Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Move List - Batmobile

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Batman: Arkham Knight
 
 
Last Updated:
Guide Image

Summon and Eject

Utilize your suit and the car's synchronized subsystems to signal and enter the Batmobile at will. Eject while driving to be catapulted high in the air and transition seamlessly into a glide, or use your cape as a chute to slow your motion and bring you safely to the ground.

  • L1 Call Batmobile
  • X, X (Hold) Slingshot Eject (while in Pursuit Mode)
  • L1 Parachute Eject (while in Pursuit Mode)

Pursuit Mode

Whether in transit or during enemy pursuit, engage and utilize any number of the Batmobile's high performance capabilities to your advantage.

  • R2 - Accelerate
  • Square - Brake/ Reverse
  • Triangle - Afterburner
  • R2 + Square - Wheel Spin
  • R2 + Square + Left stick - Donut

Pursuit Immobilizer

After tagging an enemy vehicle with the Vehicle Tracker, you will be able to track its movement and immobilize the target with a small infrared homing missile. Heavy armored transports require multiple strikes to take down.

  • Press Circle to track vehicle (while in Pursuit Mode)
  • Fire Immobilizer (when the vehicle is tracker locked.

Battle Mode

Transform the Batmobile from Pursuit Mode to Battle Mode to engage drones or enemies on foot. The multidirectional movement of Battle Mode enables controlled traversal over difficult terrain and in confined areas.

  • L2 (Hold) Enter Battle Mode
  • L stick to move
  • L stick + X to use Dodge Thrusters

60mm Cannon

This high powered cannon delivers Kinetic Energy Penetrator shells specifically designed to combat heavily armored vehicles. Target enemy turrets for increased damage on impact.

  • L2 (Hold) + R2 to fire main cannon

Vulcan Gun

This rapid fire weapon is ideal for precision-targeting drone weak spots, neutralizing incoming missiles, and engaging fast-moving aerial drones.

  • L2 (Hold) + R1 to fire vulcan gun

Power Winch

This multipurpose gadget is an essential component of the Batmobile's armory. Attach to Winch Points to move heavy objects, pull down walls, or deliver high powered electrical charges.

  • L2 (Hold) + R1 to fire Power Winch (while targeting a Winch Point)

Riot Supressor

Heat signature recognition automatically disengages live rounds and engages the Riot Supressor during combat. The weapon fires non-lethal Slam Rounds that immobilize combatants with minimal long-term trauma.

  • L2 (Hold) + R2 to fire Slam rounds (while targeting people)

Missile Barrage

With simultaneous targeting capabilities, you can unleash a barrage of guided missiles that will neutralize multiple targets on ipact. The maximum number of enemies targeted depends on the current Secondary Weapon energy level. Charg up Secondary Weapon energy by destroying militia drone units (or usng Immobilizer rounds against vehicles in Pursuit Mode)

  • Press Square (Barrage LV1). Press multiple times to activate Barrage LV2 when enough energy is stored.

Drone Virus

This virus infiltrates drone systems and overrides targeting protocols, causing an infected drone to target other militia vehicles instead of the Batmobile. Infect multiple targets at once by charging up Secondary Weapon energy to cause disarray among the enemy forces. Drone Virus is also effective against Cobra units but these will require LV2 Secondary Weapon energy to override.

  • Triangle (Hold) while in tank mode

EMP

Emits an Electro-Magnetic Pulse designed to scramble incoming missiles and briefly immobilize nearby drones. Charge up Secondary Weapon Energy to immobilize drones in close proximity for a significantly longer time. A must-have in addition to the armory when overwhelmed by drone units.

  • Press Circle

Forensic Scanner

This device emits sonar pulse that can scan the immediate topography of an environment and detect forensic anomalies. Drone targets will also be identified, providing a tactical advantage in combat. Forensic Scanning is automatically disengaged when a battle commences.

  • Press Up in the DPAD

 
Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Batman: Arkham Knight


 

Comments for Move List - Batmobile

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
Guide Updates
Get notified of updates to this guide
Many of our guides get updated with additional information. To get an email when this guide is updated click below.
 
Click to close