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Pt. 4: Sport Icons

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The premise for this Volume and its Series are Sports Icons. Which begs the question: What is a Sports Icon?

In this case, once you get through the opening CS, you learn that as far as FM6 is concerned, Sports Icons consist of:

- Ultimate Sports Machines

- Modern Sport Legends

- Executive Heavyweights

- Track Toys

- Sport Utility Juggernaut

- Historic American Muscle

So yeah, we have to choose a new category for this new Volume and its new Series' -- which is actually something of a tough call... Tough because of the six there are three that really jump out at us - the Ultimate Sports Machines, the Modern Sport Legends, and the Historic American Muscle.

So here is the thing - of all six the one that really stands out and promises a unique driving experience AND challenge would have to be the Historic American Muscle. So yeah, another thing going for it is all the nice things that The Hamster - Richard Hammond - has to say about it.

Bearing in mind that thanks to the bazillion wheel spins we have done, we (and that should mean you too) have cars in our garage that are eligible for this series:

- 1969 Dodge Charger Daytona HEMI

- 1969 Dodge Charger R/T

- 1970 Chevrolet Camaro Z28

While those are great choices we thought, hey, we should see ALL of the choices we can make, right? Right! So we tapped the BUY CAR button and this is what we found:

- 1960 Chevrolet Corvette (100,500 Cr.)

- 1964 Chevrolet Impala Super Sport 409 (44,450 Cr.)

- 1965 Ford Mustang GT Coupe (51,900 Cr.)

- 1966 Chevrolet Nova Super Sport (90,250 Cr.)

- 1967 Chevrolet Chevelle Super Sport 396 (101,450 Cr.)

- 1967 Chevrolet Corvette Stingray 427 (172,150 Cr.)

- 1968 Dodge Dart HEMI Super Stock (275,700 Cr.)

- 1968 Oldsmobile Hurst/Olds 442 (69,050 Cr.)

- 1969 Chevrolet Camaro Super Sport Coupe (93,500 Cr.)

- 1969 Chevrolet Nova Super Sport 396 (81,400 Cr.)

- 1969 Dodge Charger Daytona HEMI (259,050 Cr.)

- 1969 Dodge Charger R/T (155,050 Cr.)

- 1969 Ford Mustang Boss 302 (97,900 Cr.)

- 1969 Pontiac Firebird Trans Am (66,350 Cr.)

- 1969 Pontiac GTO Judge (71,550 Cr.)

- 1970 AMC Rebel 'The Machine' (65,550 Cr.)

- 1970 Buick GSX (95,850 Cr.)

- 1970 Chevrolet Camaro Z28 (59,650 Cr.)

- 1970 Chevrolet Chevelle super Sport 454 (74,550 Cr.)

- 1970 Chevrolet Corvette ZR-1 (101,950 Cr.)

- 1970 Chevrolet El Camino Super Sport 454 (51,950 Cr.)

- 1970 Dodge Challenger R/T (216,250 Cr.)

- 1970 Dodge Coronet Super Bee (205,900 Cr.)

- 1970 Mercury Cougar Eliminator (61,700 Cr.)

- 1971 AMC Javelin AMX (41,750 Cr.)

- 1971 Ford Mustang Mach 1 (64,200 Cr.)

- 1971 Plymouth Cuda 426 HEMI (213,600 Cr.)

- 1971 Plymouth GTX 426 HEMI (146,250 Cr.)

- 1973 Ford Falcon GT (76,300 Cr.)

- 1973 Pontiac Firebird Trans Am SD-455 (46,400 Cr.)

Can we just say that the selection above made picking a whip for this part of the story about as difficult a one as you can possibly manage to create? Well it was! Is! Yeesh!

Taking a Selfie

Bearing in mind that price is no object, what this really comes down to is finding an answer to a very simple even basic question: Which of the cars above really speaks to us?

The answer is made even more difficult by the reality that while the cars above are more or less a list of classic cars to most of YOU, to US they are cars we actually remember seeing, riding in, or driving in our youth.

