Physical Attacks
These consume a fixed amount of MP, unlike in other SMT titles where Physical attacks consume a percentage of user's maximum HP.
Skill | MP | Target | Effect | Note |
Lunge | 6 | Single | None | Weak, 1 hit, high crit, low acc |
Gram Slice | 5 | Single | None | Weak, 1 hit |
Dream Fist | 9 | Single | Sleep | Weak, 1 hit |
Fang Breaker | 12 | Single | Tarunda | Weak, 1 hit |
Fatal Sword | 8 | Single | None | Medium, 1 hit |
Iron Judgment | 8 | Single | None | Medium, 1 hit, Learned by Demonee-Ho |
Oni-Kagura | 9 | Single | None | Medium, 1 hit, High crit, low acc |
Poison Claw | 9 | Single | Poison | Medium, 1 hit |
Tetanus Cut | 11 | Single | Sick | Medium, 1 hit |
Binding Claw | 11 | Single | Bind | Medium, 1 hit |
Berserker God | 12 | Single | None | Heavy, 1 hit |
Moral Jihad | 13 | Single | None | Heavy, 1 hit, high crit, low acc |
Brand Fist | 20 | Single | Brand | Heavy, 1 hit, Learned by Raphael |
Bouncing Claw | 4 | Single | None | Weak, 1-3 hits |
Damascus Claw | 7 | Single | None | Medium, 1-3 hits |
Nihil Claw | 11 | Single | None | Heavy, 1-3 hits |
Scratch Dance | 9 | Random | None | Weak, 1-3 hits |
Purple Smoke | 14 | Random | Panic | Medium, 1-3 hits |
Axel Claw | 15 | Random | None | Medium, 1-3 hits |
Feral Claw | 26 | Random | None | Heavy, 1-3 hits |
Spin Throw | 35 | Random | None | Heavy, 1-15 hits, Learned by Uriel |
Critical Wave | 10 | All | None | Weak, 1 hit, high crit, low accuracy |
Heat Wave | 11 | All | None | Weak, 1 hit |
Blight | 14 | All | Poison | Weak, 1 hit |
Javelin Rain | 17 | All | None | Medium, 1 hit |
Megaton Press | 21 | All | None | Medium, 1 hit, high crit, low acc |
Madness Crush | 30 | All | Instant Death | Medium, 1 hit, Learned by Masakado |
Titanomachia | 30 | All | None | Heavy, 1 hit |
Hades Blast | 32 | All | None | Heavy, 1 hit |
Deadly Fury | 45 | All | Panic | Heavy, 1 hit, Learned by Sanato |
Gun Skills
Skill | MP | Target | Effect | Note |
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Fire Skills
Skill | MP | Target | Effect | Note |
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Ice Skills
Ice attacks no longer freeze targets.
Skill | MP | Target | Effect | Note |
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Elec Skills
Electric attacks no longer stun or paralyze enemies.
Skill | MP | Target | Effect | Note |
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Force Skills
Enemy force Skills can cause your targeted demon to be "Lost". Lost Demons become unavailable temporarily and you have to fight a few battles for it to return. Returned demons will also bring a random item to the player.
Skill | MP | Target | Effect | Note |
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Light Skills
Skill | MP | Target | Effect | Note |
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Dark Skills
Skill | MP | Target | Effect | Note |
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Almighty Skills
Skill | MP | Target | Effect | Note |
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Ailment Skills
The "Sick" status ailment weakens the stats of the target, but does not increase the damage it receives. If left untreated for a while, the sick target will gradually infect its allies.
Skill | MP | Target | Effect | Note |
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Support Skills
Skill | MP | Target | Effect | Note |
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Stat Modifier Skills
These Skills include party buffs and enemy debuffs. Each type (taru-, raku-, suku-) of enhancement and penalty (-nda) can be stacked three times.
Skill | MP | Target | Effect | Note |
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Healing Skills
Skill | MP | Target | Effect | Note |
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Passive Skills
All passive Skills can't be whispered or learned by the main character.
Skill | MP | Target | Effect | Note |
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Complete skill list courtesy of MegamiTenseiWikia