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- Free Labor

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
Back to Fallout 3 Guide Index More for this game: PC | PS 3 | Xbox 360
 
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Fallout 3 - The Pitt Guide

Free Labor

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|ITEMS: [] Jet x7, [] Jet x4, [] Jet, [] Jet x4, {} Jet x2, {} Buffout x2,     |
|       {} Jet, [] Buffout x2, {} Ammo Box x5, {} Grenade Box, {} Assault      |
|          Rifle x2, {} 10mm Pistol, [] Pre-War Money x4, {} Frag Grenade x5,  |
|       {} First Aid Box, {} Friday's Supply Locker, [] Buffout, [] Psycho,    |
|       [] First Aid Box, [] Ammo Box x3, {} Buffout x5, {} Bloodpack x2,      |
|       {} Jet x3, {} Jet x3, {} Buffout x4, {} Ammo Box x2, {} Jet x4,        |
|       [] Jet x4, [] Darts x20, [] Teddy Bear, [] Nuka-Cola Quantum,          |
|       [] Bloodpack, [] First Aid Box, [] Ammo Box, [] Psycho x2, [] Purified |
|          Water, [] Rad-X, [] Power Fist, [] Nuka-Cola Quantum, [] Pre-War    |
|          Money x4, [] First Aid Box, [] First Aid Box, [] Radaway,           |
|       [] .44 Rounds x20, [] Scoped .44 Magnum, [] Hat of the People,         |
|       [] Ammo Box x3, {} Jet, {} First Aid Box, {} Med-X x2, {} Dairy #1-4,  |
|       {} Mentats x2, {} Stealth Boy x2.                                      |
|                                                                              |
|ENEMIES: o Pitt Raider   o Trog Fledgling                                     |
|                                                                              |
|QUEST REWARD: 150 EXP.                                                        |
|                                                                              |
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Exploration of The Upper Mill:
Having down your duty down in The Hole, all that remains to be done is meeting Ashur - leader of The Pitt - and somehow acquiring that cure.

You can retrieve [ALL YOUR PREVIOUS EQUIPMENT] from the footlocker next to the locker.  This definitely helps around here, don’t you think?  Head towards the northeast gate of The Mill and go upstairs first.  Follow the catwalk to a room with a few “Le Tired” Slaves and about [7x JET] in total that are lying on the tables.

The other rooms contain several lockers and two bunk beds.  Head downstairs and snatch a few Nuka Cola’s from the pyramidal construction that the designers most likely have had fun with.  There’s also a Nuka Cola Vending Machine on the way down.

At the intersection, don’t bother going right; That way only leads to a guard on patrol.  Follow the arrow pointing left to the Arena instead, and explore the open area to your right (west) where you can find [JET x4] on a table, and one other [JET] on the table between the two benches.  If you have any desire for alcohol, this is the place to chill.  Now that you’ve fully explored The Mill, backtrack to the gate on the ground level and go through the brown door on the west, which leads to Uptown.

Uptown:
Don’t bother exploring the irradiated ground level to your east, as there’s nothing of interest over there.  If you want to skip straight to Haven, unlock the (Easy) Gate to the north and simply follow your marker.  For the exploring player, the next few paragraphs detail all items of interest in Uptown and Upper Downtown.

Optional Exploration:
Climb the catwalk to the east and search around the Raider apartments.  The staircase to the west contains [4x JETS] in total.  The game displays taking these items as stealing, but no karma loss is given for grabbing them.  Just make sure that no one sees you and you’ll be fine.  Back in the apartment, two more {JETS} and {BUFFOUT x2} can be found, although someone will most likely notice it when you take these items.

Explore the apartments to the south and check out the dummies with their wicked mohawks made out of pencils!  One of them even expenses a {JET}.  The door leads to Downtown - that is, the higher catwalk area of Downtown that you couldn’t access before.

