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The Cars of FM6 S - Z

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Translating the Big List of Cars in FM6...

Making sense of the various labels and stats for cars in FM6 can take a little getting used to - in fact it is fair to say that there is something of a learning curve from the get go!

In the interest of helping you make the most sense of this as quickly as possible, first we explain what each column header represents:

1. Year

Generally speaking this number represents the "Model Year" for a car. IT should be emphasized that model year and the actual calendar year for a production car rarely ever coincide.

For example, a 2016 model year automobile is available during most of the 2016 calendar year, but is usually also available from the third quarter of 2015 as well, because production of the 2016 model began in July and August 2015. The reason behind this overlap has more to do with the time required to retool the assembly line for mass production than any other traditional or practical reason.

2. Model

Generally the decision for naming a new model car follows one of three basic schemes:

(1) Series Model Name - the new car is part of an already established model line - for example the Lincoln Town Car - so it already has a following and certain expectations about it.

(2) Model Name Appeal - when creating and naming a new car design the model name tends to follow a formula - either it consists of high-tech appearing incomprehensible gibberish (example: Acura RSX Type-S) or a name that is "cool" or "sexy" (examples include Javelin, Vanquish, Challenger, etc).

It uses either letters, numbers, or a combination of letters and numbers that market studies indicate have some mystical sway over consumers (examples include M4, M235i, EXR S, XTS, etc).

(3) Power Symbols - Certain key letters are thought to be very powerful when applied to a car model - examples being X, T, G, GT, XTS. In addition to those strategies, any name that a competitor has spent oodles of money promoting so that it is an established model name or model marker is also fair game - examples include SuperSport / Super Sport / SS, Continental, SRT, etc.

3. Cost

Thanks to very generous race purses, the Forza Rewards Program, bonus wheel spins, and massive earnings from the use of Mod Cards and Showcase Events, obtaining the Credits required to purchase the cars you want is simply a given in FM6!

In fact the only players who will find that side of the game challenging are the ones unable to experxise basic patients - you know, the gimme--buyme-takeme-showme sort?

For the record only a relatively tiny handful of cars will present any real challenge in terms of having the funding, and those are:

  • 2015 Lotus E23 - $2M

  • 1962 Ferrari 250 GTO - $2M

  • 1955 Mercedes-Banz 300 SLR - $1.9M

  • 1958 Ason Martin DBR1 - $1.9M

  • 1957 Ferrari 250 Testa Rosa - $1.9M

  • 1967 Ferrari 330 P4 - $1.8M

  • 2015 Jaguar XKR-S GT - $1.8M

  • 1965 Shelby Cobra Daytona Coupe - $1.8M

And about a dozen or so $1m to $1.7M cars as well... So yeah, there will need to be some scrounging!

4. Class/PI & Drive

The Class/PI & Drive reveals exactly what it sounds like it will reveal - the base class and Performance Index for the car in its stock configuration, along with its stock engine and drive configuration.

Let's use the 1968 Abarth 595 as our working example - as a brief examination of the cover screen for the car allows the veteran racer to easily interpret it. In the Manufacturers Showroom we find that our esseesse is just the sort of rat trap ride that offers extended fun levels and an opportunity to really let it all hang out!

A brief glance at the cover screen reveals an atypical European sub-compact with the sort of rear-engine, rear-wheel-drive design that stands out from the more typical engineering designers, who tend to favor front-engine, rear-wheel-drive or front-engine, front-wheel drive designs.

Thanks to its very honest E108 PI we know before we even get inside that the 595 is your basic rattletrap delivering pretty substandard performance for its class. Stock it offers a lower-bottom end for a cranky 0-60 mph whose waspish snap will not disappoint - or at least not quickly :)

Based on that PI we can anticipate a performance envelope of 0-60 mph in around 30 seconds, with a low top-end that caps out below 80 mph and braking power so crippled that at maximum thrust assuming you actually can hit 80 mph you will require well over 120 ft to stop.

The crotch-rocket effect and its stock shake, rattle, driving experience will certainly leave your passengers feeling as if they have just had a near-death experience - so how could you possibly ask for more fun? We'll tell you ow - you ask in the form of strategically applied Crew and Boost Cards that offer across-the-board boosts for Power and Brakes!

