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Agatha's Song

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
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Fallout 3 Guide - Miscellaneous Quests

Agatha's Song

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|HOW TO UNLOCK: Speak with Agatha in Agatha's House.                           |
|                                                                              |
|ITEMS: [] Ammo Box, [] Mini Nuke, [] Energy Cell x3, [] Blood Pack, [] First  |
|          Aid Box x2, [] Pre-war Book, [] Audio 01, [] Microfusion Cell,      |
|       [] Energy Cell x5, [] Darts x2, [] Ammo Box x2, [] Safe, [] Tales of a |
|          Jerkytown Jerky Vendor, [] Audio 02, [] Ammo Box x3, [] Stealth Boy,|
|       [] Pre-war Book, [] Darts, [] Stimpak x2, [] Railway Spikes, [] Darts, |
|       [] Jet x2, [] Psycho, [] Stealth Boy, [] Cherry Bomb, [] Ammo Box x2,  |
|       [] Microfusion Cell x4, [] Energy Cell x2, [] Safe, [] Nikola Tesla and|
|          You, [] Audio 06, [] Soil Stradivarius, [] Safe, [] Pre-war Book,   |
|       [] Pre-war Book, [] Stimpak x2, [] Audio 05, [] First Aid Box,         |
|       [] Darts, [] First Aid Box, [] Music Sheetbook, [] Darts, [] Cherry    |
|          Bomb x3, [] Nuka-Cola Quantum, [] Ammo Box, [] Grenade Box,         |
|       [] Pulse Grenade x3, [] Pulse Mine x3, [] Railway Spikes x2, [] Ammo   |
|          Box, [] RadAway x3, [] Stimpak x2, [] Bloodpack, [] Energy Cell x3, |
|       [] Ammo Box x2, [] Audio 04, [] First Aid Box, [] Ammo Box,            |
|       [] Grenade Box.                                                        |
|                                                                              |
|QUEST REWARD: [] Agatha's Station Signal                                      |
| (300 EXP)    [] Blackhawk (ask for a reward)                                 |
|                                                                              |
|ENEMIES: o Bloatfly        o Deathclaw    o Mirelurk    o Mirelurk Hunter     |
|         o Mirelurk King                                                      |
|                                                                              |
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Agatha's House can be found east from the Meresti Trainyard.  Look for a small wooden ropebridge and cross it to find the house.  Inside, an old woman greets you and tells you all about herself - and her violin.  Steer the conversation so that you get to know all about her motives and try one of the Challenges to obtain the key to the [AMMO BOX] in this very room, which holds a ton of ammo and even a [MINI NUKE].

With this information in hand, make your way to Vault 92 (the headquarters is an optional exploration and is not required to complete this quest).  It lies in the Northwest sector of the wasteland, and Deathclaws may be found in the surrounding areas, so be warned.  A Dart Gun to cripple their legs is highly recommended.

Vault 92:
When you've found Vault 92, enter the cave and go inside.  Search the table near the entrance for [ENERGY CELL x3], [BLOOD PACK], [FIRST AID BOX x2] and a Laser Pistol.  Check the desk on the east for a [PRE-WAR BOOK] and the [PROFESSOR MALLEUS AUDIO LOG V92-01]. Head through the door and disarm the nearby mine, then quickly waste a Bloatfly.

You can go in three directions from here:
The averagely locked door on the east has a frag mine right behind it, and this path leads to the Sound Testing area, but we'll get there soon.

The door on the west also has a frag mine planted behind it, and this area leads to a the Living Quarters and the Reactor Room.

Leave the other two areas alone for now and go through the southern door, deactivate the rigged shotgun, head through the next door and go downstairs.  This will lead you to a large hall with several Bloatflies.  To your left is a short hall that leads to the Sound Testing area - we'll get there in a second - and to the south is a door that leads you to the upper walkways of this hall.

When you reach the upper walkways, locate the NE door (averagely locked) and go inside the storage room.  You can find a [MICROFUSION CELL] and [ENERGY CELL x5] on the shelves to your left, [2x DARTS x20] on the bottom shelves behind the counter, along with two more [AMMO BOXES].  You can unlock the averagely locked [SAFE] under the counter by using the terminal or lockpicking it.  Last but not least, don't miss the [TALES OF A JUNKTOWN JERKY VENDOR] on the bottom shelf near the safe.

Overseer's Office:
Go to the Overseer Office Area by heading through the SE room.  Here, explore the SW apartment to find the [PROFESSOR MALLEUS AUDIO LOG V92-02] on the desk.  Follow the hallway behind the western door to reach the Overseer's Office.  [PROFESSOR MALLEUS AUDIO LOG V92-03] lies on the desk, and three [AMMO BOXES] are waiting to be looted nearby.  Lastly, grab the [STEALTH BOY] from the circular counter.

Return to the large hall, locate the NE door on the ground level and enter the Sound Testing area.