Upper Downtown:
Explore the building to the southeast and look for [BUFFOUT x2] on a surgical table in the southeastern-most room.  Check the DPW Mail Terminal for some background information regarding several patients, and then check out Friday’s shop.  Many items can be stolen around here: {AMMO BOX x5}, {GRENADE BOX}, {ASSAULT RIFLE x2}, {10MM PISTOL}, [PRE-WAR MONEY x4] (on counter), {FRAG GRENADE x5}, a {FIRST AID BOX} and of course, the locked {FRIDAY’S SUPPLY LOCKER}.  You can also loot the Cash Register.

You can jack all these things by using a Stealth Boy and crouching - AND of course stay hidden.  The Supply Locker can only be opened if you kill Friday, but I wouldn’t recommend that .. yet anyway.

Head down the catwalk and glance over the table in the apartment to the west, on which you’ll find a [BUFFOUT] and a [PSYCHO].  A crazy bold-headed raider named Bingo inhabits this room, but he isn’t very talkative seeing how he only repeats his own nickname .. Riight, let’s move on with the exploration.

Move north over the catwalks and you’ll be close to where you started.  The apartment with toilets (and Jackson, who seems to like it there) doesn’t hold any items.  Instead, move up a level by the catwalks.

Supplies galore in the northern apartment.  Check the bedroom up ahead to loot a [FIRST AID BOX] and [3x AMMO BOXES].  An unlocked Safe with quite a decent stash of chems can be found at the end of the eastern corridor.  There’s also a shelf with {BUFFOUT x5}, {BLOOD PACK x2} and {JET x3} here, but remember to stay out of sight as you snatch these chems. There aren’t any raiders nearby, so that won’t be difficult at all. Before you move on, check the terminal for background information regarding a director some 200 years ago. Yawn.  Let’s move on.

The Pitt’s Pub, maintained by a raider named Harris, can be found on the roof west of the apartments.  {3x JET} and {4x BUFFOUT} can be found on his counter, but you’d need to be hidden in order to snatch anything.  Harris himself sells beverages and some chems.  It’s not worth killing him, as his supply fridge only contains a few chems and beverages as well - nothing you don’t already have either way.  Now that you’ve explored Upper Downtown, return to Uptown the way you came.

Back in Uptown:
At the intersection of catwalks in between the two apartments, continue east to higher ground.  A purple-haired raider called Vikia is bringing her sniper rifle into practice by shooting at bottles across the street.  Two {AMMO BOXES} and {JET x4} can be found close by her practice spot, but she won’t like it if you fool around with those items when you are detected.  Instead, sneak behind her and keep focused on remaining hidden.  You should be able to snatch the items as long as no other raiders see you.

Head north to meet two raiders, Duke and Reddup, of which the last should ring a bell.  He was the fucktard who had you beaten to near-death upon your entrance to The Pitt.  Provoke him to a battle and blast his ugly face on the walls; Don’t worry about anyone else - they will gladly mind their own business.

Move up the ramp you just passed by on the southeast and explore the apartment to the west in order to find {JET x2} on a desk.  There’s also a Queen-Sized Bed in here, if you feel like taking a royal nap.

Continue north and head down, ignoring the room to your right - which holds nothing of interest.  You’ll come across another apartment with a picnic table and {JET x4} lying on it.  When you’re back on the streets, either continue the main Pitt quest, or head down the northern street and enter the Abandoned Apartments through the door on your left.

Abandoned Apartments:


Those Abandoned Apartments aren’t abandoned at all. Those freaky Trogs are lurking around every corner and this video shows how to blow their brains out.

You can find [DARTS x20] to your immediate right, a [TEDDY BEAR] next to the baby carriage (these teddy bears will be worth more cash soon) and there’s a (Hard) Safe at the other side of the counter.  Be WARNED, however, as these apartments are far from abandoned, and tons of Trogs are roaming freely through the rooms, just waiting to get a slice of you.

Tip: Just a reminder that you should always loot Trogs.  They often hold a chem. or bobby pin.