Those roll effects actually make it feel a lot faster than it obviously is - and if you go the extra mile and tweak the Tuning effects to stiffen the suspension and add some grip to the tires you can actually drift this puppy! Do it proper - and be sure to bring a container of high-quality Baby Wipes so your passenger's feel - and smell - baby bottom clean when they change into a fresh pair of panties!

Because yeah, THAT is what a proper interpretation of the PI is meant to deliver!

5. Speed

This is a relative index number that, once you have experience with cars in this class and in its PI range allows you to interpret it to direct speed capability.

6. Handling

This is a relative index number that, once you have experience with cars in this class and in its PI range allows you to interpret it to direct handling capability.

7. Acceleration

This is a relative index number that, once you have experience with cars in this class and in its PI range allows you to interpret it to direct acceleration capability.

8. Braking

This is a relative index number that, once you have experience with cars in this class and in its PI range allows you to interpret it to direct braking capability.

9. No.

This number is applied arbitrarily with no official attachment to the model it is assigned to other than that model being the x number under the declared maker. This can be a useful both for on-the-fly model assessment and to indicate when a model has been added to the game and manufacturer's line as is accomplished via DLC, as a letter code is added in such a case.

That nicely wraps up the listing key and the field explanations. Each of the car listings is organized below by maker, then year and model, with the most recent manufactured year in descending order.

50 Laps in the dead of night - so how is your Night Vision?

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SALEEN

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2004 S7 350K S744 / ME-RWD 8.5 5.9 8.8 5.7 01

SCION

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2012 tC 17K D308 / FE-FWD 5.3 4.1 6.3 3.9 01

SHELBY

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1965 Cobra 427 S/C 900K B543 / FE-RWD 6.1 4.5 8.2 4.1 01
1965 Cobra Daytona Coupe 1.8M B594 / FE-RWD 6.9 5.1 7.9 4.7 02

SRT

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2013 Viper GTS 110K S707 / FE-RWD 7.8 5.6 8.7 5.4 01
2013 Team Forza Viper GTS (*1) 110K S750 / FE-RWD 7.5 6.0 9.0 5.9 02
2013 #91 SRT Motorsport GTS-R 650K R825 / FE-RWD 6.7 7.2 8.8 7.0 03

SUBARU

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1980 Brat GL 12K E198 / FE-AWD 3.6 3.7 4.3 3.6 01
1990 Legacy RS 17K D327 / FE-AWD 5.5 4.2 6.2 3.9 02
1998 Impreza 22B STi 38K C459 / FE-AWD 5.8 4.8 7.0 4.6 03
2004 Impreza WRX STi 31K C493 / FE-AWD 6.0 4.7 7.4 4.6 04
2005 Impreza WRX STi 33K C493 / FE-AWD 6.1 4.8 7.4 4.7 05
2008 Impreza WRX STI 31K C466 / FE-AWD 5.9 4.5 7.1 4.4 06
2011 WRX STI 35K C463 / FE-AWD 6.2 4.5 7.0 4.4 07
2013 BRZ 31K D368 / FE-RWD 5.8 4.7 6.4 4.3 08
2015 WRX STI 35K C499 / FE-AWD 6.2 4.7 7.1 4.6 09

TERRADYNE

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2014 Gurkha LAPV Fast & Furious Edition 450K E185 / FE-AWD 4.2 3.9 3.2 3.9 01

TESLA

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2015 Model S P85D 110K A641 / ME-AWD 5.9 4.5 8.5 4.4 01

TOYOTA

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1969 2000GT 80K E275 / FE-RWD 5.4 3.9 5.5 3.5 01
1974 Celica GT 12K E235 / FE-RWD 4.2 4.0 4.8 3.7 02
1985 Sprinter Trueno GT Apex 12K E278 / FE-RWD 4.6 4.2 5.8 3.9 03
1989 MR2 SC 14K D307 / ME-RWD 5.3 4.3 6.1 4.1 04
1992 Celica GT-Four RC ST185 16K D342 / FE-AWD 5.7 4.3 6.2 4.0 05
1994 Celica GT-Four ST205 19K D375 / FE-AWD 5.9 4.4 6.3 4.1 06
1995 MR2 GT 21K D394 / ME-RWD 6.1 4.4 6.9 4.1 07
1995 Supra Fast & Furious Edition 180K S710 / FE-RWD 8.2 5.2 8.6 5.1 08 DLC
1998 Supra RZ 38K C473 / FE-RWD 6.6 4.7 7.2 4.4 09
1999 #3 Toyota Motorsport GT-ONE TS020 1.2M P973 / ME-RWD 7.7 8.5 9.4 8.4 10
2003 Celica 17K D325 / FE-FWD 5.5 4.3 6.3 4.0 11
2013 GT86 31K D369 / FE-RWD 5.8 4.7 6.5 4.3 12
2014 #80 Speedworks Motorsport Avensis 300K S733 / FE-FWD 5.8 6.6 8.0 6.4 13
2014 #20 United Autosports Avensis 300K S733 / FE-FWD 5.8 6.6 8.0 5.4 14
2014 #11 Handy Motorsports Avensis 300K FE-FWD 5.8 6.6 8.0 6.4 15
2014 #12 Rebellion Racing Lola R-One 1.3M P960 / ME-RWD 7.2 8.7 9.3 8.6 16 DLC