Yeah, that might date us mates, but to give you some for instances - our crew collectively can claim to have owned and driven the XB Ford Falcon and the Olds 442. We had mates with some of the other cars too, so we not only know what they are capable of, we've experienced it. And of course there is the envy for the ones we never had the opportunity to experience as well.

So take all of that into consideration and what we are left with is a misery-inducing decision - because just like with the Highlander, there can be only ONE.

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Sports Icons

So getting this show on the road, we begin with the Nightfall Series, with 4 racing events, having chosen the Historic American Muscle class, having chosen the '73 XB Falcon GT in the D400 class.

Recommended Cars

Bear in mind that this is purely subjective and based upon a combination of our own and other racer experience. Clearly YMMV but the suggested cars below are competitive for this Series.

  1. - Ultimate Sports Machines

    - 2014 BMW M4 Coupe

    - 2012 Mercedes-Benz SLK 55 AMG

  2. - Modern Sport Legends

    - 1995 BMW 850CSi

    - 2002 Chevrolet Corvette Z06

  3. - Executive Heavyweights

    - 2015 Jaguar XFR-S

    - 2015 Infiniti Q60 Concept-

  4. - Track Toys

    - 2013 KTM X-Bow R

    - 2012 Lotus Exige S

  5. - Sport Utility Juggernaut

    - 2013 Ram Ram Runner

    - 2013 Mercedes-Benz G 65 AMG

  6. - Historic American Muscle

    - 1973 Pontiac Firebird Trans Am SD-455

    - 1968 Oldsmobile Hurst/Olds 442

Nightfall Series

Series 4 of 15 - 4 Races

1945 Jeep Willys MB
1945 Jeep Willys MB

The first Series is broken down into four unique races:

Race 1: Le Mans Circuit de la Sarthe

* TRACK: Bugatti Circuit (3 Laps). 2.60 MI/L

* SERIES: Nightfall Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 7,500 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Braking Engineer +20% Braking +5% Power (Super Rare) Crew/Blue

(2) Flat Out +3% Power =1% Weight (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

Right so, first we need to pick our Mod Cards for this race. The pay-off is relatively small compared to the Showcase Events, which is where you want to use your best XP and Cr. mods. That said though, as you are racing at night and will benefit from performance-enhancing mods, you might want to consider those.

Specifically for this track we recommend a mixture of Grip, Brake and Power, in that order, as suggested above. The Grip and Brake will help with the cornering, while the Grip and Speed will help with the fast runs.

We don't know about you guys but the transition from what we had been using to muscle did not come without something of a learning curve or perhaps adjustment phase is a better way to say it. And it certainly does not help that this course is moderately technical, right?

Race 2: Circuit de Spa-Francorchamps

* TRACK: Full Circuit de Spa (2 Laps). 4.35 MI/L

* SERIES: Nightfall Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 7,100 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

For this course there is no question at all when it comes to Mod Card Strategy - you need lots of Brakes and lots of Grip. While there are in fact some speed zones here, the bottom line is that you are not very likely to work through your entire gear range on them, so put Speed out of your mind for this one.

Right before we get started here - yeah we have to confess that while we DID complete the first race in that venerable Falcon, it turns out that the Falcon was not exactly the precision instrument that we remembered it as... So we opted to swap into a 1973 Pontiac Firebird Trans Am SD 455 because why? Well, because why not?

One of our favorite courses due to its eclectic mix of surfaces, turns, speed zones, and the heart-breaking last turn before the line, we found the 455 was a far tighter and more controllable racer, which really made this that much more fun. Don't take this wrong - if we were doing straight-track drags or long oval racing the Falcon might be our goto, but we are so liking the 455 for mixed mode racing...

Race 3: Nurburgring

* TRACK: Nurburgring GP (3 Laps). 3.20 MI/L

* SERIES: Nightfall Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 9,100 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

A couple points worth making here - this track is highly technical at points, and will require significant attention to your driving as mistakes will cost you far more on this track than you may have found to be the case on others, even tracks that feel as challenging and complex as this one.

Another factor that does not help - especially if you are not very well versed on this specific course - is the fact that you are racing at night. The unfamiliar turn geometry is revealed by the headlamps only AS you encounter it.