Move through the bedroom and kill a group of Trogs that you most likely alerted by now.  The kitchen contains [DARTS x20] and [NUKA-COLA QUANTUM x2].  Continue through the western door and head through the corridor.  Unlock the first door to your left (Average Lock) and immediately kill the Trog inside this room.  You’ll get used to the fact that these bastards sneak up on you, sometimes scaring even the bravest players to death.

Inside this room, look for a [BLOODPACK] and [FIRST AID BOX] on the counters, another [FIRST AID BOX] on a small table, and some [MENTATS] on top of the bookcase.  You can also grab a ton of sigarettes, either loose, in packs or in cartons.

Exit the room and make your way to the end of the corridor.  The collapsed ceiling in the next room comes paired with a gas leak, so toss a Frag Grenade in that direction to avoid getting fried in advance.  Locate a [FIRST AID BOX] under the kitchen’s counter, and check the far southwestern bathroom to find a somewhat hidden [AMMO BOX].  Even more hidden are the two [PSYCHO’S] in a wooden box on a shelf on the wall near the Queen-Sized Bed.  Lift the box to the ground with your right stick to grab the items more easily.

As soon as you head up, you’ll be attacked by three Trogs - trust me, they come out of nowhere.  After dealing with those pests, move to the highest level by jumping around like a rabbit and search for the following items: The bucket contains a [PURIFIED WATER] and a [RAD-X] buried beneath two Instamash, and the other bucket contains a [POWER FIST].  The [NUKA-COLA QUANTUM] is difficult to miss, and you should also search for a [PRE-WAR MONEY x4] in total under the counter, some lying next to the [FIRST AID BOX] placed under there as well.

Jump back down to the second floor and continue down the hall, since the kitchen in this room contains nothing of interest. The first room to your right contains a [FIRST AID BOX] under the kitchen’s counter, and a very well hidden [RADAWAY] can be found by pulling the wooden box from the kitchen shelf.  Other items of possible interest include the two Nuka-Cola Trucks and the Pre-War Bonnet.  The bathroom’s hole in the ground only leads to the room directly underneath, which has a door leading to Uptown - it’s nothing you haven’t seen already.

Unlock the (Very Easy) door in this room and search the shelf on the wall near the Queen-Sized Bed for [.44 ROUNDS x20] and a [SCOPED .44 MAGNUM].  A few Pre-War Money bills are lying on the floor, but of more interest is the partially hidden (average) floor safe that contains some ammo and the unique Chinese Officer Hat: [HAT OF THE PEOPLE].  Check the other part of the room to find three Chinese Assault Rifles and [3x AMMO BOXES].

Now return and continue down the hall and toss a Frag Grenade in the room at the end to deal with the gas leak.  Hopefully, this disposes of a few lurking Trogs in the bedroom.  Go inside the bedroom to kill the remaining ones.  Now that you’ve fully explored the Abandoned Apartments, go back to Uptown (use the shortcut by jumping down the hole in the other apartment’s bathroom), and set foot towards the large scyscraper east of the map, also known as Haven.
(End of Optional Exploration)

Haven:
The moment you enter it becomes apparent that Haven looks a lot better from the outside than the inside; the place is a mess. Go upstairs and enter the elevator or explore the second floor first: A single {JET} next to an intact garden gnome is all you’ll find up there either way.

Ashur is waiting for you upstairs.  During the discussion with him you can lie about Werhner, but it doesn’t matter much.  You’ll have to make a decision on who’s side you are on.

NOTE: You can still collect Steel Ingots for Everett no matter which side you choose, allowing you to complete the “Steel for the Mill” sidequest.

1. If you tell Ashur straight in his face that you’re here to kill him and take the cure away you’ll need to kill him and the raiders.  You can figure out that the baby is the cure by reading/listening to the Holotapes that his wife Sandra drops, or get Holotapes from his Safe.

2. Otherwise, if you lie about not knowing Werhner, he’ll let you talk to his wife and everything appears to be fine.

But these minor differences aside, a riot will take place regardless of what you do.  Choose between Werhner Slaves, or Ashur Slavers.

