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- The Local Flavor

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
Back to Fallout 3 Guide Index More for this game: PC | PS 3 | Xbox 360
 
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Fallout 3 - Point Lookout Guide

The Local Flavor

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|ITEMS: [] .308 Caliber Rounds x24 (x2), [] Sniper Rifle, [] First Aid Box,    |
|       [] Ammo Box, [] Mine Box, [] Frag Grenade x3, [] Ammo Box x3,          |
|       [] Assault Rifle x3, [] 10mm Pistol, [] Silenced 10mm Pistol, [] Frag  |
|          Grenade, [] 10mm Submachine Gun, [] Assault Rifle, [] Stimpak x5,   |
|       [] Dirty Water x3, [] RadAway, [] Rad-X, [] Missile x3, Med-X x2,      |
|       [] First Aid Box, [] First Aid Box, [] First Aid Box, [] Ammo Box x2,  |
|       [] Stimpak x5, [] Ammo Box x2, [] Ammo Box x2, [] First Aid Box,       |
|       [] First Aid Box, [] Ammo Box, [] Ammo Box x2, [] First Aid Box,       |
|       [] First Aid Box, [] Ammo Box x2, [] Ammo Box, [] Grenade Box,         |
|       [] First Aid Box.                                                      |
|                                                                              |
|ENEMIES: o Bruiser    o Tracker    o Bloatfly    o Mirelurk Types             |
|         o Tribal                                                             |
|                                                                              |
|QUEST REWARD: Superior Defender (Perk).                                       |
|                                                                              |
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When you arrive, inform about the local sights with Tobar, which are added on your Map.  It’s possible to start exploring the swampy lands of Point Lookout right away, but this walkthrough will first go over the Main Quest.

Follow your quest marker, which leads you straight to Calvert Mansion.  As you approach the wooden doors from the northern side, a ghoulish voice is quick to summon you inside.

Calvert Mansion:


Your first quest haves you kick the crap out of the Tribals roaming this mansion. This video takes you on a tour and shows how to deal with all obstacles in the entire mansion. Oh, and equip a good weapon and armor, will ya? The Tribals pack a punch.

When you enter the mansion hall, a Ghoul in a white suitecase is fighting off several Tribals.  He is aided by two Mark VII Turrets and his two dogs - and you’re on his side, so that makes things a little easier.  Waste the tribals, and follow Desmond - the Ghoul - into the western room, helping him deal with another batch of Tribals.

Before proceeding, take your time to search the mansion hall for items.  Head upstairs in order to scavenge [.308 CALIBER ROUNDS x24 x2], a [SNIPER RIFLE], [FIRST AID BOX], [AMMO BOX] and [MINE BOX].  Ignore the locked doors on the east side for now and head back downstairs.  The monitor room south of the main hall is loaded with supplies as well.  Search for [FRAG GRENADE x3], [AMMO BOX x3], [ASSAULT RIFLE x2], [10MM PISTOL], [GRENADE BOX], [MINIGUN], [FIRST AID BOX], and another supply of goodies on the table in the corner that contains [AMMO BOX x2], [FLAMER], [10MM PISTOL], [SILENCED 10MM PISTOL], [FRAG GRENADE], [10MM SUBMACHINE GUN] and an [ASSAULT RIFLE]. The last table near the sandbags contains [STIMPAK x5], [DIRTY WATER x3], [RADAWAY], [RAD-X], [MISSILE x3] and [MED-X x2]. If you activate the Punga Experiment you’ll notice that the lamp somehow begins shining very bright. Hmm..

After getting the load of items, proceed into the western chamber and loot the [FIRST AID BOX] near the fireplace.  Continue through the dining hall and defeat the four tribals that assault you from the left.  Loot another [FIRST AID BOX] in the NE corner of the dining hall before heading upstairs.

When you get to the hole in the ground, defeat two tribals in the nearby room first, then explore the room adjacent to the hole (the room is on the west).  Look around for a [FIRST AID BOX] and two [AMMO BOXES].  The wardrobes contain a ton of pre-war clothes.

Continue through the mansion and explore the baby room in which you can find five [STIMPAKS] and two [AMMO BOXES] in the suitcase next to the baby carriage.  The music room doesn’t contain anything of interest, so proceed through the hall and waste two more tribals. 

When you get to the large chamber, defeat three more tribals, loot the two [AMMO BOXES] and [FIRST AID BOX] in the southwest corner, and speak with Desmond on the intercom between the blocked-off doors on the western wall.  You should be able to spot a red canister in the room on the left.  If you shoot it from a distance, the explosion causes the room to collapse, effectively blocking access.

Desmond unlocks the nearby door at the end of the hall which leads back to the main hall.  Follow him to the eastern section of the mansion and help him defeat three more tribals - he’ll join the fight along with his dogs Freki and Geri.

Calvert Mansion (Eastern Section):
From here, first explore the northwestern room to find a [FIRST AID BOX] and an [AMMO BOX].  Make your way south and you’ll drop to several floors down below.  Check the iron shelves for two [AMMO BOXES] and a [FIRST AID BOX], then make your way to the cellar.  As one would expect, you can find an enormous amount of wine and whiskey here.  Carefully approach the door on the north and dispose of the three tribals.

Head upstairs and make your way through the halls and defeat two more tribals at the blocked intersection.  Cross through what once might have been called a library and search the table in the middle of the large chamber for a [FIRST AID BOX].  Going north, mind the hole in the ground through which you fell, and dispatch three more tribals that rush inside the kitchen.

While you’re here, make sure you check the supply room adjacent to the kitchen and search for a [FIRST AID BOX], [AMMO BOX x2] and some food and beverages in the refridgerators.  Make your way upstairs and clear out the room with the pool table.  Look for an [AMMO BOX] in one of the corners of this room.  In the next hall, dispatch one last tribal and loot the [GRENADE BOX] and [FIRST AID BOX] on your right.

Now peek through the cracks of the wall to spot another red canister.  This entire room is filled with gas however, so you might want to take a few steps back and shoot it from a distance with a Plasma Rifle to complete the objective.

Head through the door which Desmond will open for you and wait until several tribal groups assault the main hall.  Laying (bottlecap) mines can help, but with the help of Desmond, his dogs and turrets you should do just fine.  When you’ve dispatched the last one of them, talk to Desmond and he’ll teach you a thing or two about combat.  You’ll now have learnt the Superior Defender Perk, which grants 10 DR and 5 Damage as long as you’re standing still!  He’ll also give you the next main quest for Point Lookout.



 
 
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