That being the case, you will find that our recommendations in terms of Mod Cards are seriously on-target here. You need Grip and Brakes in that order. Speed will not factor in here - seriously even if it looks like it will - because the Grip and Brakes will allow you to gain a measure of lead that pretty much puts the rest of the pack out of the race in terms of competition with you.

Happily completing this race unlocks the Showcase Event Bondurant Autocross: Mazda MX-5! So you may want to go ahead and knock that one out now, before you continue. Or not. Whatever works best for you!

Race 4: Sebring International Raceway

* TRACK: Sebring Full (3 Laps). 3.70 MI/L

* SERIES: Nightfall Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 9,300 Cr. Purse.

2014 Jeep Grand Cherokee SRT
2014 Jeep Grand Cherokee SRT

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

This track benefits from having increased power so we do want to add some power if possible, but that is not the primary criteria and issue for this race - Brakes and Grip are. Which is why the primary choice for cards is the Grip Engineer card.

The final night run for this series, it is rather fitting that it takes place on one of the oldest tracks in the series, which means that despite this one being at night, most veteran racers will be so familiar with it and its layout that it feels like coming home!

That said, even racing at night and the moderate technical challenges that are raised through the use of these heavier rear-wheel drive muscle cars, it is nowhere near as challenging as it is in the rain.

So this nicely wraps up the Series, thus unlocking the Daybreak Series for us!

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Daybreak Series

Series 5 of 15 - 5 Races

The second Series is broken down into five unique races. As we began the Volume with the Historic American Muscle we will stick with that.

Recommended Cars

Bear in mind that this is purely subjective and based upon a combination of our own and other racer experience. Clearly YMMV but the suggested cars below are competitive for this Series.

  1. - Ultimate Sports Machines

    - 2014 BMW M4 Coupe

    - 2012 Mercedes-Benz SLK 55 AMG

  2. - Modern Sport Legends

    - 1995 BMW 850CSi

    - 2002 Chevrolet Corvette Z06

  3. - Executive Heavyweights

    - 2015 Jaguar XFR-S

    - 2015 Infiniti Q60 Concept-

  4. - Track Toys

    - 2013 KTM X-Bow R

    - 2012 Lotus Exige S

  5. - Sport Utility Juggernaut

    - 2013 Ram Ram Runner

    - 2013 Mercedes-Benz G 65 AMG

  6. - Historic American Muscle

    - 1973 Pontiac Firebird Trans Am SD-455

    - 1968 Oldsmobile Hurst/Olds 442

Race 1: Mount Panorama

* TRACK: Bathurst Circuit (3 Laps). 3.86 MI/L

* SERIES: Daybreak Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 9,400 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Powertrain Engineer +10% Power +12% Braking (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

For most racers the real challenge for this course is the complex set of turns at its southern end. If you are going to have trouble, that is where it is going to happen. Despite the largely speed-oriented bulk of the track then, Braking is actually a more strategic move here. Which is why our Mod Card Strategy is divided into those two camps.

Bathurst offers a mix of early technical challenges which change into high-speed runs that require optimal contact management where the rubber meets the road. This will be one of the longer 3-Lap races we have run as part of the story campaign, which means you get plenty of time to glory in your successes and cry over your failures! Heh.

Race 2: Long Beach

* TRACK: Full Circuit (4 Laps). 1.97 MI/L

* SERIES: Daybreak Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,200 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Braking Engineer +20% Braking +6% Grip (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Rotor Heat Displacement +4% Braking (Common) Boost/Green

Here we have a track that has no benefit from adding power but that really highly benefits from better braking and the grip in that order.

2011 Koenigsegg Agera
2011 Koenigsegg Agera

One of the faster and more challenging tracks for hard turns, Long Beach is also one of those tracks you either really like or really hate. We like! At least for now...

Happily when you complete this race you unlock the Showcase Event High Speed Chase: BMW M3 Silverstone Sprint!