You can find a {FIRST AID BOX} and {MED-X x2} in the room with Sandra and the baby, although you’re likely to get caught by Sandra.  Unlocking the (Average) Safe in Ashur’s room reveals {Dairy 1: To Marie}, {Dairy 2: The Scrourge}, {Dairy 3: The Mill}, {Dairy 4: The Cure}, {Mentats x2} and {Stealth Boy x2}.

Whichever side you take, head back to Midea (who sometimes approaches you sooner by herself) and tell her the situation.  If you sided with the Slaves she wants to take a look at the cure and then redirects you to Werhner, who resides in the Steelyard.  Otherwise, if you sides with Ashur, find Midea - or if you can’t find her, read her notes in her quarters - and then head for the Steelyard to meet Werhner.

Note: You can also clear the rest of Downtown by now. Killing Friday and Harris, the shopkeepers, allows you to loot their supply caches with fair amounts of ammunition and other items.

The Steelyard:

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|ITEMS: [] Steel Ingot x2, [] Steel Ingot x2, [] Steel Ingot x3, [] RadAway x2,|
|       [] First Aid Box x2, [] Steel Ingot x2, [] Steel Ingot x2, [] Steel    |
|          Ingot x2, [] Steel Ingot x2, [] First Aid Box, [] Ammo Box x2,      |
|       [] Steel ingot x3, [] Steel Ingot x3, [] Steel Ingot x2, [] Steel      |
|          Ingot x2, [] Steel Ingot x2, [] Steel Ingot x2, [] Steel Ingot x2,  |
|       [] Note From Wild Bill, [] Wild Bill's Sidearm, [] Ammo Box x2,        |
|       [] First Aid Box, [] Steel ingot x2, [] Grenade Box, [] Mine Box x2,   |
|       [] Steel Ingot x2, [] Steel Ingot x4, [] Mine Box, [] First Aid Box,   |
|       [] Steel Ingot x2, [] Combat Shotgun, [] Shotgun Shells (x2) x3,       |
|       [] Steel Ingot x4, [] First Aid Box x2, [] Steel Ingot x12, [] First   |
|          Aid Box x2, [] Steel Ingot x7, [] First Aid Box, [] Ammo Box x2,    |
|       [] Steel Ingot x4, [] Auto Axe.                                        |
|______________________________________________________________________________|


In case you’re looking for either Wild Bill or Werhner’s Hideout, this is your lucky day. This video guides you straight to them.

Move west until you get to the burning barrel.  If you want to collect ingots, head right (north/northeast) past the train tracks.  You’ll cross the door to the Power Plant, and you’ll also walk past four Protectrons.  If your Science skill is high enough (75 ) you can activate them, and they’ll save you the trouble having to deal with the Trogs.  Continue NE until you stumble upon a dead slave with [2x STEEL INGOTS] lying next to him.  You’ll also encounter at least 4-6 Trogs, so be on your guard.  There’s also a manhole to the NW of the slave’s body that leads to The Pitt Underground, but it is locked for now.

Head up the stairs to the southwest and instead of moving over the broken down fence, walk north over the ledge until you see two [STEEL INGOTS] on the yellow freight car to your right.  Hop over to grab them by moving over the steel beam (the third, counting from when you were going over the ledge), and drop down on the cart to grab them.  Return to the third beam just like you did just now, except this time walk all the way over it without dropping down, and hop into the container at the eastern end to find [3x STEEL INGOTS].

Head back to the stairs and climb them once again.  Go over the broken fence and turn left.  From here, check the cabin almost immediately to your right (west), which contains [RADAWAY x2], [FIRST AID BOX x2] and [STEEL INGOTS x2].

Move through the gate and walk all the way south until you reach a large container.  Turn left and climb the stairs so you can easily dispose of several Trogs down below while you’re on the roof.  From here, jump inside the container on the west (indeed, the one you just passed) to find two [STEEL INGOTS] inside.  Don’t hop down yet, instead hop over the southern fence.  Head to the right (west) after leaping over the fence and check the very end of the passage to find a dead slave and [2x STEEL INGOTS].