TVR

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2005 Sagaris 61K A631 / FE-RWD 6.8 5.3 8.3 5.0 01

ULTIMA

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
2012 GTR 720 130K R854 / ME-RWD 8.7 6.5 9.4 6.3 01

VAUXHALL

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1990 Lotus Carlton 29K C498 / FE-RWD 6.8 4.6 7.7 4.3 01
2009 Corsa VXR 24K D357 / FE-FWD 5.2 4.3 6.7 4.1 02
2012 Astra VXR 35K C446 / FE-FWD 5.9 4.7 7.0 4.5 03
2013 Astra 1.6 Tech Line Top Gear Edition 25K E224 / FE-FWD 4.5 4.1 4.8 3.8 04

VOLKSWAGEN

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1963 Type 2 De Luxe 55K E100 / RE-RWD 3.0 3.1 3.0 3.3 01
1963 Beetle 16K E150 / RE-RWD 3.1 3.9 3.0 3.8 02
1981 Scirocco S 12K E225 / FE-FWD 3.9 3.6 4.8 3.4 03
1984 Rabbit GTI 12K E239 / FE-FWD 4.0 4.0 5.0 3.8 04
1988 Scirocco 16v 12K E269 / FE-FWD 4.6 4.2 5.4 3.9 05
1992 Golf Gti 16v Mk2 13K E281 / FE-FWD 4.8 4.1 5.7 3.8 06
1995 Corrado VR6 15K D342 / FE-FWD 5.6 4.4 6.1 4.0 07
1998 GTI VR6 Mk3 14K D304 / FE-FWD 5.3 4.2 6.0 3.9 08
2003 Golf R32 24K C404 / FE-AWD 5.8 4.4 6.9 4.1 09
2010 Golf R 46K C467 / FE-AWD 6.0 4.6 7.0 4.4 10
2011 Sciroco R 49K C455 / FE-FWD 6.0 4.7 7.2 4.4 11
2014 Golf R 50K C468 / FE-AWD 6.1 4.6 7.1 4.4 12

VOLVO

Year Model Cost PI/Drive Speed Handling Accel. Brake No.
1967 123GT 14K E223 / FE-RWD 4.1 3.6 5.0 3.5 01 DLC
1997 850 R 15K D320 / FE-FWD 5.6 4.0 6.4 3.7 02
2014 #1 Volvo Polestar Racing S60 STCC 300K S753 / ME-RWD 6.3 6.5 8.2 6.4 03
2014 #113 Volvo Polestar Racing S60 STCC 300K S753 /ME- RWD 6.3 6.6 8.2 6.4 04
2015 S60 Polestar 65K C490 / FE-AWD 6.2 4.8 7.0 4.8 05
2015 #33 Wilson Security Racing GRM S60 600K S785 / FE-RWD 6.4 6.5 8.6 6.4 06

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Listing Key

The following abbreviations appear in the tables above - this is their meaning:

    DLC = Downloadable Content Packs. This is added content tha tyou usually have to pay for with real-world funds.

  • FE = Front-mounted Engine

  • RE = Rear-mounted Engine

  • ME = Mid-mounted Engine

  • FWD = Front-Wheel Drive

  • RWD = Rear-Wheel Drive

  • AWD = All-Wheel Drive

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Seek the Cars of FM6 A - E / F - L / and M - R in the Previous Pages of the Reference Section of our Guide!

Seek the next Page in the Reference Section for The Bonus, DLC, and Reward Cars of FM6

 
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