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Big Trouble in Big Town

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
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Fallout 3 Guide - Miscellaneous Quests

Big Trouble in Big Town

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|HOW TO UNLOCK: Enter Big Town.                                                |
|                                                                              |
|ITEMS: [] Med-X, [] First Aid Box, [] First Aid Box, [] Combat Shotgun,       |
|       [] Password for Lockdown Computer, [] Safe, [] First Aid Box,          |
|       [] D.C. Journal of Internal Medicine, [] Ammo Box, [] First Aid Box,   |
|       [] Med-X, [] Germantown Jailers Key, [] Lying, Congressional Style,    |
|       [] First Aid Box, [] Ammo Box, [] Gun Cabinet, [] Fat Man, [] Cabinet, |
|       [] Ammo Box x3, [] Railway Spikes x20, [] Tumblers Today, [] Nuka-Cola |
|          Quantum.                                                            |
|                                                                              |
|QUEST REWARD:    Depending on your actions:                                   |
| (300 EXP)    1. Bring Red back to Big Town: 300 Caps.                        |
|              2. Return to Big Town when Red died: 200 Caps.                  |
|              3. Speech Challenge Red for more caps: 200 extra Caps.         |
|              4. Karma Bonus if Red & Shorty both make it to Big Town.        |
|                                                                              |
|              [] Lucky 8 Ball (if you save the town from Super Mutants)       |
|                                                                              |
|ENEMIES: o Super Mutant     o Super Mutant Brute    o Super Mutant Master     |
|                                                                              |
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This video shows you where to get the essential information to continue the Big Town Quest.

Enter Big Town, north of Vault 101, and this quest will start.  Talk to the scared villagers to learn more about the situation, be friendly and tell them that you'll help them out.  A Marker will be added to your map.

Note: You can talk to a girl named Bittercup and ask her about her dating life.

If you want to get infinite EXP, locate Pappy (who is usually inside the Common House - as may Bittercup be, by the way) and use the Speech Challenge.  It can fail or succeed, but it won't go away.  Everytime you succeed you will gain 6 EXP - not a whole lot, but it racks up quickly.  The higher your Speech Skill, the faster this process.

Note: The above bug has been fixed in later (patched) versions of the game.


This is one hell of a rampage against the Super Mutant threat inside the police station.

Check your map for Germantown Police HQ and depart.  Upon arrival you'll notice many Super Mutants guarding the area.  Lay them to silence and check out the tents south of the building to find a [MED-X] and a [FIRST AID BOX].  Enter the building by using the stairs on the wrecked northern side.

Upper Floor:
Inside, sneak to the front and overhead a conversation between nearby Super Mutants.  If you wish to explore the room to your right, be cautious for a mine placed close to the desk.  The terminal requires a 75 Science skill to hack.  From the hall, enter the room on the left (north), kill any mutants and search around for a [FIRST AID BOX] on the wall, and a rigged shotgun on a desk which you should be able to disarm, netting you a [COMBAT SHOTGUN]. The room directly across this one also has a mine - you're should be slipping into an extremely careful mood by now - which you should disarm.

Head into the SE room and disarm another mine nearby the [SAFE], which you can then easily open up with a 25 Lockpick or Science skill.  Also grab the [PASSWORD FOR LOCKDOWN COMPUTER] note from this desk.  The room to the north has another mine trap right when you enter, but it also holds a [FIRST AID BOX] and a [D.C. JOURNAL OF INTERNAL MEDICINE] Skill Book.

The northeastern room of this area pretty much shows how evil the Super Mutants really are.  Grab supplies from the table in the form of an [AMMO BOX], [FIRST AID BOX], [MED-X], and also check the three Gore Bags - how gross it may be for your character - but they are likely to hold quite some ammo.  Exit to the Ground Floor through the door on the east of the hallway.

Ground Floor:
Head down the stai... Oh crap, another nasty frag mine.  Head down, kill another mutant and disarm the mine in the room to your northwest.  There's not much in this room besides many 911 terminals.  The rooms to the west of this area are of much more interest, and the Super Mutant Master roaming them holds the [GERMANTOWN JAILERS KEY].  With that in hand you can free Red from the NW room by using the Lockdown Terminal.

The room south of the cells has another mine planted in front of the terminal, which requires a 100 Science Skill.  Instead, head back and left into a hallway with a red fire hose box on the wall.  If you're interested, and I'm sure you are, check out the room to the right and find a  [LYING, CONGRESSIONAL STYLE] Skill Book on the little table in the SW corner of this room.  Now walk down the hallway and enter the basement.

The Basement:
First of all, head into the room on your left - which used to be a shooting range but has been transformed into a slaughterhouse - and loot the [FIRST AID BOX], [AMMO BOX] and [GUN CABINET].  Check out the hall back north of the shooting range and pick the average door (50 ) to find a storage with a lot to stock up on: [FAT MAN], [AMMO BOX x3], [RAILWAY SPIKES x20] and a [CABINET] with a random rifle and ammo inside.  Don't miss the barely visible [TUMBLERS TODAY] skill book on the middle eastern shelf.  Can't pinpoint it any closer. ;)

If the Fat Man is too heavy, leave it be for now and return at an other time;

It's way too fat to be walking anywhere.  Head into the western room and deal with a couple of Radroaches.  Check out all the lockers in the two adjacent rooms to stock up on even more ammunition, then go down the hallway and deal with the last Super Mutant. 

Free Shorty, grab the [NUKA-COLA QUANTUM] from the ground in the storage room and get out of the building, picking Red up at ground level.

You can either escort them yourself (it's possible to arm them, just talk to them about it - if you want to keep your weapons you'll need to take those back before you reach the town), but it's also possible to Fast Travel to Big Town.  This saves you a lot of trouble.

Attacking Mutants!:
The citizens of Big Town ask your help against an impending attack of Super Mutants.  Whatever you do, DON'T help them fix the robots, because that option is more than often glitched, causing them all to mumble in chorus when you will teach them to fix robots that don't exist!  Instead, tell them one of these:

• Explosives: Have them plant mines.
• Sneak: Have them hid in their houses.
• Small Guns: Give them a weapon training.
• Melee Weapons: Kick butt with nothing.

I suggest you stay to help them out as well.  Plant a few mines on the bridge and fire away as they come.  Now you're done here, and the people can live happily ever after.  Or maybe not.

Timebomb:
Head into Red's Clinic and heal Timebomb (requires 40 Medicine Skill, but you can use Mentats to enhance your INT and thus Medicine).  Talk to him outside and he'll give you the [LUCKY 8 BALL], which increases your LCK by 1.  Awesome!



 
 
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Comments for Big Trouble in Big Town

 
 
3 comments, latest first.
 
Oct 25th 2015 Guest
I know that you can get timbomb as a follower how do you get him
ID #619723
Jan 10th 2012 Guest
In doc reds house there is a D.C journal of interal medecine in the room to the southwest.
ID #104612
Jul 5th 2011 Guest
Hi. I just wanted to know, do the super mutants continuously attack Big Town? If so, what time do they attack.
ID #55033
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