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Main Hall Clock Tower

Batman: Arkham Asylum Walkthrough and Guide

by CMBF  

 
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Batman: Arkham Asylum Guide - Walkthrough

Main Hall Clock Tower

A quick look around and you might be confused as to where it is you need to go – fear not, it is a simple matter of first realizing that the trap door in the corner is locked and then noticing that that large bell behind you is held up by a thick cable that just looks like it is itching to get cut by your Batarang!  Well what are you waiting for?!  Batarang that sucker! 

A nice mini-CS of bell-ringing destruction and then you simply climb over the edge and do a Batland on the Batfloor. 

Now before you do anything else, look up and you should see a zip-point above – that is for a balcony on the wall of which is the fifth Spirit of Arkham message.  Grab that and then drop back down and look for the now open door to the East Corridor – with a new Riddle: A game of can and mouse can be painful.

Go into Detective Mode and look around to detect a pair of unarmed enemy – except they are not really unarmed at all – unless you consider a shock baton slash cattle prod to be unarmed?

These guys look like some of the thugs you have previously faced but they are not like them at all strategically – trying to hit them or stun them is not going to work, because every time you try to connect, they will shock you, robbing you of your valuable health. The best way to deal with them is to keep some distance and, arming your Batgrapple, target them with it and grapple them stepping out of the way as you pull them towards you FTW.  They hit the wall and drop their baton, you do a ground takedown and they are incapacitated without you even breaking a sweat!

Now that he is down, you see that display case he is laying next to?  Scan it to solve the riddle for this area for some bonus XP.  Sweet!

On the right side of the room is a short hall that leads to a pair of bathrooms – the one on the left as you are facing them has a thug in it, but inexplicably he is facing away from the door – which means you can sneak on over and ninja-kill him, so do that now, and then return to the hall and use the door on the right to enter the Warden's Office.



 
 
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Comments for Main Hall Clock Tower

 
 
2 comments, latest first.
 
Sep 16th 2012 Guest
How do I cut the cable

ID #186719
Sep 16th 2012 Guest
How do I cut cable

ID #186655