Hop on the pipes and use the ramp to get back out.  Climb the stairs of the building you were at just now once more and drop down the other side (north).  You can find [2x STEEL INGOTS] and a [FIRST AID BOX] here among some possibly human remains.

Still on the ground level, head east, turn right, open up the gate and head all the way down the hill to your left.  You should be able to spot a dead raider in the gutter straight ahead.  Loot him from his Gamme Shield Armor if you don’t already have one, and loot the [AMMO BOXES x2] and [STEEL INGOTS x3].

The area is heavily irradiated and it’s no wonder why if you look to your left.  Three [STEEL INGOTS] are lying just in the middle between these piles of drums, and there are also two Trogs to be aware of.  Head back to the building’s stairs to reach the roof, then proceed west and use the ramps to reach a longer walkway leading to another building to the NW.  [2x STEEL INGOTS] can be found in the middle of this walkway.

Move ove the walkway bridge to the next roof and make your way over to a lower roof on the NW to find [2x STEEL INGOT].  Drop down and check the nearby shelves to find two more [STEEL INGOTS].  Head southeast and check behind the stairs to find another two [STEEL INGOTS] hidden between the tires.  Continue through the gate and head all the way south.  Near the end of the area, climb the stairs to your right (west) and you’ll find a Slave named Wild Bill, along with two [STEEL INGOTS].  He holds the [NOTE FROM WILD BILL] - used in the unmarked quest you might’ve gotten from a slave named Milly in Downtown - and he also holds [WILD BILL’S SIDEARM], a unique .32 Pistol.

After going up the next flight of stairs, inspect the makeshift shack to find two [AMMO BOXES], a [FIRST AID BOX] and two [STEEL INGOTS].  You might stumble on a few Wildmen here as well. The top of the shack - use the ramp to reach it - contains a [GRENADE BOX] and [2x MINE BOX].

Note: If you’re looking for Werhner’s Hideout, the door leading to that area is next to this makeshift shack.  This Guide will first locate the remaining Ingots before speaking with Werhner.

Follow the eastern catwalk along the pipes to the very end north.  A Wildmen will probably shoot some Trogs off the nearby roof, but expect another wave to attack you.

Don’t move onto the roof just yet.  Instead, hop onto the pipe to your right (east) and carefully walk to the very end.  A Trog Brute is most likely feeding off some flesh.  Dispatch it and grab the two [STEEL INGOTS] from the remains of what most likely was a slave once.

Return to the catwalk and while standing on the wooden planks, drop down to the building below you.  Continue westwards, drop down again, turn north into the small alley, then immediately west again. A Wildmen will be fighting off several Trogs here, so all you have to do is dispatch the survivors.  The mining cart contains [4x STEEL INGOTS], an [AMMO BOX] and a [FIRST AID BOX].

From here, continue down the northeast alley and follow the alley around the corner, where another dead slave and [2x STEEL INGOTS] can be located, along with a [COMBAT SHOTGUN] and [SHOTGUN SHELLS (x2) x3].

Head back to where you dropped down from the wooden planks just now (backtrack to the shack by going upstairs, then move over the catwalk).  Head up the roof of the building, then move west and head upstairs to get on the roof of the factory.  Continue left (south), but don’t head all the way to the next flight of stairs.  Keep a close eye on the wall to your right (west); When you can move in between the buildings, do so and explore the NW corner of this area with sphere-shaped objects.  A Trog is feasting - kill it - nearby [4x STEEL INGOTS] and [2x FIRST AID BOXES].

A few more Wildmen are doing their thing down south.  Climb the stairs to the very top of the factory now, and expect to encounter around five Wildmen.  At the top of the factory, collect the [12x STEEL INGOTS] and loot the [2x FIRST AID BOXES].  Note that three Trogs spawn below you and are headed up as soon as you pick up anything.