Sound Testing:
Move around the corner and go downstairs.  At the intersection, head right (north) and waste a Mirelurk King.  Grab the [PRE-WAR BOOK] from the table and [DARTS] from the chair.  Back at the intersection, open the averagely locked door to the west in order to raid the storage room behind it. Find [STIMPAK x2], [RAILWAY SPIKES], [DARTS], [JET x2], [PSYCHO], [STEALTH BOY], [CHERRY BOMB], [AMMO BOX x2], [MICROFUSION CELL x4], [ENERGY CELL x2] and a [SAFE].

Explore the SE hall, waste another Mirelurk King and search the desks in the room ahead for a [NIKOLA TESLA AND YOU] skill book and [PROFESSOR MALLEUS AUDIO LOG V92-06].  Use the Studio Terminal to unlock the Studio door on the SW.  Enter this room and find the [SOIL STRADIVARIUS] on a table.  There's also an easily opened [SAFE] here.  Head back upstairs and head east. Kill any Mirelurks here (there may be four or so).

Start exploring the classrooms to the NE.  Grab a [PRE-WAR BOOK] from the book-case, then continue to the rooms on the SE.  The eastern room holds a terminal (Zoe Hammerstein's) and a [PRE-WAR BOOK] and two [STIMPAKS] next to this PC.  You can find the [PROFESSOR MALLEUS AUDIO LOG V92-05] in the western room.  This concludes this area.  Head back to the hall and go through the northern door with the Utility board above it.  This brings you back in the Vault 92 area you first entered, but now you're in the east section.

Move all the way to the west until you get to some stairs leading down to the Living Quarters.  This is an optional exploration but can yield you some decent goodies; Especially finding the Sheet Music Book is worth the effort.

Living Quarters:
Immediately take a left (east) and hack the terminal ASAP.  Select the option Noise Flush and all Mirelurks roaming the Living Rooms will be executed on spot!  There are 8 or so, which saves you a lot of trouble.

The room to the north of this terminal holds a [FIRST AID BOX] on the left wall, and the NE room is a storage area with several metal boxes and other junk.  Unfortunately most of it has been looted already.  You can also sleep in any Bunk Bed in the adjacent room.

From the hall, enter the southern rooms and check the area on your left in order to find [DARTS] in on some shelves.  Enter the Men's Dorm rooms to the west.  Find a [FIRST AID BOX] on the ground under a desk and explore the restroom to the NW afterwards.  Carefully search the NE corner to find a [MUSIC SHEETBOOK].

Back in the main hall, head south, go downstairs and follow the walkway until you reach a complex consisting of several rooms.  Check the room immediately to your west and look around for [DARTS] and [CHERRY BOMB x3] on the shelves, and a [NUKA-COLA QUANTUM] next to the Security Terminal.  Hack this and select the unlock option.

In the room-connecting hall, look for an [AMMO BOX] in the cabinet, and a [GRENADE BOX] next to the cabinet.  The NE room holds [PULSE GRENADE x3] and [PULSE MINE x2] on the tables.  The SE room can be unlocked by either picking the Very Hard door or hacking the Terminal (Hard).  Inside you'll find [RAILWAY SPIKES x2], an averagely locked [AMMO BOX], [RADAWAY x3], [STIMPAK x2], [BLOODPACK], [ENERGY CELL x3], and two more [AMMO BOXES] on the shelves.  Lastly grab the [PROFESSOR MALLEUS AUDIO LOG V92-04] from the desk in the connecting hall, and grab medical supplies from the [FIRST AID BOX] in the southern room.  With this area fully explored, head back the way you came.

Make your way to the generator room nearby the entrance of the Vault.  From here you can either leave or do another optional exploration of the Reactor Room.

Reactor Room:
From the generator room head east, through the tunnel, then open the Reactor Door on the north.  Head downstairs and kill a Mirelurk.  Wade through the rooms and tunnels with water until you reach a door.  Kill another Mirelurk in the next room and proceed west until you reach a room with a Mirelurk King.  Waste it and look for an [AMMO BOX] and [GRENADE BOX] in the corner.

Continue north, open another door, kill the Mirelurk and head through the door on your left (west) so you can go upstairs and head back to the rest of Vault 92.

Your Reward:
Note: You can sell the violin to Abraham Washington in Rivet City for 200 Caps,
or 300 Caps with Speech Challenge.  You can also sell the violin to a Ghoul in the Underworld: Azhrukhal.  He'll make you the same deal as Abraham does.  In both cases, I'd say it isn't quite worth the time.
Return to Agatha and give her the violin.  In return you may now tune in to Agatha's Radio Signal at any given time.  Also hand her the Music Sheet and ask for a reward.  You will now be rewarded with the [BLACKHAWK], a powerful unique .44 Magnum in perfect mint condition!



 
 
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Comments for Agatha's Song

 
 
4 comments, latest first.
 
Oct 22nd 2011 Guest
Also found a "Duck and Cover" and a Pre-War book in the Overseer's office.
ID #81933
Oct 1st 2011 Guest
i sold it to the zombie dude. I took it back after charon killed him and went to agatha's but it wont give me the option to give it to her> any help?
ID #77721
Jul 8th 2011 Guest
You wait lol

ID #55939
Jun 4th 2011 Guest
I returned back to the house and she wasnt there what do I do now?
ID #46981
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