In the game Deep Rock Galactic, Hoxxes IV is a planet that holds incredibly high amounts of resources yet an extremely hazardous environment. Aside from the threats generated by natural phenomena, players also have to contend with the ever-present dangers of the local fauna, in the form of hostile bugs that come in different shapes and sizes. In this page, we will quickly cover the various biomes found in the planet where missions take place and what resources they have to offer.


| Abundant Materials | Scarce Materials |
|---|---|
| Jadiz | Bismor |
Biome Properties
* This biome almost has no flora since it’s mostly made out of solid rock layers.
* Luminescent blue crystals emit some light which can aid navigation.
* Electrocrystals can shock and slow down dwarves or bugs alike. The electric current can jump between crystals.
* Webs can temporarily slow down dwarves or briefly hamper players’ screens. These can be burned or ignored.

| Abundant Materials | Scarce Materials |
|---|---|
| Enor Pearl | Bismor |
Biome Properties
* This biome almost has no flora due to the abundance of salt in the caverns.
* Luminescent red crystals emit some light which can aid navigation.
* There are unstable crystal chunks on the ceiling that can fall on an enemy or player, dealing huge damage. Thankfully, these accidents will not happen naturally as the crystals need to be hit by weapons to be dislodged.
* There are also fragile platforms that can only hold a dwarf’s weight for a few seconds before crumbling away.

| Abundant Materials | Scarce Materials |
|---|---|
| Croppa | Jadiz |
Biome Properties
* There are fungi with poisonous spores that damage dwarves if they get too close.
* A sticky goo on the terrain can greatly slow down any dwarf or bug that crosses it.
* There are volatile, explosive fungi that will detonate when sufficiently damaged. The blast is powerful enough to trigger nearby, similar explosive fungi, triggering a deadly chain explosion.
* There are stalks with bioluminescent purple bulbs. Hit all five bulbs for the plant to light up permanently.
* Geysers produce a violent stream of hot gas and steam, powerful enough to propel dwarves in the opposite direction. These geysers can be destroyed which will cause a powerful explosion that can deal great damage to surrounding dwarves or glyphids.
* Glyphid eggs can spawn Glyphid Swarmers when damaged.

| Abundant Materials | Scarce Materials |
|---|---|
| Umanite | Enor Pearl |
Biome Properties
* Volatile Uranium are green-colored crystals that can cause radiation damage to any dwarf or glyphid that gets near it. You can destroy these crystals by shooting them.
* Webs can temporarily slow down dwarves or briefly hamper players’ screens. These can be burned or ignored.
* The glyphids you might encounter in this biome may be irradiated and resistance to radiation damage.
| Abundant Materials | Scarce Materials |
|---|---|
| Bismor | Umanite |
Biome Properties
* There are “elevator” plants that can lift or lower dwarves when they step on it or when the luminescent part of the plant is damaged.
* Small plants with glowing bulbs will open up when approached, illuminating a small area.
* There are volatile plants that will detonate if damaged, similar to the ones found in Fungus Bogs and Magma Core.
* There are spiky plants that shoot out spikes in several directions, capable of damaging dwarves, enemies, and even detonate the volatile explosive plants described above.
* Glyphid eggs can spawn Glyphid Swarmers when damaged.
* Webs can temporarily slow down dwarves or briefly hamper players’ screens. These can be burned or ignored.
* Spiky cacti-like plants that can damage dwarves who get in contact with it.
* Cacti-like, egg-shaped, purple plant that has several holes in it. When damaged or approached, the plant will shoot out damaging spikes through the holes.
| Abundant Materials | Scarce Materials |
|---|---|
| Magnite | Umanite |
Biome Properties
* A blizzard can take place in this biome, slowing down dwarves and enemies alike and drastically reducing vision. Players will know if a blizzard is about to start when there’s a change in visibility.
* Due to the environment they’re in, glyphids will also have special properties that match up with the biome’s ice theme. For example, the Glyphid Frost Praetorian will spew out freezing liquid instead of acid.
* There are spots of warm oasis, which can be easily identified with red vegetation and steam. Standing near one will quickly raise a dwarf’s temperature.
* There are plants that contain liquid inside. When damaged enough, it will burst, releasing the liquid inside and freezing instantly - creating a stable platform to stand on.
* There are cracks and crevices that release cold air regularly. They won’t deal any damage but any dwarf hit by the cold air will get his temperature lowered rather quickly.
* Unstable Ice stalactites hanging on the ceiling can fall down when damaged or disturbed by an explosion.
* Smooth ice patches will cause dwarves to slip and slide.
* Thick snow piles will greatly hamper a dwarf’s movement. Falling on these thick snow piles will greatly reduce fall damage as well.
* There are unstable sheets of ice on the floor that will break when stepped on, trapping dwarves inside. There are rock formations that players can use to escape the pit.
| Abundant Materials | Scarce Materials |
|---|---|
| Jadiz | Bismor |
Biome Properties
* This biome is filled with large, thorny vines that also serve as a consistent hazard while exploring.
* Thinner variants of the thorny vines can be damaged and cause it to retract back.
| Abundant Materials | Scarce Materials |
|---|---|
| Croppa | Umanite |
Biome Properties
* Illuminated pillars in a circle formation that provides damage reduction effects to dwarves and other creatures inside the protective circle. The effect lasts for a few seconds after leaving the formation.
* There’s a large, lit hole where players can experience low gravity and gain 30% movement speed for a few seconds.
| Abundant Materials | Scarce Materials |
|---|---|
| Magnite | Croppa |
Biome Properties
* This hellish biome can produce quakes which slows down dwarves and glyphids alike.
* There are volatile plants that will detonate if damaged. The larger the size of the plant’s bulb, the more volatile it is, capable of exploding with the smallest damage inflicted on it.
* Lava Geysers can be found in this biome that regularly shoots molten rock upward, burning any dwarf or creature near it. It can be destroyed, but doing so will result in a violent blast, dealing heavy damage to any creature near it.
* Lava patches are scattered in large, open floors. Stepping on it will cause damage to any dwarf or glyphid.
* Small lava geysers will continuously spray out fiery, molten rock that will deal damage to anyone in contact with the fire.
| Abundant Materials | Scarce Materials |
|---|---|
| Enor Pearl | Magnite |
Biome Properties
* Sandstorms occur exclusively in this biome. During a sandstorm, both dwarves and creatures will be slowed down while also reducing a dwarf’s visual range.
* The Deeptora Honeycomb is exclusively found in this biome, an organic structure that contains hostile and angry bee swarms. When approached, the swarm will attack the player. To kill the bee swarm, you’ll need any weapon or explosive that sets enemies on fire (such as the Flamethrower).
* The Nayaka Trawler is a hostile, burrowing creature exclusively found in this biome. It’s very mobile and will cruise underground. It will attempt to grab a dwarf and drag it away, with the capacity to easily incapacitate any dwarf. This makes it a quite deadly threat which should be terminated with extreme prejudice.
* A variant of an explosive plant will pop out a volatile bulb when damaged. The bulb detonates upon impact and will regenerate after a few seconds.
* There are wind tunnels that produce really powerful gusts of wind that can throw dwarves quite a distance away, which can be fatal.