Head down - but not all the way.  Instead, hop on the very lengthy catwalk leading straight down east.  It’s extremely long and looks somewhat like a conveyor belt.  At the very end, drop down the platform to find [7x STEEL INGOTS].

Return to the first roof of the factory (where Wildmen used to patrol the area to the south).  Move all the way south (past the stairs) and drop down to your left (southeast) after popping some Med-X to lighten the damage.  It’s possible to hug the southeast pipe to prevent the damage.  Either way, drop down another level on the east and you’ll be on a platform with three huge silo’s.  Check between the first two silo’s to find a [FIRST AID BOX] and two [AMMO BOXES] behind two pipes.

You can find the four last [STEEL INGOTS] in this area behind the final silo next to a dead slave.  There’s also an [AUTO AXE] lying next to him.  Note once again that three Trogs assault you after picking anything up.  Return to the freight cars nearby the entrance of the area and head through the door next to the Protectrons to enter the Supply Plant.

Supply Plant:

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|ITEMS: [] Steel Ingot x3, [] First Aid Box, [] Frag Grenade x3, [] Ammo Box,  |
|       [] First Aid Box, [] First Aid Box x2, [] Rad-X x2, [] Grenade Box,    |
|       [] RadAway x3, [] Steel Ingot x8, [] Bobby Pin x6, [] Rad-X x4,        |
|       [] RadAway x4, [] Steel Ingot x6, [] First Aid Box, [] .32 Caliber     |
|          Rounds (x5) x4, [] .32 Caliber Rounds (x5), [] Jet x2, [] Man Opener|
|       [] Flamer Fuel (x12) x2, [] Jet, [] Steel Ingot, [] Jet, [] Flamer     |
|          Fuel (x12), [] Jet x3, [] First Aid Box, [] Med-X.                  |
|______________________________________________________________________________|

Move into the generator room on the east, requiring you to head through the irradiated hallway.  Two Trogs will be chasing a running-scared Wildman, so use the situation to your advantage and deal with the bunch.  Three more [STEEL INGOTS] can be found in the generator room.

Continue through the next hall and quickly dispatch the three Trogs waiting around the corner.  Be sure to loot the [FIRST AID BOX] from the shelves before moving into the next area.

It’s possible to dispatch three Trogs from the catwalk, as they’re feasting on some human remains down below on your right side.  Descend with caution as more Trogs may roam the area.  The cabin on the east contains [3x FRAG GRENADES], an [AMMO BOX] and a [FIRST AID BOX].  The (average) terminal allows you to shutdown turrets.

A matress allows you to heal when you reach the bottom floor - it’s nearby the flipped mine cart.  The munching noise that you’ll hear as you continue west comes from two Trogs on the floor above you, and is nothing to worry about as of yet.  The shelves at the intersection contain two [FIRST AID BOXES], [2x RAD-X], a [GRENADE BOX] and [RADAWAY x3]. 

Continue down the right (northwest) hallway and dispatch of two Trogs around the corner, dropping them next to a whole lot of other Trogs and corpses.  Make sure to grab all [8x STEEL INGOTS] next to the flipped mine cart at the very end.

Return to the intersection and proceed down the other hall.   Grab the [6x BOBBY PIN] scattered around the floor near the three skeletons and try them on the door.  This (average) locked door leads to a storage room that contains [RAD-X x4], [RADAWAY x4], [6x STEEL INGOT], a [FIRST AID BOX] and [.32 CALIBER ROUNDS (x5) x4].  The Terminal has several private entries on it regarding the skeleton on which you’re standing at this very moment ..  Lastly, another pack of [.32 CALIBER ROUNDS (x5)] can be found on top of the terminal.

