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Dead Man's Cave

Batman: Arkham Asylum Walkthrough and Guide

by CMBF  

 
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Batman: Arkham Asylum Guide - Walkthrough

Dead Man's Cave

Zip over the wall to the left of the Treatment Building and follow the path there – yes there are zip points on the building itself, but what you want is directly ahead of you and you will note that you get the objective completed notice for finding the cave.  Head into the cave and zip up one level, then scan the stone there for the second Spirit of Arkham message.

When you reach the next level up you should spot a weakened wall with a Riddler Trophy behind it.  Go ahead and blow that for the Trophy and the Achievement: 'Cryptic Investigator' (25 GP).

Now walk over to the shear face that leads to the last level and climb it for a CS that sees you make what would be called a Leap of Faith if we were playing Assassin's Creed – but as we are not, I will just call it a Mondo Smooth Batman Power Glide!  You end up in the entrance leading to the Batcave – neat how close that is considering that you car is in the river, right?

So let's head on over to the Batcomputer and check out Dr. Young's records to get the Bio of Dr. Penny Young added to your files.  You realize that Joker is about to obtain the secret to the formula and vow that you have to stop him – and then get a spiffy new tool called the Batclaw!  Sweet!

Alright!  Now we just need to get to the Mansion and what luck!  There are nearby catacombs... err... sewers?  Now the thing is there are three big crates blocking the platform we need to get on – but hey remember that new tool we got?  Yeah!  Let's Batclaw those Batcrates out of the Batway Batman!  Yeesh, shades of Robin!



 
 
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Comments for Dead Man's Cave

 
 
1 comments, latest first.
 
Apr 24th 2011 Guest
COOL
ID #39522