Race 3: Circuit de Catalunya

* TRACK: National Circuit (5 Laps). 1.85 MI/L

* SERIES: Daybreak Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 9,100 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Rotor Heat Displacement +4% Grip (Uncommon) Boost/Green

A very short track with challenging geometry, this time we need to focus on Grip first, then Braking. Speed does not really play a role here.

There is really nothing to mention with respect to this race. It is about as vanilla ice cream in a race as you can get. So just point the front end in the proper direction, jam your foot onto the go-peddle, and, well, go!

Race 4: Rio de Jaaneiro

* TRACK: Full Circuit Reverse (3 Laps). 3.83 MI/L

* SERIES: Daybreak Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 10,000 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Braking Engineer +20% Braking -5% Weight (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green)

The Mod Card Strategy we are using here may seem too small to make that big a difference but in fact it is just the right setup for this course. Race after race has established that.

This track has EVERYTHING! Seriously - you have nice technical elements for turns, you get high-speed zones, you get hill-climbs, and you even get a bloody tunnel to rip through! This new track for the game is just a pleasure to race on! Bring on the fun!

Race 5: Road Atlanta

* TRACK: Full Circuit (4 Laps). 2.54 MI/L

* SERIES: Daybreak Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,400 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Braking Engineer +20% Braking +5% Power (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Enhanced Intake Flow +3% Power (Common) Boost/Green

The unique combination of fast-runs and turns require some emphasis on Power and Braking. Saving a little weight will also help.

For the fnial track in the series they could not have chosen better. Mostly because, in a rear-wheel-drive muscle car with the sort of weight and balance that makes it easy-peasey to slip into partial drift mode around most of the corners, and what you get is a fast (average lap should be under 2m) bit of racing pleasure!

Completing this nicely unlocks the final Series for this Volume - the European Tour!

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European Tour Series

Series 6 of 15 - 6 Races

The third Series is broken down into six unique races. As we began the Volume with the Historic American Muscle we will stick with that.

You can stick with the same car you have been using, or you can select from the list (garage and buy) if you want to change things up. Bearing in mind that if you have capped off the Affinity for your current make perhaps moving to another manufacturer makes sense?

Recommended Cars

Bear in mind that this is purely subjective and based upon a combination of our own and other racer experience. Clearly YMMV but the suggested cars below are competitive for this Series.

  1. - Ultimate Sports Machines

    - 2014 BMW M4 Coupe

    - 2012 Mercedes-Benz SLK 55 AMG

  2. - Modern Sport Legends

    - 1995 BMW 850CSi

    - 2002 Chevrolet Corvette Z06

  3. - Executive Heavyweights

    - 2015 Jaguar XFR-S

    - 2015 Infiniti Q60 Concept-

  4. - Track Toys

    - 2013 KTM X-Bow R

    - 2012 Lotus Exige S

  5. - Sport Utility Juggernaut

    - 2013 Ram Ram Runner

    - 2013 Mercedes-Benz G 65 AMG

  6. - Historic American Muscle

    - 1973 Pontiac Firebird Trans Am SD-455

    - 1968 Oldsmobile Hurst/Olds 442

Race 1: Autodromo Nazionale Monza

* TRACK: Full Circuit Alt. (3 Laps). 3.59 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 7,400 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

2013 KTM X-Bow R
2013 KTM X-Bow R

(1) Powertrain Engineer +10% Power +12% Braking (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Increased Sway Bar Stiffness +3% Grip (Common) Boost/Green

After considerable experimentation we found that this combination makes a very good and effective Strategy for this track.

While it is true that the European tracks are not especially made for the wider American Muscle, all that means is you have to take slightly more care in the packs. One thing is for certain sure however - American Muscle can give the Euro-racers a run for their money in many respects!

Race 2: Brands Hatch

* TRACK: Brands Hatch GP. (4 Laps). 2.43 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 7,000 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Elite Grid Position +4 Grid Position (Super Rare) Boost/Green (or best you have)

Due to the design of this track moving up your position in the grid will help a lot because its width and path promote a number of bunching spots where the pack gets tight. That is bad as it allows the leaders to gain significant distance. Hence the need to move up in the grid if possible.