Head upstairs, grab [2x JETS] from the small table, and continue in the next area to find the [MAN OPENER] Auto Axe on the Queen-Sized Bed, along with [2x FLAMER FUEL (x12)].  You can find another [JET] on top of the desk, and more importantly, the final [STEEL INGOT].  Another [JET] can be found if you move the body of the dead Wildmen a little, and two more [FLAMER FUEL (x12)] can be found in the small wooden box nearby.

The shelves on the NE contain three more [JETS] and a [FIRST AID BOX], and yet another two [JETS] may be found closeby the skeleton up ahead.  As you continue east, defeat the two dining Trogs and search the ground near the skeleton for a [MED-X]. 

The southern hall has a gas leak, so throw a frag grenade inside before proceeding.  The door at the end leads back to the start of the Supply Plant, allowing you to easily backtrack to Everett for your rewards.

Here’s what Everett will reward you with, corresponding with the amount of Steel Ingots you hand over to him:

        .-----------------.------------------.------------------------.
        |Amount of Ingots:|Rewards:          |Type of Item:           |
        |=================|==================|========================|
        |       10        |Laborer Outfit    |Unique Slave Outfit     |
        |       20        |Filtration Helmet |Unique Supervisor Helmet|
        |       30        |Steel Knuckles    |Unique Brass Knuckles   |
        |       40        |Metal Master Armor|Unique Metal Armor      |
        |       50        |Metal Blaster     |Unique Laser Rifle      |
        |       60        |Bombshell Armor   |Unique Raider Armor     |
        |       70        |Leather Rebel     |Unique Leather Armor    |
        |       80        |The Mauler        |Unique Auto Axe         |
        |       90        |Perforator        |Unique Inflitrator      |
        |      100        |Tribal Power Armor|Unique Power Armor      |
        '-----------------'------------------'------------------------'

         Note: Finding all 100 Steel Ingots in the Xbox 360 Version will
               grant you the Mill Worker (20G) Achievement.

 

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|ITEMS: [] 5.56mm Ammo x120, [] Stealth Boy, [] Mentats, [] Bloodpack,         |
|       [] Med-X x2, [] RadAway, [] First Aid Box, [] First Aid Box, [] Jet x4,|
|       [] First Aid Box, [] Jet x2, [] Factory Employee ID, [] First Aid Box, |
|       [] First Aid Box x2, [] Jet x2, [] Psycho.                             |
|______________________________________________________________________________|

Wehrner’s Hideout:
Head over to Werhner’s Hideout, which is located in the southwest corner of the Steelyard, and if you’ve been collecting Steel Ingots then you’ve passed it occasionally already.
Depending on who you sided with, you’ll have to do the following:

Siding with Ashur:
You can try to speech challenge Werhner into leaving The Pitt forever, or you can use the Black Widow Perk if you have it.  It’s also possible to kill Werhner without karma loss if he shoots first, which might be worth the trouble as he drops the Power Plant Key.  If you chose to side with Ashur you’ll be given access to the Ammo Press, and you are also given a repeatable quest to collect Teddy Bears from all over the Wasteland.  This quest is called “Toys for Tots” and can be started by talking to Sandra.

Siding with Werhner:
If you sided with Wehrner & Midea, then Werhner will ask that you hand over the baby and head to the Underground where you must release Trogs upon The Pitt.  If you have the Black Widow Perk you can ask Werhner for help, and he’ll spare you [120x 5.56MM AMMO].  He’ll give you a [STEALTH BOY] and the Power Plant Key.

Items in Werhner’s Hideout:
The small table on the ground level contains a [JET] and three Pre-War Money.

Look for [MENTATS], [BLOODPACK], [MED-X x2] and [RADAWAY] on the desk upstairs.

This Guide will now continue for players who have sided with Werhner.  Those who sided with Ashur will already be done with the quest.  Head to where the entrance to the Supply Plant was (next to the four Protectrons in The Steelyard) and head northwest until you reach the manhold next to a burning barrel.

The Pitt Underground:
Make your way down the sewers and anticipate your safety by dispatching two Trogs behind the bars.  Continue through the hole and tread through the bloody passages that follow.  Before heading upstairs, loot the [FIRST AID BOX] on the wall.  Head upstairs again in the next chamber and proceed through the long corridors, laying groups of Trogs to rest as you go.

