Minions back to the Netherworld. Then, follow the marker on the mini-map to reach a poison barrier and a Green Minion Gate. Call forth some Green Minions and command them to remove the poison surrounding the barrier. Smash through the barrier when the poison clears and exit to the Everlight Jungle to complete the quest.



 
 
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Comments for Rescue the Green Minion Hive

 
 
19 comments, latest first.
Page 1 of 2 1 2
 
Feb 16th 2014 Guest
Make sure it isn't telling you to sail to everlight still, if you sailed past the gates before they closed it could make summoning greens not happen. I went back to the reef area, and did the gate opening quest after having that problem, then I shipwrecked on the beach again. The game crashed a few times as it tried to come to terms with the fact that I was doing something I had done before, but once I had been on the beach for a small time I then teleported to the jungle area then went to the empire facility area and found that I was able to summon greens without getting the hive yet again.
ID #355519
May 14th 2013 Guest
I thought I was suppose to save the girl too?
ID #282767
Apr 26th 2013 Guest
ok so i got the hive and everything i can get to the river but it wont let me summon green minions or put the ones i have away wth do i need to do cause im about to call it quits if you have the answer email me or post it on here [email protected]
ID #277682
Mar 29th 2013 Guest
Can someone please help me, I can't get the green minion hive in the netherworld gate
ID #268339
Jun 27th 2012 Guest
i must be glitched cause i've gotten the hive out 5 times now and it is still making me redo it everytime i go back to the map and it won't let me summon any greens
ID #157453
Jun 5th 2012 Guest
Perfect. Thank you! I really wish this game had better maps. Your directions were clear once I figured put that the tower is "north."
ID #149361
Jan 24th 2012 Guest
Ok so I killed all the enemies in the fort. Yet I can't find the lever to get the front gate open what am I doing wrong
ID #108983
Dec 30th 2011 Guest
Man this is weird...I've played this game before on my 360 without any glitches and so I decided to play again. It was all good until I got to the reef...I was able to go through the gates before they closed and now I'm glitched to hell. LOL the only thing I wish for is with the next Overlord game please allow manual saves!
ID #100468
Dec 16th 2011 Guest
There is a lever thing on the left side of the lift that requires 6 minions to use. use that to get the lift down.
ID #95568
Sep 18th 2011 Guest
I GOT THROUGH THERE AND RETURNED THE GREEN HIVE AND IT SAID I HAVE TO GET OUT OF THE FORT


Had the same problem then reread the last paragraph.

Just walk up the main path towards the zone exit - don't hearth out via the tower. You'll cross a river (so don't bring any minions) and there will be a brick wall with a green poison on it. There's a space on the left side of the path - go up to it and a green minion gate will spawn. Summon a handful, have them dispel the poison, break the wall and walk forward out of the zone - that'll give you credit.
ID #75321
May 14th 2011 Guest
I GOT THROUGH THERE AND RETURNED THE GREEN HIVE AND IT SAID I HAVE TO GET OUT OF THE FORT

ID #42997
Feb 21st 2011 Guest
how do i make greens acroos the river? :s
ID #29931
Feb 10th 2011 Guest
I've brought the Green Hive to the portal to the netherworld four times already! I keep on getting the quest to retrieve to Green Hive all over again. Is there a special trick to putting the green hive into the netherworld?????
ID #28686
Oct 31st 2010 Guest
Thanks for this, I've had trouble getting through the garden where the 3 Sentinals are. I will now go and release the pandas and see if that helps!
ID #16817
Oct 24th 2010 Guest
This is such a pain, need a triple level map to tell me this stuff. I think I'm there but stupid eradicator keeps getting me.
ID #16193