Forget the fact that you are racing in the rain for this one - this track was not designed for the typical American Muscle Car. Period. Which alone gives it a certain measure of challenge under normal race conditions. Now add in rain and standing water and what you get is a pretty challenging even frustrating event.

Our advice? Treat this like what it is, which is a golf course with lots of water hazards. Just kidding - actually if you accept the limitations this is not really a bad race at all.

Completing this race unlocks the Showcase Event Passing Challenge: McLaren P1 Challenge. So yeah, well done there!

Race 3: Hockenheimring

* TRACK: Hockenheim National. (4 Laps). 2.29 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,800 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Grip Engineer +12% Grip +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Increased Sway Bar Stiffness +3% Grip (Common) Boost/Green

While the stock Power will work just fine for this relatively short and active track, adding Brakes and Grip as the core Strategy will make all the difference in the world to you if you are having trouble here.

The track design for Hock is really well-suited to the Muscle class of cars so you should find this race to be peak fun for the class.

Race 4: Bernese Alps

* TRACK: Alps Stadtplatz. (4 Laps). 3.08 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,800 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Powertrain Engineer +10% Power +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Increased Sway Bar Stiffness +3% Grip (Common) Boost/Green

Setting up your car for this race means adding power and grip - a fair amount of grip - thanks to the curves.

One of the truly fun and infinitely forgiving of courses in the world of FM6, Stadtplatz is perfect for really unleashing the power of your Muscle Car! If we were asked to describe this track in its plainest terms what we would say is that it is the place we go for the fun.

You know those messages you get during the load screens? Like the one that says you can drift for style points but that is not going to help you set any mad times? Yeah, well, where are these style point thingies exactly? Because on THIS course we tend to - as soon as we are in the lead - drift out of sheer exuberance!

But then there you have it. Fun for fun's sake.

Race 5: Silverstone Racing Circuit

* TRACK: Silverstone International. (5 Laps). 2.25 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,000 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Powertrain Engineer +10% Power +12% Braking (Super Rare) Crew/Blue

(2) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

(3) Precision +3% Grip +4% Braking (Uncommon) Boost/Green

This track is another instance where you need to have some added Power, but you also need to offset that by added Brake and Grip else it will get you into trouble.

So here is the thing about this one - while the track is mostly suited to this type of racing, at the start of the race the narrow run after the first turn tends to create pack-ups. If you allow yourself to be trapped in any of them, then the lead car will open a terrific lead, and while you can (will) chase after them the rest of the race, you are not going to catch them unless that drivatar makes a very bad mistake.

The moral is simple - do not allow yourself to get packed in and trapped!

Completing this race unlocks the Showcase Event Trackday Shootout: Le Mans Hypercar Shootout.

Race 6: Prague

* TRACK: Full Circuit. (3 Laps). 3.51 MI/L

* SERIES: European Tour Series.

* DIVISION: Historic American Muscle

* REQ.: Finish in the Top 3 Positions. for a 8,700 Cr. Purse.

Recommended Mod Cards

Each course can be made easier by using specific Mod Cards. If you do not presently own the version of a card we recommend, use the next version down that you do own. The recommended Cards for this track are:

(1) Powertrain Engineer +10% Power +12% Braking (Super Rare) Crew/Blue

(2) Flat Out +3% Power -1% Weight (Uncommon) Boost/Green

(3) Enhanced Intake Flow +3% Power (Common) Boost/Green

This one is a bit unusual in that while it has a sufficient number of hard curves and turns, it also possesses a sufficient length of high-speed runs that pretty much make adding power for this one a must.

Clearly Prague was not designed for the typical American Muscle Car, so perhaps it is a good thing that it is the final track for this Series and Volume. Even if its broad curves that lead into a series of tight turns challenges you thanks to the heavier body, rear-wheel power distribution, and clunky gearing, all that should really translate to is more challenge and more fun!

Finishing this race completes the Sport Icons Volume and unlocks the Grand Touring Volume - which features what are arguably the fastest road-certified cars in the world!

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With this lot finished it is time to head to the next Volume and Section of the WTG.

 
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