A dead slave and a [FIRST AID BOX] can be found at the end of the catwalks. When you proceed to the lower floor, four Trogs will spawn behind you and will rush from the corridor you just walked through.  After dealing with them, ignore the red arrows on the floor altogether (as they lead you past two frag mines), and continue south.

You can find [4x JETS] next to the garbage bin.  As for the area itself, it’s crammed with Trogs in here.  There is, however, a trick to dispatch all of them very quickly.  You may have noticed that the walls on each side of the area have two generators hanging above each other, up to around 6 on each wall.  If you shoot the middle generators on the southern wall it should blow most of the Trogs away.  Backtrack to the hall and blow up the other generators when Trogs get near and it’ll finish the job.

A [FIRST AID BOX] and a vending machine are all that remain in this area.  Tread with caution as you prepare to loot the dead slave’s body in the hallway up ahead, as a frag mine has been placed nearby.  Quickly make a turn and throw a grenade in the next chamber to incinerate a good deal of the upcoming Trogs.  Dispose the rest of the bunch with your good old guns.

Two [JETS] can be found on the floor - one near the stairs and one nearby the makeshift bed.  Head upstairs and inside the room to the west. Before activating the Factory Protectron in this area, collect the [FACTORY EMPLOYEE ID] from the other side of the catwalk first.  The Protectron will now help you in your fight against three assaulting Trogs.  Heal up any wounds with the help of the [FIRST AID BOX] in the corner next to the dummy terminal.

Deactivate the Uptown Floodlights by using the aptly named terminal on the south and proceed down this hall.  This leads to an exit of the Underground.  Explore the room to find two [FIRST AID BOXES].  Two [JETS] and a [PSYCHO] can be found on top of the bricks next to the bench, and there’s also a workbench here.

The End:
You’ll find Ashur outside and he ain’t too happy to see you.  Fortunately, a whole horde of Trogs isn’t too happy with him either, so that balances things out a little.  Waste anything that stands in your way and make sure you snatch Ashur’s Power Armor (or come back for it soon). When you reach the Market Square in Downtown, Werhner will congratulate you, and the “Booster Shot” Perk is granted.  This permanently increases your Radiation Resistance by 10%!

Using the Ammo Press:
The Ammo Press can be used upon completing The Pitt.  It’s located in The Mill.  Head for The Hole (not inside, but the actual Hole on which you can stand and look down inside), and look southeast.  That’s where the Ammo Press Terminal is located at.  As for the Materials Bin, it’s located directly south when you are looking from The Hole.

Place ammo or Scrap Metal in the Materials Bin and operate the terminal.  Select which ammunition you want to create and start to press.  Use the formulas below to calculate how much ammo you’ll get:

                         .--------------.-----------.
                         |Ammunition:   |Ammo Value:|
                         |==============|===========|
                         |5mm           |      1    |
                         |10mm          |      2    |
                         |5.56mm        |      3    |
                         |.32           |      5    |
                         |Shotgun Shells|     10    |
                         |.308          |     15    |
                         |.44           |     15    |
                         |Scrap Metal   |     20    |
                         '--------------'-----------'

            [Amount of units in Materials Bin * Ammo Value] = TOTAL

        [TOTAL / Value of Ammo being made] = Amount of Ammo you receive



 
 
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Comments for - Free Labor

 
 
2 comments, latest first.
 
Aug 19th 2010 Guest
hey, im lvl 18 and i want 2 do this quest so bad but i dont no if u can come back 2 the pitt and get any steel ingots that u missed and also i wanted 2 no if when u finish the quest do any areas get blocked off like in mothership zeta? if u kan anser it would b helpful.thanks!
ID #9481
Jun 27th 2010 Guest
This was a really helpful guide, the main part was finding my stupid gear, I looked FOREVER!
ID #2104
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